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Language Learning Games Market Growth, Size, Trends, Analysis Report by Type, Application, Region and Segment Forecast 2020-2024

  • Published: May 2020
  • Pages: 120
  • SKU: IRTNTR43840
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The language learning games market size has the potential to grow by USD 3.32 billion during 2020-2024, and the market's growth momentum will accelerate during the forecast period.

This report provides a detailed analysis of the market by end-user (kids and adults) and geography (North America, Europe, APAC, MEA, and South America). Also, the report analyzes the market's competitive landscape. It offers information on several market vendors, including Duolingo Inc., Early Lingo, Hasbro Inc., Lofty Sky Entertainment, MindSnacks Inc., NetDragon Websoft Holdings Ltd., Overpass Ltd., Rosetta Stone Ltd., Three Flip Studios, and Top Line Solutions Pte. Ltd.

Market Overview

Language Learning Games Market Size

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Market Competitive Analysis

The market is fragmented. Duolingo Inc., Early Lingo, and Hasbro Inc. are some of the major market participants. Although the outbreak of COVID -19 globally will offer immense growth opportunities, the security concerns for Internet-based products will challenge the growth of the market participants. To make the most of the opportunities, market vendors should focus more on the growth prospects in the fast-growing segments, while maintaining their positions in the slow-growing segments.

To help clients improve their market position, this language learning games market forecast report provides a detailed analysis of the market leaders. It offers information on the competencies and capacities of these companies. The report also covers details on the market's competitive landscape and provides information on the products offered by various companies. Moreover, this language learning games market analysis report also includes information on the upcoming trends and challenges that will influence market growth. This will help companies create strategies to make the most of future growth opportunities.

This report provides information on the production, sustainability, and prospects of several leading companies, including:

  • Duolingo Inc.
  • Early Lingo
  • Hasbro Inc.
  • Lofty Sky Entertainment
  • MindSnacks Inc.
  • NetDragon Websoft Holdings Ltd.
  • Overpass Ltd.
  • Rosetta Stone Ltd.
  • Three Flip Studios
  • Top Line Solutions Pte. Ltd.

Language Learning Games Market: Segmentation by Geography

Language Learning Games Market Market segmentation by region

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North America was the largest language learning games market in 2019, and the region will offer several growth opportunities to market vendors during the forecast period. Consumers in the region are exhibiting strong demand for interactive and innovative language learning games, such as 3D language learning games. The demand for multilingual language learning games is also increasing in the region. These factors will significantly drive language learning games market growth in this region over the forecast period.

29% of the market's growth will originate from North America during the forecast period. The US is the critical market for language learning games in North America. Market growth in this region will be slower than the growth of the market in APAC, MEA, and South America.

Language Learning Games Market: Segmentation by End-user

Language Learning Games Market Segmentation

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Most of the international schools across the world are mandating the inclusion of language learning sessions in their curriculum. Certain schools are considering the addition of language learning sessions as a part of extracurricular activities. The increasing number of international schools across the world is fueling the need for language learning for kids. As a result, the segment will account for the highest language learning games market share over the forecast period as well. This report provides an accurate prediction of the contribution of all the segments to the growth of the language learning games market size.

Market growth in this segment will be faster than the growth of the market in the adult segment. This report provides an accurate prediction of the contribution of all the segments to the growth of the language learning games market size.

Language Learning Games Market: Key Drivers and Trends

The rising consumer demand for innovative products and the growing competition in the market is compelling vendors to increase their R&D efforts to offer better products. Vendors are also focusing on differentiating themselves by investing in innovative product interfaces. Such consistent efforts by vendors led to the development of advanced features in language learning games, such as a 3D interface. Several vendors are offering language learning games with an interactive 3D environment filled with many selectable, collectible objects. The increasing purchasing power and disposable income across the world is also fueling the adoption of such 3D enabled language learning games among consumers. The rise in the adoption of 3D language learning games is one of the key drivers that will boost language learning market growth over the forecast period.

Key language learning games market trends such as the introduction of multilingual language learning games will also influence market growth. There is an increasing consumer preference towards the adoption of language learning games that will help them learn multiple languages. Multilingual language learning games help users save time and money by eliminating the need to switch among applications. They also eliminate the need to install many apps for different languages. To capitalize on this trend, vendors in the market are introducing language learning games that feature multilingual training through a single platform. Vendors are also extending the availability of these games for operating systems such as Android, iOS, and Windows. As a result of these factors, the global language learning games market will register a CAGR of over 28% during 2020-2024.

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Language Learning Games Market: Key Highlights of the Report for 2020-2024

  • CAGR of the market during the forecast period 2020-2024
  • Detailed information on factors that will drive language learning games market growth during the next five years
  • Precise estimation of the language learning games market size and its contribution to the parent market
  • Accurate predictions on upcoming trends and changes in consumer behavior
  • The growth of the language learning games market industry across North America, Europe, APAC, MEA, and South America
  • A thorough analysis of the market's competitive landscape and detailed information on vendors
  • Comprehensive details of factors that will challenge the growth of language learning games market vendors

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Executive Summary

Market Landscape

  • Market ecosystem
  • Value chain analysis

Market Sizing

  • Market definition
  • Market segment analysis
  • Market size 2019
  • Market outlook: Forecast for 2019 - 2024

Five Forces Analysis

  • Five forces summary
  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition

Market Segmentation by End-user

  • Market segments
  • Comparison by end-user
  • Kids - Market size and forecast 2019-2024
  • Adults - Market size and forecast 2019-2024
  • Market opportunity by end-user

Customer landscape

Geographic Landscape

  • Geographic segmentation
  • Geographic comparison
  • North America - Market size and forecast 2019-2024
  • Europe - Market size and forecast 2019-2024
  • APAC - Market size and forecast 2019-2024
  • MEA - Market size and forecast 2019-2024
  • South America - Market size and forecast 2019-2024
  • Key leading countries
  • Market opportunity by geography
  • Market drivers
  • Market challenges
  • Market trends

Vendor Landscape

  • Overview
  • Vendor landscape
  • Landscape disruption

Vendor Analysis

  • Vendors covered
  • Market positioning of vendors
  • Duolingo Inc.
  • Early Lingo
  • Hasbro Inc.
  • KLOO
  • MindSnacks Inc.
  • NetDragon Websoft Holdings Ltd.
  • Overpass Ltd.
  • Rosetta Stone Ltd.
  • Three Flip Studios
  • Top Line Solutions Pte. Ltd.

Appendix

  • Scope of the report
  • Currency conversion rates for US$
  • Research methodology
  • List of abbreviations

Research Framework

Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

TechnavioINFORMATION SOURCES

Primary sources

  • Manufacturers and suppliers
  • Channel partners
  • Industry experts
  • Strategic decision makers

Secondary sources

  • Industry journals and periodicals
  • Government data
  • Financial reports of key industry players
  • Historical data
  • Press releases
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TechnavioDATA ANALYSIS

Data Synthesis

  • Collation of data
  • Estimation of key figures
  • Analysis of derived insights

Data Validation

  • Triangulation with data models
  • Reference against proprietary databases
  • Corroboration with industry experts
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TechnavioREPORT WRITING

Qualitative

  • Market drivers
  • Market challenges
  • Market trends
  • Five forces analysis

Quantitative

  • Market size and forecast
  • Market segmentation
  • Geographical insights
  • Competitive landscape
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Language Learning Games market growth will increase by $3322.15 million during 2019-2024.
The language learning games market is expected to grow at a CAGR of 28.21% during 2019-2024.
Technavio has segmented the language learning games market by end user (Kids and Adults) and geographic (North America, Europe, APAC, MEA, and South America).
Duolingo Inc., Early Lingo, Hasbro Inc., Lofty Sky Entertainment, MindSnacks Inc., NetDragon Websoft Holdings Ltd., Overpass Ltd., Rosetta Stone Ltd., Three Flip Studios, Top Line Solutions Pte. Ltd. are a few of the key vendors in the language learning games market.
North America will register the highest growth rate of 29.37% among the other regions. Therefore, the language learning games market in North America is expected to garner significant business opportunities for the vendors during the forecast period.
The key factors driving the language learning games market growth are:
  • Outbreak of COVID -19 globally
The language learning games market vendors should focus on grabbing business opportunities from the kids segment as it accounted for the largest market share in the base year.
  • What are the key global market and the regional market share?
  • What are the revenue-generating key market segments?
  • What are the key factors driving and challenging this market’s growth?
  • Who are the key market vendors and their growth strategies?
  • What are the latest trends influencing the growth of this market?
  • What are the variables influencing the market growth in the primary regions?
  • What are the factors influencing the growth of the parent market?
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