Virtual Reality Market by End-user and Geography - Forecast and Analysis 2021-2025
- Published: Dec 2021
- Pages: 120
- SKU: IRTNTR71035
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The virtual reality market is projected to grow by USD 75.56 billion with a CAGR of 55.34%, during the forecast period 2020 to 2025.
This virtual reality market research report provides valuable insights on the post-COVID-19 impact on the market, which will help companies evaluate their business approaches. Furthermore, this report extensively covers virtual reality market segmentation by end-user (enterprise and consumer) and geography (North America, APAC, Europe, MEA, and South America). The virtual reality market report also offers information on several market vendors, including Alphabet Inc., Facebook Inc., Firsthand Technology Inc., HTC Corp., Magic Leap Inc., Microsoft Corp., NVIDIA Corp., Unity Technologies Inc., Wevr, and WorldViz Inc. among others.
What will the Virtual Reality Market Size be During the Forecast Period?
Download Report Sample to Unlock the Virtual Reality Market Size for the Forecast Period and Other Important Statistics
Virtual Reality Market: Key Drivers, Trends, and Challenges
Our researcher studied the historical data for years, with 2020 as the base year, and 2021 as the estimated year, and produced drivers, trends and challenges for the virtual reality market. In the COVID-19 pandemic, the demand for the virtual reality market has impacted a lot accelerating but a holistic analysis of drivers will help in exact demands and refining marketing strategies to gain a competitive advantage.
Key Virtual Reality Market Driver
One of the key factors driving growth in the virtual reality market is the penetration of head-mounted displays (HMD) in the gaming and entertainment sector. Vendors such as Facebook increasingly emphasize the production of virtual reality HMDs such as Oculus Rift and Oculus Go. These virtual reality headsets work in tandem with various gaming consoles such as Sony PlayStation virtual reality and track the head movement of the gamer to provide 3D imagery on their stereo screens. Furthermore, products such as Oculus Touch controllers conform with the gamer's hand, enabling finger recognition, and gesture-controlled gaming, thereby further enhancing the gaming experience. For instance, in October 2021, Facebook showed a silhouette of the new virtual reality HMD. They also shared details about how it will improve the existing virtual reality hardware. It will also accurately reflect the wearer's facial expressions, giving a more human touch to the experience that users have when interacting with each other in the virtual space.
Key Virtual Reality Market Challenge
The requirement for high-speed internet and computation power will be a major challenge for the virtual reality market during the forecast period. The effective implementation of virtual reality solutions requires access to high-speed and high-bandwidth internet. Any issue such as lack of connectivity, lack of electricity, or slow network may lead to system downtime and hamper business productivity. This is a crucial challenge for the effective implementation of advanced systems among various enterprises, especially in developing countries. In addition, various virtual reality technologies have their own configurations, leading to integration issues in an exceedingly
heterogeneous information technology environment. As a result of these integration snags, consumers are expected to face interoperability issues. In addition, any upgrades to virtual reality systems bring their own set of interoperability issues. Therefore, the implementation of augmented and virtual reality in healthcare is hampered by various infrastructural and system integration issues.This virtual reality market analysis report also provides detailed information on other upcoming trends and challenges that will have a far-reaching effect on the market growth. The actionable insights on the trends and challenges will help companies evaluate and develop growth strategies for 2021-2025.
Parent Market Analysis
Our research report has extensively covered external factors influencing the parent market growth potential in the coming years, which will determine the levels of growth of the virtual reality market during the forecast period.
Who are the Major Virtual Reality Market Vendors?
The report analyzes the market’s competitive landscape and offers information on several market vendors, including:
- Alphabet Inc.
- Facebook Inc.
- Firsthand Technology Inc.
- HTC Corp.
- Magic Leap Inc.
- Microsoft Corp.
- NVIDIA Corp.
- Unity Technologies Inc.
- Wevr
- WorldViz Inc.
This statistical study of the virtual reality market encompasses successful business strategies deployed by key vendors. The virtual reality market is fragmented and the vendors are deploying growth strategies such as M&A to compete in the market.
Product Insights and News
-
Alphabet Inc. - The company offers products such as Earth VR and Cardboard VR.
-
Alphabet Inc. - The Google segment offers products such as Ads, Android, Chrome, Google Cloud, Google Maps, Google Play, Hardware (including Nest), Search, and YouTube.
To make the most of the opportunities and recover from the post-COVID-19 impact, market vendors should focus more on the growth prospects in the fast-growing segments, while maintaining their positions in the slow-growing segments.
The report market_name_lower contains a comprehensive market knowledge and in-depth vendor landscape add on to an analysis of the key vendors.
Virtual Reality Market Value Chain Analysis
Our report provides extensive information on the value chain analysis for the virtual reality market, which vendors can leverage to gain a competitive advantage during the forecast period. The end-to-end understanding of the value chain is essential in profit margin optimization and evaluation of business strategies. The data available in our value chain analysis segment can help vendors drive costs and enhance customer services during the forecast period.
Which are the Key Regions for the Virtual Reality Market?
For more insights on the market share of various regions Request PDF Sample now!
33% of the market’s growth will originate from APAC during the forecast period. China and Japan are the key markets for virtual reality in APAC. Market growth in this region will be faster than the growth of the market in the European regions.
This market research report entails detailed information on the competitive intelligence, marketing gaps, and regional opportunities in store for vendors, which will assist in creating efficient business plans.
What are the Revenue-generating End-user Segments in the Virtual Reality Market?
To gain further insights on the market contribution of various segments Request a PDF Sample
The virtual reality market share growth by the enterprise segment will be significant during the forecast period.
This report provides an accurate prediction of the contribution of all the segments to the growth of the virtual reality market size and actionable market insights on the post-COVID-19 impact on each segment.
Virtual Reality Market Scope |
|
Report Coverage |
Details |
Page number |
120 |
Base year |
2020 |
Forecast period |
2021-2025 |
Growth momentum & CAGR |
Accelerate at a CAGR of 55.34% |
Market growth 2021-2025 |
$ 75.56 billion |
Market structure |
Fragmented |
YoY growth (%) |
33.76 |
Regional analysis |
North America, APAC, Europe, MEA, and South America |
Performing market contribution |
APAC at 33% |
Key consumer countries |
US, China, Japan, Germany, and UK |
Competitive landscape |
Leading companies, Competitive Strategies, Consumer engagement scope |
Key companies profiled |
Alphabet Inc., Facebook Inc., Firsthand Technology Inc., HTC Corp., Magic Leap Inc., Microsoft Corp., NVIDIA Corp., Unity Technologies Inc., Wevr, and WorldViz Inc. |
Market dynamics |
Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID 19 impact and recovery analysis and future consumer dynamics, Market condition analysis for the forecast period |
Customization purview |
If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized. |
What are the Key Data Covered in this Virtual Reality Market Report?
- CAGR of the market during the forecast period 2021-2025
- Detailed information on factors that will drive virtual reality market growth during the next five years
- Precise estimation of the virtual reality market size and its contribution to the parent market
- Accurate predictions on upcoming trends and changes in consumer behaviour
- The growth of the virtual reality industry across North America, APAC, Europe, MEA, and South America
- A thorough analysis of the market’s competitive landscape and detailed information on vendors
- Comprehensive details of factors that will challenge the growth of virtual reality market vendors
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Executive Summary
Market Landscape
- Market ecosystem
- Value chain analysis
Market Sizing
- Market definition
- Market segment analysis
- Market size 2020
- Market outlook: Forecast for 2020 - 2025
Five Forces Analysis
- Bargaining power of buyers
- Bargaining power of suppliers
- Threat of new entrants
- Threat of substitutes
- Threat of rivalry
- Market condition
Market Segmentation by End-user
- Market segments
- Comparison by End-user
- Enterprise - Market size and forecast 2020-2025
- Consumer - Market size and forecast 2020-2025
- Market opportunity by End-user
Customer landscape
Geographic Landscape
- Geographic segmentation
- Geographic comparison
- North America - Market size and forecast 2020-2025
- APAC - Market size and forecast 2020-2025
- Europe - Market size and forecast 2020-2025
- MEA - Market size and forecast 2020-2025
- South America - Market size and forecast 2020-2025
- Key leading countries
- Market opportunity by geography
- Market drivers
- Market challenges
- Market trends
Vendor Landscape
- Vendor landscape
- Landscape disruption
Vendor Analysis
- Vendors covered
- Market positioning of vendors
- Alphabet Inc.
- Facebook Inc.
- Firsthand Technology Inc.
- HTC Corp.
- Magic Leap Inc.
- Microsoft Corp.
- NVIDIA Corp.
- Unity Technologies Inc.
- Wevr
- WorldViz Inc.
Appendix
- Scope of the report
- Currency conversion rates for US$
- Research methodology
- List of abbreviations
Research Framework
Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.
INFORMATION SOURCES
Primary sources
- Manufacturers and suppliers
- Channel partners
- Industry experts
- Strategic decision makers
Secondary sources
- Industry journals and periodicals
- Government data
- Financial reports of key industry players
- Historical data
- Press releases

DATA ANALYSIS
Data Synthesis
- Collation of data
- Estimation of key figures
- Analysis of derived insights
Data Validation
- Triangulation with data models
- Reference against proprietary databases
- Corroboration with industry experts

REPORT WRITING
Qualitative
- Market drivers
- Market challenges
- Market trends
- Five forces analysis
Quantitative
- Market size and forecast
- Market segmentation
- Geographical insights
- Competitive landscape
Frequently Asked Questions?
- US
- China
- Japan
- Germany
- UK
- penetration of head-mounted display (HMD) in the gaming and entertainment sector
Key Questions Answered
- What are the key global market and the regional market share?
- What are the revenue-generating key market segments?
- What are the key factors driving and challenging this market’s growth?
- Who are the key market vendors and their growth strategies?
- What are the latest trends influencing the growth of this market?
- What are the variables influencing the market growth in the primary regions?
- What are the factors influencing the growth of the parent market?
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