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Virtual Reality Market by End-user and Geography - Forecast and Analysis 2021-2025

  • Published: Sep 2021
  • Pages: 120
  • SKU: IRTNTR71035
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The virtual reality market has the potential to grow by USD 75.57 billion during 2021-2025, and the market’s growth momentum will accelerate at a CAGR of 55.34%.

This virtual reality market research report provides valuable insights on the post COVID-19 impact on the market, which will help companies evaluate their business approaches. Furthermore, this report extensively covers market segmentation by end-user (enterprise and consumer) and geography (North America, APAC, Europe, MEA, and South America). The virtual reality market report also offers information on several market vendors, including Alphabet Inc., Facebook Inc., Firsthand Technology Inc., HTC Corp., Magic Leap Inc., Microsoft Corp., NVIDIA Corp., Unity Technologies Inc., Wevr, and WorldViz Inc. among others.

What will the Virtual Reality Market Size be in 2021?

Virtual-Reality-Market-Market-Size-2020-2025

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Virtual Reality Market: Key Drivers and Trends

The penetration of HMDs in the gaming and entertainment sector is notably driving the VR market growth, although factors such as the requirement of high speed and computation power may impede market growth. Our research analysts have studied the historical data and deduced the key market drivers and the COVID-19 pandemic impact on the virtual reality industry. The holistic analysis of the drivers will help in predicting end goals and refining marketing strategies to gain a competitive edge.

This virtual reality market analysis report also provides detailed information on other upcoming trends and challenges that will have a far-reaching effect on the market growth. The actionable insights on the trends and challenges will help companies evaluate and develop growth strategies for 2021-2025.

Who are the Major Virtual Reality Market Vendors?

The report analyzes the market’s competitive landscape and offers information on several market vendors, including:

 

  • Alphabet Inc.
  • Facebook Inc.
  • Firsthand Technology Inc.
  • HTC Corp.
  • Magic Leap Inc.
  • Microsoft Corp.
  • NVIDIA Corp.
  • Unity Technologies Inc.
  • Wevr
  • WorldViz Inc.

 

The vendor landscape of the virtual reality market entails successful business strategies deployed by the vendors. The VR market is fragmented and the vendors are deploying various organic and inorganic growth strategies to compete in the market. 

To make the most of the opportunities and recover from post COVID-19 impact, market vendors should focus more on the growth prospects in the fast-growing segments, while maintaining their positions in the slow-growing segments.

Download a free sample of the virtual reality market forecast report for insights on complete key vendor profiles. The profiles include information on the production, sustainability, and prospects of the leading companies. 

Which are the Key Regions for Virtual Reality Market?

Virtual-Reality-Market-Market-Share-by-Region-2020-2025

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33% of the market’s growth will originate from APAC during the forecast period. China and Japan are the key markets for virtual reality in APAC. 

The report offers an up-to-date analysis of the geographical composition of the market. APAC has been recording a significant growth rate and is expected to offer several growth opportunities to market vendors during the forecast period. The rising demand for virtual training across industries will facilitate the virtual reality market growth in APAC over the forecast period. The report offers an up-to-date analysis of the geographical composition of the market, competitive intelligence, and regional opportunities in store for vendors.

What are the Revenue-generating End-user Segments in the Virtual Reality Market?

Virtual-Reality-Market-Market-Share-by-End-2020-2025

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The virtual reality market share growth by the enterprise segment has been significant. This report provides insights on the impact of the unprecedented outbreak of COVID-19 on market segments. Through these insights, you can safely deduce transformation patterns in consumer behavior, which is crucial to gauge segment-wise revenue growth during 2021-2025 and embrace technologies to improve business efficiency.

This report provides an accurate prediction of the contribution of all the segments to the growth of the VR market size. Furthermore, our analysts have indicated actionable market insights on post COVID-19 impact on each segment, which is crucial to predict change in consumer demand.

Virtual Reality Market Scope

Report Coverage

Details

Page number

120

Base year

2020

Forecast period

2021-2025

Growth momentum & CAGR

Accelerate at a CAGR of 55.34%

Market growth 2021-2025

$ 75.57 billion

Market structure

Fragmented

YoY growth (%)

33.76

Regional analysis

North America, APAC, Europe, MEA, and South America

Performing market contribution

APAC at 33%

Key consumer countries

US, China, Japan, Germany, and UK

Competitive landscape

Leading companies, competitive strategies, consumer engagement scope

Companies profiled

Alphabet Inc., Facebook Inc., Firsthand Technology Inc., HTC Corp., Magic Leap Inc., Microsoft Corp., NVIDIA Corp., Unity Technologies Inc., Wevr, and WorldViz Inc.

Market Dynamics

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and future consumer dynamics, market condition analysis for the forecast period

Customization purview

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What are the Key Factors Covered in this Virtual Reality Market Report?

  • CAGR of the market during the forecast period 2021-2025
  • Detailed information on factors that will drive virtual reality market growth during the next five years
  • Precise estimation of the virtual reality market size and its contribution to the parent market
  • Accurate predictions on upcoming trends and changes in consumer behavior
  • The growth of the VR market across North America, APAC, Europe, MEA, and South America 
  • A thorough analysis of the market’s competitive landscape and detailed information on vendors
  • Comprehensive details of factors that will challenge the growth of VR market vendors

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Executive Summary

    Market Landscape

    • Market ecosystem
    • Value chain analysis

    Market Sizing

    • Market definition
    • Market segment analysis
    • Market size 2020
    • Market outlook: Forecast for 2020 - 2025

    Five Forces Analysis

    • Bargaining power of buyers
    • Bargaining power of suppliers
    • Threat of new entrants
    • Threat of substitutes
    • Threat of rivalry
    • Market condition

    Market Segmentation by End-user

    • Market segments
    • Comparison by End-user
    • Enterprise - Market size and forecast 2020-2025
    • Consumer - Market size and forecast 2020-2025
    • Market opportunity by End-user

    Customer landscape

      Geographic Landscape

      • Geographic segmentation
      • Geographic comparison
      • North America - Market size and forecast 2020-2025
      • APAC - Market size and forecast 2020-2025
      • Europe - Market size and forecast 2020-2025
      • MEA - Market size and forecast 2020-2025
      • South America - Market size and forecast 2020-2025
      • Key leading countries
      • Market opportunity by geography
      • Market drivers
      • Market challenges
      • Market trends

      Vendor Landscape

      • Vendor landscape
      • Landscape disruption

      Vendor Analysis

      • Vendors covered
      • Market positioning of vendors
      • Alphabet Inc.
      • Facebook Inc.
      • Firsthand Technology Inc.
      • HTC Corp.
      • Magic Leap Inc.
      • Microsoft Corp.
      • NVIDIA Corp.
      • Unity Technologies Inc.
      • Wevr
      • WorldViz Inc.

      Appendix

      • Scope of the report
      • Currency conversion rates for US$
      • Research methodology
      • List of abbreviations

      Research Framework

      Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

      TechnavioINFORMATION SOURCES

      Primary sources

      • Manufacturers and suppliers
      • Channel partners
      • Industry experts
      • Strategic decision makers

      Secondary sources

      • Industry journals and periodicals
      • Government data
      • Financial reports of key industry players
      • Historical data
      • Press releases
      Technavio

      TechnavioDATA ANALYSIS

      Data Synthesis

      • Collation of data
      • Estimation of key figures
      • Analysis of derived insights

      Data Validation

      • Triangulation with data models
      • Reference against proprietary databases
      • Corroboration with industry experts
      Technavio

      TechnavioREPORT WRITING

      Qualitative

      • Market drivers
      • Market challenges
      • Market trends
      • Five forces analysis

      Quantitative

      • Market size and forecast
      • Market segmentation
      • Geographical insights
      • Competitive landscape
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      The virtual reality market growth will increase by $75569.59 million during 2020-2025.
      The virtual reality market is expected to grow at a CAGR of 55.34% during 2020-2025.
      Technavio has segmented the virtual reality market by end user (Enterprise and Consumer) and geographic (North America, APAC, Europe, MEA, and South America).
      Alphabet Inc., Facebook Inc., Firsthand Technology Inc., HTC Corp., Magic Leap Inc., Microsoft Corp., NVIDIA Corp., Unity Technologies Inc., Wevr, WorldViz Inc. are a few of the key vendors in the virtual reality market.
      APAC will register the highest growth rate of 33.46% among the other regions. Therefore, the virtual reality market in APAC is expected to garner significant business opportunities for the vendors during the forecast period.
      The key factors driving the virtual reality market growth are:
      • Penetration of head-mounted display (HMD) in the gaming and entertainment sector
      The virtual reality market vendors should focus on grabbing business opportunities from the enterprise segment as it accounted for the largest market share in the base year.
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