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Game Engines Market Analysis APAC, North America, Europe, Middle East and Africa, South America - US, China, South Korea, Germany, Japan - Size and Forecast 2024-2028

Game Engines Market Analysis APAC, North America, Europe, Middle East and Africa, South America - US, China, South Korea, Germany, Japan - Size and Forecast 2024-2028

Published: Jul 2024 166 Pages SKU: IRTNTR75788

Market Overview at a Glance

$4.76 B
Market Opportunity
21.48%
CAGR
17.41
YoY growth 2023-2024(%)

Game Engines Market Size 2024-2028

The game engines market size is forecast to increase by USD 4.76 billion at a CAGR of 21.48% between 2023 and 2028.

  • The market is experiencing significant growth, driven by the increasing popularity of eSports and the trend toward cross-platform gaming support. These factors are expanding the market's reach and increasing demand for advanced game engines that can deliver high-quality graphics, smooth performance, and seamless multiplayer experiences. However, the market faces challenges related to infrastructure, as the growing complexity of games and the need for real-time rendering and processing place significant demands on hardware and network capabilities. Addressing these challenges will require continued innovation and investment in technology and infrastructure to ensure that game engines can meet the evolving needs of developers and players alike.
  • Overall, the market is poised for continued growth, with opportunities for companies that can provide solutions that address the infrastructure challenges and deliver advanced features to meet the demands of the gaming community.

What will be the Size of the Game Engines Market During the Forecast Period?

Game Engines Market Size

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  • The market is experiencing robust growth, driven by the increasing demand for immersive gaming experiences across various platforms. Game engines are essential software tools used by game developers to create 3D graphics, physics simulations, sound effects, animation, and artificial intelligence for video games. The market encompasses a diverse range of applications, including console, smartphone, and desktop games. Key trends shaping the market include the integration of advanced technologies such as AI, networking, streaming, and scripting to enhance gameplay and user experience. The integration of AI, for instance, is enabling the development of more intelligent non-player characters and dynamic game environments.
  • Additionally, the market is witnessing a surge In the use of game engines for esports and multiplayer online battle arena (MOBA) games like League of Legends and Dota, further fueling market growth. Overall, the market is poised for continued expansion, offering significant opportunities for innovation and growth.

How is this Game Engines Industry segmented and which is the largest segment?

The game engines industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in "USD million" for the period 2024-2028, as well as historical data from 2018-2022 for the following segments.

  • Genre
    • Action and adventure
    • Multiplayer online battle arena
    • Simulation and sports
    • Shooter
    • Others
  • Component
    • Solution
    • Services
  • Geography
    • APAC
      • China
      • Japan
      • South Korea
    • North America
      • US
    • Europe
      • Germany
    • Middle East and Africa
    • South America

By Genre Insights

The action and adventure segment is estimated to witness significant growth during the forecast period.

Game Engines Market Size

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The Action and adventure segment was valued at USD 606.80 billion in 2018 and showed a gradual increase during the forecast period.

Regional Analysis

APAC is estimated to contribute 30% to the growth of the global market during the forecast period. Technavio's analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.

Game Engines Market Share by Geography

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The market experienced significant growth in 2023, with APAC as the leading region due to the increasing demand for PC gaming and the expanding use of smartphones. China, South Korea, and Japan were the major contributors to the market's revenue. The popularity of online video games, particularly in Southeast Asia, and the expansion of broadband connectivity have encouraged game developers and enterprises to launch new games. Additionally, the rising penetration of broadband and the increasing use of mobile devices in countries like China, Thailand, Indonesia, and Vietnam have fueled the growth of online gaming, thereby increasing the demand for new games.

Game engines, such as Unity, Unreal Engine, and CryEngine, are essential tools for game developers, enabling the creation of high-quality 3D and 2D games for various platforms, including personal computers, gaming consoles, smartphones, desktops, and TVs. These engines provide features like physics engines, sound engines, animation engines, artificial intelligence, rendering engines, game architecture, game frameworks, programming languages, and networking. Companies like Unity Technologies, Chukong Tech, Crytek, Corona Labs, Garage Games, and Godot Engine are leading the market, offering multi-platform game development, cloud-based engines, and augmented reality (AR) and virtual reality (VR) solutions. The integration of blockchain technology, AI, and streaming services is expected to further drive the market's growth.

Market Dynamics

Our researchers analyzed the data with 2023 as the base year, along with the key drivers, trends, and challenges. A holistic analysis of drivers will help companies refine their marketing strategies to gain a competitive advantage.

What are the key market drivers leading to the rise In the adoption of Game Engines Industry?

  • Increasing popularity of eSports is the key driver of the market.The market is experiencing significant growth due to the increasing popularity of eSports, particularly multiplayer games like League of Legends and Dota. ESports tournaments, such as 'The International,' are gaining traction among gamers worldwide, with professional gamers competing in front of large audiences, either in-person or online. These events are organized by various associations, including the International eSports Federation and the World Esports Association, leading to an increase In the frequency of tournaments and the number of participants. As game developers hold the intellectual property rights to the games used In these tournaments, the revenue growth of the market is expected to escalate.
  • Game engines are essential components of game development software, which includes physics, sound, animation, and rendering engines, as well as game architecture and frameworks. They are used in game development for personal computers, gaming consoles, smartphones, desktops, and even TV games. Unity, for instance, is a widely-used 3D game engine, while Corona Labs offers a 2D game engine. Game development platforms like Unity Technologies and Chukong Tech provide game assets and development tools. Additionally, advancements in technologies like AI, AR, VR, cloud-based engines, and blockchain technology are expanding the market's scope. Game creators use programming languages like C++, C#, and Python for scripting, networking, streaming, memory management, and cloud games.

What are the market trends shaping the Game Engines market?

  • Growing developments in cross-platform gaming support is the upcoming market trend.The gaming industry's expansion to various platforms, including gaming consoles, personal computers, and mobile devices, has fueled the demand for versatile game development tools. Cross-platform game engines are increasingly popular due to their ability to support online multiplayer games, enabling players on different hardware to compete together. The MOBA genre, including League of Legends and Dota, has spearheaded this trend. companies such as Unity Technologies, Crytek, Corona Labs, and Godot Engine are providing cross-platform compatibility solutions. The rise of mobile gaming and the increasing popularity of esports have further boosted the market. Game development software now includes advanced features like physics engines, sound engines, animation engines, artificial intelligence, rendering engines, game architecture, and game frameworks.
  • Programming languages, rendering tools, and game development platforms are also essential components. The integration of cloud-based engines, blockchain technology, augmented reality, and virtual reality is revolutionizing the industry. Game creators require these tools to develop high-quality 3D and 2D games for consoles, smartphones, desktops, and even TVs. Memory management, networking, streaming, and scripting are crucial elements of game development. The market is dynamic, with companies continually updating their offerings to meet the evolving needs of game developers.

What challenges does the Game Engines Industry face during its growth?

  • Infrastructural challenges are major issues impeding market growth is a key challenge affecting the industry growth.The market faces significant challenges due to the infrastructure requirements for supporting advanced online game engines. The need for high-speed and latency-free broadband services is crucial for an optimal gaming experience. However, this need is more pronounced in emerging economies where the adoption of advanced IT infrastructure is slow. The absence of high-speed Internet connections can result in frame rate loss and latency issues, negatively impacting user experience and sales of game engines. Furthermore, the delayed implementation of 5G technology in certain developing countries, such as India and Brazil, is hindering market growth. Game engines incorporate various components, including physics, sound, animation, AI, rendering, game architecture, and frameworks, which are built using programming languages like C++, C#, and Python.

Exclusive Customer Landscape

The game engines market forecasting report includes the adoption lifecycle of the market, covering from the innovator's stage to the laggard's stage. It focuses on adoption rates in different regions based on penetration. Furthermore, the game engines market report also includes key purchase criteria and drivers of price sensitivity to help companies evaluate and develop their market growth analysis strategies.

Game Engines Market Share by Geography

 Customer Landscape

Key Companies & Market Insights

Companies are implementing various strategies, such as strategic alliances, game engines market forecast, partnerships, mergers and acquisitions, geographical expansion, and product/service launches, to enhance their presence In the industry.

Amazon.com Inc. - The Open 3D Engine from the company is a versatile game development solution, enabling the creation of high-performance and visually stunning games across various genres and platforms. This engine empowers developers with a robust feature set, including real-time rendering, physics simulation, and advanced animation capabilities.

The industry research and growth report includes detailed analyses of the competitive landscape of the market and information about key companies, including:

  • Amazon.com Inc.
  • Appodeal Inc.
  • Carnegie Mellon University
  • Carsten Fuchs Software
  • Crytek GmbH
  • Degica Co. Ltd.
  • Electronic Arts Inc.
  • GameSalad Inc.
  • GDevelop Ltd.
  • Godot Engine
  • Leadwerks Software
  • LF Projects LLC
  • Marmalade Game Studio Ltd.
  • Microsoft Corp.
  • Remedy Entertainment Plc
  • Silicon Studio Corp.
  • Torque Game Engine
  • UNIGINE Holding S.a.r.l
  • Unity Technologies Inc.
  • YYG Property

Qualitative and quantitative analysis of companies has been conducted to help clients understand the wider business environment as well as the strengths and weaknesses of key industry players. Data is qualitatively analyzed to categorize companies as pure play, category-focused, industry-focused, and diversified; it is quantitatively analyzed to categorize companies as dominant, leading, strong, tentative, and weak.

Research Analyst Overview

The global game engine market is experiencing significant growth as the demand for advanced and immersive gaming experiences continues to rise. Game engines are essential tools for game developers, enabling the creation of high-quality games across various genres and platforms. These software solutions offer a range of features, including physics engines for realistic gameplay, animation engines for character movements, sound engines for immersive audio, and rendering engines for stunning graphics. Game engines have become an integral part of the gaming industry, powering popular titles across personal computers, gaming consoles, smartphones, desktops, and even virtual and augmented reality experiences. The market is characterized by intense competition among key players, with several companies offering robust solutions to cater to the diverse needs of game creators.

The game engine market is driven by several factors, including the increasing popularity of esports and multiplayer online games, the growing adoption of cloud-based engines, and the integration of artificial intelligence (AI) and other advanced technologies. The integration of AI in game engines is particularly noteworthy, as it enhances gameplay and creates more realistic and dynamic gaming experiences. Moreover, the market is witnessing the emergence of new players and the evolution of existing ones, with some offering specialized solutions for specific genres or platforms. For instance, some game engines are optimized for 3D graphics, while others focus on 2D games.

Some engines cater to mobile games, while others are designed for TV games or cloud games. The market for game engines is also witnessing the integration of blockchain technology, which is expected to revolutionize the gaming industry by enabling decentralized game development, ownership, and monetization. This trend is particularly noteworthy In the context of the growing popularity of NFTs (non-fungible tokens) and other digital assets In the gaming world. The market for game engines is expected to continue its growth trajectory, driven by the increasing demand for immersive gaming experiences and the continuous innovation in game engine technology.

As the market evolves, we can expect to see more advanced features, such as real-time rendering, improved memory management, and enhanced networking capabilities. In conclusion, the game engine market is a dynamic and innovative space, driven by the ever-evolving needs of game creators and the growing demand for immersive gaming experiences. With the integration of advanced technologies such as AI, blockchain, and cloud gaming, the market is poised for significant growth In the coming years. Game engines are essential tools for game developers, enabling them to create high-quality games across various genres and platforms. As the gaming industry continues to evolve, game engines will remain at the forefront of innovation, powering the next generation of gaming experiences.

Market Scope

Report Coverage

Details

Page number

166

Base year

2023

Historic period

2018-2022

Forecast period

2024-2028

Growth momentum & CAGR

Accelerate at a CAGR of 21.48%

Market growth 2024-2028

USD 4759.3 million

Market structure

Fragmented

YoY growth 2023-2024(%)

17.41

Key countries

US, China, South Korea, Germany, and Japan

Competitive landscape

Leading Companies, Market Positioning of Companies, Competitive Strategies, and Industry Risks

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What are the Key Data Covered in this Game Engines Market Research and Growth Report?

  • CAGR of the Game Engines industry during the forecast period
  • Detailed information on factors that will drive the growth and forecasting between 2024 and 2028
  • Precise estimation of the size of the market and its contribution of the industry in focus to the parent market
  • Accurate predictions about upcoming growth and trends and changes in consumer behaviour
  • Growth of the market across APAC, North America, Europe, Middle East and Africa, and South America
  • Thorough analysis of the market's competitive landscape and detailed information about companies
  • Comprehensive analysis of factors that will challenge the game engines market growth of industry companies

We can help! Our analysts can customize this game engines market research report to meet your requirements.

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1 Executive Summary

  • 1.1 Market overview
    • Executive Summary - Chart on Market Overview
    • Executive Summary - Data Table on Market Overview
    • Executive Summary - Chart on Global Market Characteristics
    • Executive Summary - Chart on Market by Geography
    • Executive Summary - Chart on Market Segmentation by Genre
    • Executive Summary - Chart on Market Segmentation by Component
    • Executive Summary - Chart on Incremental Growth
    • Executive Summary - Data Table on Incremental Growth
    • Executive Summary - Chart on Company Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
    • Parent Market
    • Data Table on - Parent Market
  • 2.2 Market characteristics
    • Market characteristics analysis
  • 2.3 Value chain analysis
    • Value Chain Analysis

3 Market Sizing

  • 3.1 Market definition
    • Offerings of companies included in the market definition
  • 3.2 Market segment analysis
    • Market segments
  • 3.3 Market size 2023
    • 3.4 Market outlook: Forecast for 2023-2028
      • Chart on Global - Market size and forecast 2023-2028 ($ million)
      • Data Table on Global - Market size and forecast 2023-2028 ($ million)
      • Chart on Global Market: Year-over-year growth 2023-2028 (%)
      • Data Table on Global Market: Year-over-year growth 2023-2028 (%)

    4 Historic Market Size

    • 4.1 Global Game Engines Market 2018 - 2022
      • Historic Market Size - Data Table on Global Game Engines Market 2018 - 2022 ($ million)
    • 4.2 Genre segment analysis 2018 - 2022
      • Historic Market Size - Genre Segment 2018 - 2022 ($ million)
    • 4.3 Component segment analysis 2018 - 2022
      • Historic Market Size - Component Segment 2018 - 2022 ($ million)
    • 4.4 Geography segment analysis 2018 - 2022
      • Historic Market Size - Geography Segment 2018 - 2022 ($ million)
    • 4.5 Country segment analysis 2018 - 2022
      • Historic Market Size - Country Segment 2018 - 2022 ($ million)

    5 Five Forces Analysis

    • 5.1 Five forces summary
      • Five forces analysis - Comparison between 2023 and 2028
    • 5.2 Bargaining power of buyers
      • Bargaining power of buyers - Impact of key factors 2023 and 2028
    • 5.3 Bargaining power of suppliers
      • Bargaining power of suppliers - Impact of key factors in 2023 and 2028
    • 5.4 Threat of new entrants
      • Threat of new entrants - Impact of key factors in 2023 and 2028
    • 5.5 Threat of substitutes
      • Threat of substitutes - Impact of key factors in 2023 and 2028
    • 5.6 Threat of rivalry
      • Threat of rivalry - Impact of key factors in 2023 and 2028
    • 5.7 Market condition
      • Chart on Market condition - Five forces 2023 and 2028

    6 Market Segmentation by Genre

    • 6.1 Market segments
      • Chart on Genre - Market share 2023-2028 (%)
      • Data Table on Genre - Market share 2023-2028 (%)
    • 6.2 Comparison by Genre
      • Chart on Comparison by Genre
      • Data Table on Comparison by Genre
    • 6.3 Action and adventure - Market size and forecast 2023-2028
      • Chart on Action and adventure - Market size and forecast 2023-2028 ($ million)
      • Data Table on Action and adventure - Market size and forecast 2023-2028 ($ million)
      • Chart on Action and adventure - Year-over-year growth 2023-2028 (%)
      • Data Table on Action and adventure - Year-over-year growth 2023-2028 (%)
    • 6.4 Multiplayer online battle arena - Market size and forecast 2023-2028
      • Chart on Multiplayer online battle arena - Market size and forecast 2023-2028 ($ million)
      • Data Table on Multiplayer online battle arena - Market size and forecast 2023-2028 ($ million)
      • Chart on Multiplayer online battle arena - Year-over-year growth 2023-2028 (%)
      • Data Table on Multiplayer online battle arena - Year-over-year growth 2023-2028 (%)
    • 6.5 Simulation and sports - Market size and forecast 2023-2028
      • Chart on Simulation and sports - Market size and forecast 2023-2028 ($ million)
      • Data Table on Simulation and sports - Market size and forecast 2023-2028 ($ million)
      • Chart on Simulation and sports - Year-over-year growth 2023-2028 (%)
      • Data Table on Simulation and sports - Year-over-year growth 2023-2028 (%)
    • 6.6 Shooter - Market size and forecast 2023-2028
      • Chart on Shooter - Market size and forecast 2023-2028 ($ million)
      • Data Table on Shooter - Market size and forecast 2023-2028 ($ million)
      • Chart on Shooter - Year-over-year growth 2023-2028 (%)
      • Data Table on Shooter - Year-over-year growth 2023-2028 (%)
    • 6.7 Others - Market size and forecast 2023-2028
      • Chart on Others - Market size and forecast 2023-2028 ($ million)
      • Data Table on Others - Market size and forecast 2023-2028 ($ million)
      • Chart on Others - Year-over-year growth 2023-2028 (%)
      • Data Table on Others - Year-over-year growth 2023-2028 (%)
    • 6.8 Market opportunity by Genre
      • Market opportunity by Genre ($ million)
      • Data Table on Market opportunity by Genre ($ million)

    7 Market Segmentation by Component

    • 7.1 Market segments
      • Chart on Component - Market share 2023-2028 (%)
      • Data Table on Component - Market share 2023-2028 (%)
    • 7.2 Comparison by Component
      • Chart on Comparison by Component
      • Data Table on Comparison by Component
    • 7.3 Solution - Market size and forecast 2023-2028
      • Chart on Solution - Market size and forecast 2023-2028 ($ million)
      • Data Table on Solution - Market size and forecast 2023-2028 ($ million)
      • Chart on Solution - Year-over-year growth 2023-2028 (%)
      • Data Table on Solution - Year-over-year growth 2023-2028 (%)
    • 7.4 Services - Market size and forecast 2023-2028
      • Chart on Services - Market size and forecast 2023-2028 ($ million)
      • Data Table on Services - Market size and forecast 2023-2028 ($ million)
      • Chart on Services - Year-over-year growth 2023-2028 (%)
      • Data Table on Services - Year-over-year growth 2023-2028 (%)
    • 7.5 Market opportunity by Component
      • Market opportunity by Component ($ million)
      • Data Table on Market opportunity by Component ($ million)

    8 Customer Landscape

    • 8.1 Customer landscape overview
      • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

    9 Geographic Landscape

    • 9.1 Geographic segmentation
      • Chart on Market share by geography 2023-2028 (%)
      • Data Table on Market share by geography 2023-2028 (%)
    • 9.2 Geographic comparison
      • Chart on Geographic comparison
      • Data Table on Geographic comparison
    • 9.3 APAC - Market size and forecast 2023-2028
      • Chart on APAC - Market size and forecast 2023-2028 ($ million)
      • Data Table on APAC - Market size and forecast 2023-2028 ($ million)
      • Chart on APAC - Year-over-year growth 2023-2028 (%)
      • Data Table on APAC - Year-over-year growth 2023-2028 (%)
    • 9.4 North America - Market size and forecast 2023-2028
      • Chart on North America - Market size and forecast 2023-2028 ($ million)
      • Data Table on North America - Market size and forecast 2023-2028 ($ million)
      • Chart on North America - Year-over-year growth 2023-2028 (%)
      • Data Table on North America - Year-over-year growth 2023-2028 (%)
    • 9.5 Europe - Market size and forecast 2023-2028
      • Chart on Europe - Market size and forecast 2023-2028 ($ million)
      • Data Table on Europe - Market size and forecast 2023-2028 ($ million)
      • Chart on Europe - Year-over-year growth 2023-2028 (%)
      • Data Table on Europe - Year-over-year growth 2023-2028 (%)
    • 9.6 Middle East and Africa - Market size and forecast 2023-2028
      • Chart on Middle East and Africa - Market size and forecast 2023-2028 ($ million)
      • Data Table on Middle East and Africa - Market size and forecast 2023-2028 ($ million)
      • Chart on Middle East and Africa - Year-over-year growth 2023-2028 (%)
      • Data Table on Middle East and Africa - Year-over-year growth 2023-2028 (%)
    • 9.7 South America - Market size and forecast 2023-2028
      • Chart on South America - Market size and forecast 2023-2028 ($ million)
      • Data Table on South America - Market size and forecast 2023-2028 ($ million)
      • Chart on South America - Year-over-year growth 2023-2028 (%)
      • Data Table on South America - Year-over-year growth 2023-2028 (%)
    • 9.8 US - Market size and forecast 2023-2028
      • Chart on US - Market size and forecast 2023-2028 ($ million)
      • Data Table on US - Market size and forecast 2023-2028 ($ million)
      • Chart on US - Year-over-year growth 2023-2028 (%)
      • Data Table on US - Year-over-year growth 2023-2028 (%)
    • 9.9 China - Market size and forecast 2023-2028
      • Chart on China - Market size and forecast 2023-2028 ($ million)
      • Data Table on China - Market size and forecast 2023-2028 ($ million)
      • Chart on China - Year-over-year growth 2023-2028 (%)
      • Data Table on China - Year-over-year growth 2023-2028 (%)
    • 9.10 South Korea - Market size and forecast 2023-2028
      • Chart on South Korea - Market size and forecast 2023-2028 ($ million)
      • Data Table on South Korea - Market size and forecast 2023-2028 ($ million)
      • Chart on South Korea - Year-over-year growth 2023-2028 (%)
      • Data Table on South Korea - Year-over-year growth 2023-2028 (%)
    • 9.11 Germany - Market size and forecast 2023-2028
      • Chart on Germany - Market size and forecast 2023-2028 ($ million)
      • Data Table on Germany - Market size and forecast 2023-2028 ($ million)
      • Chart on Germany - Year-over-year growth 2023-2028 (%)
      • Data Table on Germany - Year-over-year growth 2023-2028 (%)
    • 9.12 Japan - Market size and forecast 2023-2028
      • Chart on Japan - Market size and forecast 2023-2028 ($ million)
      • Data Table on Japan - Market size and forecast 2023-2028 ($ million)
      • Chart on Japan - Year-over-year growth 2023-2028 (%)
      • Data Table on Japan - Year-over-year growth 2023-2028 (%)
    • 9.13 Market opportunity by geography
      • Market opportunity by geography ($ million)
      • Data Tables on Market opportunity by geography ($ million)

    10 Drivers, Challenges, and Opportunity/Restraints

    • 10.1 Market drivers
      • 10.2 Market challenges
        • 10.3 Impact of drivers and challenges
          • Impact of drivers and challenges in 2023 and 2028
        • 10.4 Market opportunities/restraints

          11 Competitive Landscape

          • 11.1 Overview
            • 11.2 Competitive Landscape
              • Overview on criticality of inputs and factors of differentiation
            • 11.3 Landscape disruption
              • Overview on factors of disruption
            • 11.4 Industry risks
              • Impact of key risks on business

            12 Competitive Analysis

            • 12.1 Companies profiled
              • Companies covered
            • 12.2 Market positioning of companies
              • Matrix on companies position and classification
            • 12.3 Amazon.com Inc.
              • Amazon.com Inc. - Overview
              • Amazon.com Inc. - Business segments
              • Amazon.com Inc. - Key news
              • Amazon.com Inc. - Key offerings
              • Amazon.com Inc. - Segment focus
            • 12.4 Appodeal Inc.
              • Appodeal Inc. - Overview
              • Appodeal Inc. - Product / Service
              • Appodeal Inc. - Key offerings
            • 12.5 Carnegie Mellon University
              • Carnegie Mellon University - Overview
              • Carnegie Mellon University - Product / Service
              • Carnegie Mellon University - Key offerings
            • 12.6 Carsten Fuchs Software
              • Carsten Fuchs Software - Overview
              • Carsten Fuchs Software - Product / Service
              • Carsten Fuchs Software - Key offerings
            • 12.7 Crytek GmbH
              • Crytek GmbH - Overview
              • Crytek GmbH - Product / Service
              • Crytek GmbH - Key offerings
            • 12.8 Degica Co. Ltd.
              • Degica Co. Ltd. - Overview
              • Degica Co. Ltd. - Product / Service
              • Degica Co. Ltd. - Key offerings
            • 12.9 GDevelop Ltd.
              • GDevelop Ltd. - Overview
              • GDevelop Ltd. - Product / Service
              • GDevelop Ltd. - Key offerings
            • 12.10 Godot Engine
              • Godot Engine - Overview
              • Godot Engine - Product / Service
              • Godot Engine - Key offerings
            • 12.11 LF Projects LLC
              • LF Projects LLC - Overview
              • LF Projects LLC - Product / Service
              • LF Projects LLC - Key offerings
            • 12.12 Microsoft Corp.
              • Microsoft Corp. - Overview
              • Microsoft Corp. - Business segments
              • Microsoft Corp. - Key news
              • Microsoft Corp. - Key offerings
              • Microsoft Corp. - Segment focus
            • 12.13 Remedy Entertainment Plc
              • Remedy Entertainment Plc - Overview
              • Remedy Entertainment Plc - Business segments
              • Remedy Entertainment Plc - Key offerings
              • Remedy Entertainment Plc - Segment focus
            • 12.14 Silicon Studio Corp.
              • Silicon Studio Corp. - Overview
              • Silicon Studio Corp. - Product / Service
              • Silicon Studio Corp. - Key offerings
            • 12.15 UNIGINE Holding S.a.r.l
              • UNIGINE Holding S.a.r.l - Overview
              • UNIGINE Holding S.a.r.l - Product / Service
              • UNIGINE Holding S.a.r.l - Key offerings
            • 12.16 Unity Technologies Inc.
              • Unity Technologies Inc. - Overview
              • Unity Technologies Inc. - Product / Service
              • Unity Technologies Inc. - Key news
              • Unity Technologies Inc. - Key offerings
            • 12.17 YYG Property
              • YYG Property - Overview
              • YYG Property - Product / Service
              • YYG Property - Key offerings

            13 Appendix

            • 13.1 Scope of the report
              • 13.2 Inclusions and exclusions checklist
                • Inclusions checklist
                • Exclusions checklist
              • 13.3 Currency conversion rates for US$
                • Currency conversion rates for US$
              • 13.4 Research methodology
                • Research methodology
              • 13.5 Data procurement
                • Information sources
              • 13.6 Data validation
                • Data validation
              • 13.7 Validation techniques employed for market sizing
                • Validation techniques employed for market sizing
              • 13.8 Data synthesis
                • Data synthesis
              • 13.9 360 degree market analysis
                • 360 degree market analysis
              • 13.10 List of abbreviations
                • List of abbreviations

              Research Methodology

              Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

              INFORMATION SOURCES

              Primary sources

              • Manufacturers and suppliers
              • Channel partners
              • Industry experts
              • Strategic decision makers

              Secondary sources

              • Industry journals and periodicals
              • Government data
              • Financial reports of key industry players
              • Historical data
              • Press releases

              DATA ANALYSIS

              Data Synthesis

              • Collation of data
              • Estimation of key figures
              • Analysis of derived insights

              Data Validation

              • Triangulation with data models
              • Reference against proprietary databases
              • Corroboration with industry experts

              REPORT WRITING

              Qualitative

              • Market drivers
              • Market challenges
              • Market trends
              • Five forces analysis

              Quantitative

              • Market size and forecast
              • Market segmentation
              • Geographical insights
              • Competitive landscape

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              Frequently Asked Questions

              Game Engines market growth will increase by $ 4759.3 mn during 2024-2028.

              The Game Engines market is expected to grow at a CAGR of 21.48% during 2024-2028.

              Game Engines market is segmented by Genre( Action and adventure, Multiplayer online battle arena, Simulation and sports, Shooter, Others) Component( Solution, Services)

              Amazon.com Inc., Appodeal Inc., Carnegie Mellon University, Carsten Fuchs Software, Crytek GmbH, Degica Co. Ltd., Electronic Arts Inc., GameSalad Inc., GDevelop Ltd., Godot Engine, Leadwerks Software, LF Projects LLC, Marmalade Game Studio Ltd., Microsoft Corp., Remedy Entertainment Plc, Silicon Studio Corp., Torque Game Engine, UNIGINE Holding S.a.r.l, Unity Technologies Inc., YYG Property are a few of the key vendors in the Game Engines market.

              APAC will register the highest growth rate of 30% among the other regions. Therefore, the Game Engines market in APAC is expected to garner significant business opportunities for the vendors during the forecast period.

              US, China, South Korea, Germany, Japan

              • Increasing popularity of eSportsGrowing awareness of eSports tournaments like 'The International' is driving their popularity among gamers. eSports involves the participation of professional gamers in multiplayer video games in the presence of many spectators inside a venue or on an online platform. Such tournaments are organized in large arenas in various countries is the driving factor this market.
              • such as Sweden is the driving factor this market.
              • the US is the driving factor this market.
              • India is the driving factor this market.
              • China is the driving factor this market.
              • and the UK.A rise in the number of associations is the driving factor this market.
              • such as the International eSports Federation and the World Esports Association is the driving factor this market.
              • that host eSisisists events is increasing the frequency of eSports tournaments and the participation of gamers in eSports. As the intellectual property rights of the multiplayer games played in eSports events are owned by gaming software developers is the driving factor this market.
              • an increase in the number of eSports tournaments is expected to drive the revenue growth of the global game engines market. Moreover is the driving factor this market.
              • hosting such tournaments is not limited to associations; certain established vendors such as ESL and Valve are also organizing eSports tournaments to increase the popularity of their newly launched gaming engines. Some of the major gaming software solutions that have gained significant popularity in such events are Counterstrike and DotA 2 from Valve and Call of Duty from Activision Blizzard. The growth in the number of followers of such eSports tournaments has led established and branded technology innovators is the driving factor this market.
              • such as Intel Corp. is the driving factor this market.
              • Micro-Star International Co. Ltd. is the driving factor this market.
              • and Logitech is the driving factor this market.
              • to sponsor such events. Moreover is the driving factor this market.
              • the large prize pool involved in such events has also attracted many casual gamers to become professional gamers. Hence is the driving factor this market.
              • owing to the growing popularity of such tournaments and to cater to the growing demand for organizing such events is the driving factor this market.
              • many enterprises are venturing into the eSports business. The increasing participation of associations such as the International Esports Federation and Global eSports and the rising number of eSports tournaments are expected to fuel the demand for multiplayer game engines is the driving factor this market.
              • thus driving the revenue growth of the global game engines market during the forecast period. is the driving factor this market.

              The Game Engines market vendors should focus on grabbing business opportunities from the Action and adventure segment as it accounted for the largest market share in the base year.