Enjoy complimentary customisation on priority with our Enterprise License!
The location-based virtual reality (vr) market size is forecast to increase by USD 14.58 billion, at a CAGR of 35.1% between 2024 and 2029.
Explore in-depth regional segment analysis with market size data - historical 2019-2023 and forecasts 2025-2029 - in the full report.
Request Free Sample
The market continues to evolve, driven by advancements in technology and expanding applications across various sectors. Cloud computing plays a crucial role in delivering real-time rendering and processing power, enabling seamless VR experiences. Game engines and rendering engines power immersive virtual environments, while haptic feedback and physics engines add a new dimension to user interaction. Lighting effects and high-fidelity graphics enhance the user experience (UX), and real-time rendering ensures smooth performance. Field of view and data visualization tools offer new ways to explore and analyze complex data. VR software and head-mounted displays (HMDs) provide users with fully immersive experiences, while collaborative experiences and virtual reality headsets facilitate social interaction.
Mixed reality (MR) technology merges virtual and real-world environments, expanding the possibilities for VR applications. Haptic feedback, hand tracking, and spatial audio add depth and realism to these experiences. VR adoption is on the rise, with industries such as training, tourism, and events embracing the technology for innovative use cases. Advancements in VR hardware, including high-resolution displays and frame rates, are driving improvements in user interface (UI) design and content management. 3D modeling, computer vision, and object recognition are essential tools for creating engaging virtual environments. Data analytics and image recognition enable personalized and interactive simulations.
The VR market is constantly unfolding, with new technologies and applications emerging regularly. Positional tracking, environmental mapping, and VR development tools are just a few of the latest innovations shaping the future of this dynamic industry.
The location-based virtual reality (vr) industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in "USD million" for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.
The vr arcades segment is estimated to witness significant growth during the forecast period.
Location-Based Virtual Reality (VR) is rapidly gaining traction in the entertainment industry, transforming traditional gaming experiences into immersive, interactive adventures. VR arcades are at the forefront of this trend, offering users a realistic virtual environment that stimulates a physical presence. These arcades utilize voice recognition and gesture recognition technologies to enhance user experience, while edge computing and motion tracking ensure seamless gameplay. Virtual avatars and VR platforms enable social interaction, and GPS tracking adds a layer of location-based functionality. VR development continues to advance with innovative technologies such as eye tracking, interactive simulations, and high-resolution displays.
5G networks and cloud computing facilitate real-time rendering and data analytics, while haptic feedback and spatial audio heighten immersion. Collaborative experiences and virtual training applications are also gaining popularity. In 2021, Springboard VR's acquisition by Vertigo Games underscores the growing importance of content management and venue management software in the location-based VR market. Virtual tourism, object recognition, and positional tracking are other emerging trends, as is the integration of augmented reality (AR) and mixed reality (MR) technologies. The VR market is expected to grow as these innovations continue to shape the future of location-based entertainment.
The VR arcades segment was valued at USD 486.10 billion in 2019 and showed a gradual increase during the forecast period.
APAC is estimated to contribute 44% to the growth of the global market during the forecast period.Technavio’s analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.
The market in APAC is experiencing steady growth, driven by several key factors. Companies such as HTC, Tyffon, and Nvidia, based in China, Japan, and South Korea respectively, are leading the way in virtual reality hardware manufacturing. Their presence is bolstered by the region's burgeoning gaming industry, particularly in countries like Japan, China, and India. Furthermore, investments in virtual reality technologies are increasing, expanding their applications in various sectors. Location-based VR companies are emerging in APAC, with a focus on immersive experiences. Edge computing and motion tracking technologies enable real-time rendering and interactive simulations, enhancing user experience (UX). Gesture and voice recognition, along with haptic feedback, create a more harmonious and engaging environment.
VR platforms are integrating advanced features such as high-resolution displays, frame rate optimization, and spatial audio for a more immersive experience. Cloud computing and game engines facilitate collaborative experiences, while 5G networks ensure seamless connectivity. Privacy concerns are being addressed through data analytics and content management systems, ensuring user data security. Virtual tourism and virtual training applications are gaining popularity, offering unique and interactive experiences. Mixed reality (MR) and augmented reality (AR) technologies are also being adopted, allowing for virtual avatars and environmental mapping. Real-time rendering, physics engines, and lighting effects contribute to high-fidelity graphics. In conclusion, the location-based VR market in APAC is experiencing significant growth due to the presence of key players, the expanding gaming industry, and increasing investments in virtual reality technologies.
Companies are focusing on advanced features such as edge computing, motion tracking, and haptic feedback to create immersive experiences for users.
Our researchers analyzed the data with 2024 as the base year, along with the key drivers, trends, and challenges. A holistic analysis of drivers will help companies refine their marketing strategies to gain a competitive advantage.
The market is a burgeoning industry that merges physical spaces with immersive digital environments, offering unique experiences for consumers. This market encompasses VR technologies integrated into various locations, including retail stores, theme parks, and public spaces. Location-based VR experiences provide enhanced customer engagement, enabling businesses to offer interactive product demonstrations, educational tours, and immersive advertising. These experiences often incorporate gamification elements, social interaction, and location-specific content. Additionally, the market includes VR solutions for training and simulation applications, allowing for realistic and effective skill development in various industries. As technology advances, the location-based VR market continues to expand, offering limitless possibilities for innovation and growth. Immersive experiences, interactive environments, retail applications, theme parks, public spaces, customer engagement, product demonstrations, educational tours, immersive advertising, gamification, social interaction, location-specific content, training, simulation, skill development, industries, technology, innovation, growth.
The location-based virtual reality (vr) market forecasting report includes the adoption lifecycle of the market, covering from the innovator’s stage to the laggard’s stage. It focuses on adoption rates in different regions based on penetration. Furthermore, the location-based virtual reality (vr) market report also includes key purchase criteria and drivers of price sensitivity to help companies evaluate and develop their market growth analysis strategies.
Customer Landscape
Companies are implementing various strategies, such as strategic alliances, location-based virtual reality (vr) market forecast, partnerships, mergers and acquisitions, geographical expansion, and product/service launches, to enhance their presence in the industry.
Dreamscape Immersive Inc. - Springboard VR delivers immersive, location-based virtual reality experiences, revolutionizing how users engage with their environments. Our cutting-edge technology bridges the gap between physical and digital spaces, offering limitless possibilities for exploration and interaction.
The industry research and growth report includes detailed analyses of the competitive landscape of the market and information about key companies, including:
Qualitative and quantitative analysis of companies has been conducted to help clients understand the wider business environment as well as the strengths and weaknesses of key industry players. Data is qualitatively analyzed to categorize companies as pure play, category-focused, industry-focused, and diversified; it is quantitatively analyzed to categorize companies as dominant, leading, strong, tentative, and weak.
Dive into Technavio’s robust research methodology, blending expert interviews, extensive data synthesis, and validated models for unparalleled Location-Based Virtual Reality (VR) Market insights. See full methodology.
Market Scope |
|
Report Coverage |
Details |
Page number |
208 |
Base year |
2024 |
Historic period |
2019-2023 |
Forecast period |
2025-2029 |
Growth momentum & CAGR |
Accelerate at a CAGR of 35.1% |
Market growth 2025-2029 |
USD 14576.6 million |
Market structure |
Fragmented |
YoY growth 2024-2025(%) |
33.9 |
Key countries |
US, China, Japan, India, South Korea, Germany, UK, Canada, France, and Italy |
Competitive landscape |
Leading Companies, Market Positioning of Companies, Competitive Strategies, and Industry Risks |
We can help! Our analysts can customize this location-based virtual reality (vr) market research report to meet your requirements.
1 Executive Summary
2 Technavio Analysis
3 Market Landscape
4 Market Sizing
5 Historic Market Size
6 Qualitative Analysis
7 Five Forces Analysis
8 Market Segmentation by Application
9 Market Segmentation by Type
10 Market Segmentation by Deployment
11 Customer Landscape
12 Geographic Landscape
13 Drivers, Challenges, and Opportunity/Restraints
14 Competitive Landscape
15 Competitive Analysis
16 Appendix
Research Framework
Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.
INFORMATION SOURCES
Primary sources
Secondary sources
DATA ANALYSIS
Data Synthesis
Data Validation
REPORT WRITING
Qualitative
Quantitative
Get the report (PDF) sent to your email within minutes.
Complimentary full Excel data with your report purchase.
Get lifetime access to our
Technavio Insights
Quick Report Overview:
Quick Report Overview:
Cookie Policy
The Site uses cookies to record users' preferences in relation to the functionality of accessibility. We, our Affiliates, and our Vendors may store and access cookies on a device, and process personal data including unique identifiers sent by a device, to personalise content, tailor, and report on advertising and to analyse our traffic. By clicking “I’m fine with this”, you are allowing the use of these cookies. Please refer to the help guide of your browser for further information on cookies, including how to disable them. Review our Privacy & Cookie Notice.