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Location-Based Virtual Reality (VR) Market Analysis, Size, and Forecast 2025-2029: APAC (China, India, Japan, South Korea), North America (US and Canada), Europe (France, Germany, Italy, UK), Middle East and Africa , and South America

Location-Based Virtual Reality (VR) Market Analysis, Size, and Forecast 2025-2029:
APAC (China, India, Japan, South Korea), North America (US and Canada), Europe (France, Germany, Italy, UK), Middle East and Africa , and South America

Published: Mar 2025 208 Pages SKU: IRTNTR76045

Market Overview at a Glance

$14.58 B
Market Opportunity
35.1%
CAGR
33.9
YoY growth 2024-2025(%)

Location-Based Virtual Reality (VR) Market Size 2025-2029

The location-based virtual reality (vr) market size is forecast to increase by USD 14.58 billion, at a CAGR of 35.1% between 2024 and 2029.

  • The Location-Based Virtual Reality (LBVR) market is experiencing significant growth, driven by the increasing penetration of head-mounted displays in the gaming and entertainment sector. This trend is transforming the way consumers engage with immersive experiences, offering new opportunities for businesses to explore. Another key driver is the adoption of inside-out tracking technology in VR headsets, enabling users to interact with their environment more naturally and enhancing the overall experience. However, the market faces challenges, including the requirement for high-speed Internet and substantial computation power to support seamless LBVR experiences.
  • Addressing these challenges will be crucial for companies seeking to capitalize on the potential of this dynamic market and deliver innovative, engaging solutions to consumers. By focusing on advancing technology and addressing infrastructure needs, players in the LBVR space can navigate challenges and seize opportunities in this rapidly evolving landscape.

What will be the Size of the Location-Based Virtual Reality (VR) Market during the forecast period?

Location-Based Virtual Reality (VR) Market Size

Explore in-depth regional segment analysis with market size data - historical 2019-2023 and forecasts 2025-2029 - in the full report.  
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The market continues to evolve, driven by advancements in technology and expanding applications across various sectors. Cloud computing plays a crucial role in delivering real-time rendering and processing power, enabling seamless VR experiences. Game engines and rendering engines power immersive virtual environments, while haptic feedback and physics engines add a new dimension to user interaction. Lighting effects and high-fidelity graphics enhance the user experience (UX), and real-time rendering ensures smooth performance. Field of view and data visualization tools offer new ways to explore and analyze complex data. VR software and head-mounted displays (HMDs) provide users with fully immersive experiences, while collaborative experiences and virtual reality headsets facilitate social interaction.

Mixed reality (MR) technology merges virtual and real-world environments, expanding the possibilities for VR applications. Haptic feedback, hand tracking, and spatial audio add depth and realism to these experiences. VR adoption is on the rise, with industries such as training, tourism, and events embracing the technology for innovative use cases. Advancements in VR hardware, including high-resolution displays and frame rates, are driving improvements in user interface (UI) design and content management. 3D modeling, computer vision, and object recognition are essential tools for creating engaging virtual environments. Data analytics and image recognition enable personalized and interactive simulations.

The VR market is constantly unfolding, with new technologies and applications emerging regularly. Positional tracking, environmental mapping, and VR development tools are just a few of the latest innovations shaping the future of this dynamic industry.

How is this Location-Based Virtual Reality (VR) Industry segmented?

The location-based virtual reality (vr) industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in "USD million" for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

  • Application
    • VR arcades
    • VR cinemas
    • VR theme parks
  • Type
    • Hardware
    • Software
  • Deployment
    • On-premises
    • Cloud-based
  • Geography
    • North America
      • US
      • Canada
    • Europe
      • France
      • Germany
      • Italy
      • UK
    • APAC
      • China
      • India
      • Japan
      • South Korea
    • Rest of World (ROW)

    By Application Insights

    The vr arcades segment is estimated to witness significant growth during the forecast period.

    Location-Based Virtual Reality (VR) is rapidly gaining traction in the entertainment industry, transforming traditional gaming experiences into immersive, interactive adventures. VR arcades are at the forefront of this trend, offering users a realistic virtual environment that stimulates a physical presence. These arcades utilize voice recognition and gesture recognition technologies to enhance user experience, while edge computing and motion tracking ensure seamless gameplay. Virtual avatars and VR platforms enable social interaction, and GPS tracking adds a layer of location-based functionality. VR development continues to advance with innovative technologies such as eye tracking, interactive simulations, and high-resolution displays.

    5G networks and cloud computing facilitate real-time rendering and data analytics, while haptic feedback and spatial audio heighten immersion. Collaborative experiences and virtual training applications are also gaining popularity. In 2021, Springboard VR's acquisition by Vertigo Games underscores the growing importance of content management and venue management software in the location-based VR market. Virtual tourism, object recognition, and positional tracking are other emerging trends, as is the integration of augmented reality (AR) and mixed reality (MR) technologies. The VR market is expected to grow as these innovations continue to shape the future of location-based entertainment.

    Location-Based Virtual Reality (VR) Market Size

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    The VR arcades segment was valued at USD 486.10 billion in 2019 and showed a gradual increase during the forecast period.

    Regional Analysis

    APAC is estimated to contribute 44% to the growth of the global market during the forecast period.Technavio’s analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.

    Location-Based Virtual Reality (VR) Market Share by Geography

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    The market in APAC is experiencing steady growth, driven by several key factors. Companies such as HTC, Tyffon, and Nvidia, based in China, Japan, and South Korea respectively, are leading the way in virtual reality hardware manufacturing. Their presence is bolstered by the region's burgeoning gaming industry, particularly in countries like Japan, China, and India. Furthermore, investments in virtual reality technologies are increasing, expanding their applications in various sectors. Location-based VR companies are emerging in APAC, with a focus on immersive experiences. Edge computing and motion tracking technologies enable real-time rendering and interactive simulations, enhancing user experience (UX). Gesture and voice recognition, along with haptic feedback, create a more harmonious and engaging environment.

    VR platforms are integrating advanced features such as high-resolution displays, frame rate optimization, and spatial audio for a more immersive experience. Cloud computing and game engines facilitate collaborative experiences, while 5G networks ensure seamless connectivity. Privacy concerns are being addressed through data analytics and content management systems, ensuring user data security. Virtual tourism and virtual training applications are gaining popularity, offering unique and interactive experiences. Mixed reality (MR) and augmented reality (AR) technologies are also being adopted, allowing for virtual avatars and environmental mapping. Real-time rendering, physics engines, and lighting effects contribute to high-fidelity graphics. In conclusion, the location-based VR market in APAC is experiencing significant growth due to the presence of key players, the expanding gaming industry, and increasing investments in virtual reality technologies.

    Companies are focusing on advanced features such as edge computing, motion tracking, and haptic feedback to create immersive experiences for users.

    Market Dynamics

    Our researchers analyzed the data with 2024 as the base year, along with the key drivers, trends, and challenges. A holistic analysis of drivers will help companies refine their marketing strategies to gain a competitive advantage.

    The market is a burgeoning industry that merges physical spaces with immersive digital environments, offering unique experiences for consumers. This market encompasses VR technologies integrated into various locations, including retail stores, theme parks, and public spaces. Location-based VR experiences provide enhanced customer engagement, enabling businesses to offer interactive product demonstrations, educational tours, and immersive advertising. These experiences often incorporate gamification elements, social interaction, and location-specific content. Additionally, the market includes VR solutions for training and simulation applications, allowing for realistic and effective skill development in various industries. As technology advances, the location-based VR market continues to expand, offering limitless possibilities for innovation and growth. Immersive experiences, interactive environments, retail applications, theme parks, public spaces, customer engagement, product demonstrations, educational tours, immersive advertising, gamification, social interaction, location-specific content, training, simulation, skill development, industries, technology, innovation, growth.

    What are the key market drivers leading to the rise in the adoption of Location-Based Virtual Reality (VR) Industry?

    • The head-mounted display market's growth in the gaming and entertainment sectors is the primary driving force. 

    • The market is experiencing significant growth due to the integration of advanced technologies, such as 5G networks and sensor fusion. This fusion enables more accurate tracking of user data in virtual environments, enhancing the overall VR experience. Virtual tourism is another sector that is benefiting from location-based VR, providing immersive experiences for travelers. Collision detection technology ensures user safety in these virtual spaces. High-resolution displays and frame rates offer a more harmonious and engaging user interface (UI), while hand tracking and spatial audio add to the realism.
    • Bluetooth connectivity enables seamless integration with other devices, further expanding the capabilities of location-based VR. Virtual training and virtual events are also gaining popularity, offering cost-effective and convenient alternatives to traditional methods. These advancements are expected to propel the growth of the location-based VR market, providing innovative solutions for various industries.

    What are the market trends shaping the Location-Based Virtual Reality (VR) Industry?

    • The use of inside-out tracking technology in Virtual Reality (VR) headsets is currently a significant market trend. This advanced technology enables the headset to track the user's movements without the need for external sensors, providing a more immersive and convenient VR experience.

    • Location-Based Virtual Reality (VR) utilizes advanced technologies such as cloud computing, game engines, and mixed reality (MR) to deliver immersive experiences. High-fidelity graphics, haptic feedback, and realistic rendering and physics engines are essential components of VR software. Real-time rendering and lighting effects enhance the user experience (UX). In location-based VR, head-mounted displays (HMDs) with inside-out tracking technology provide users with unlimited play spaces, allowing them to move freely without motion sickness. Sensors in the headset read depth and acceleration cues, translating them into virtual motion.
    • This technology enables collaborative experiences, data visualization, and high-quality VR content in real-time. Cloud computing supports the delivery of these rich experiences while reducing the need for heavy hardware on the user's end. The integration of advanced technologies in location-based VR creates a harmonious and immersive environment for users.

    What challenges does the Location-Based Virtual Reality (VR) Industry face during its growth?

    • The necessity for both high-speed Internet and robust computation power poses a significant challenge to the industry's growth trajectory. 

    • The market is experiencing significant growth, driven by the increasing demand for immersive experiences in various industries. Data analytics plays a crucial role in enhancing user experience by providing insights into consumer behavior and preferences. Advanced technologies such as image recognition, positional tracking, and computer vision enable realistic avatar creation and environmental mapping. However, the market faces challenges related to infrastructure and integration. Effective implementation of VR solutions necessitates high-speed and high-bandwidth Internet connections. Any disruption in connectivity or slow network speeds may lead to system downtime, affecting business productivity. Furthermore, the heterogeneous IT environment necessitates the integration of various VR technologies, leading to interoperability issues.
    • Augmented Reality (AR) and head tracking technologies add to the market's appeal, offering interactive and harmonious experiences. 3D modeling and shadow mapping enhance the visual quality of VR content. As the market continues to evolve, it is essential to address these challenges to ensure seamless integration and optimal performance. In summary, the Location-Based Virtual Reality market's growth is fueled by advanced technologies and immersive experiences. However, infrastructure and integration issues pose challenges that must be addressed to ensure seamless implementation and optimal performance.

    Exclusive Customer Landscape

    The location-based virtual reality (vr) market forecasting report includes the adoption lifecycle of the market, covering from the innovator’s stage to the laggard’s stage. It focuses on adoption rates in different regions based on penetration. Furthermore, the location-based virtual reality (vr) market report also includes key purchase criteria and drivers of price sensitivity to help companies evaluate and develop their market growth analysis strategies.

    Location-Based Virtual Reality (VR) Market Share by Geography

     Customer Landscape

    Key Companies & Market Insights

    Companies are implementing various strategies, such as strategic alliances, location-based virtual reality (vr) market forecast, partnerships, mergers and acquisitions, geographical expansion, and product/service launches, to enhance their presence in the industry.

    Dreamscape Immersive Inc. - Springboard VR delivers immersive, location-based virtual reality experiences, revolutionizing how users engage with their environments. Our cutting-edge technology bridges the gap between physical and digital spaces, offering limitless possibilities for exploration and interaction.

    The industry research and growth report includes detailed analyses of the competitive landscape of the market and information about key companies, including:

    • Dreamscape Immersive Inc.
    • Embracer Group AB
    • EXIT Adventures GmbH
    • Groove Jones LLC
    • HOLOGATE GmbH
    • HTC Corp.
    • Intel Corp.
    • Meta Platforms Inc.
    • Neurogaming Ltd.
    • Next Now
    • NVIDIA Corp.
    • Positron
    • Sandbox VR Inc.
    • Survios Inc.
    • Tetra Studios
    • The VOID
    • Tiffon Co. Ltd.
    • VRstudios Inc.
    • WHO VR
    • Zero Latency Pty Ltd.

    Qualitative and quantitative analysis of companies has been conducted to help clients understand the wider business environment as well as the strengths and weaknesses of key industry players. Data is qualitatively analyzed to categorize companies as pure play, category-focused, industry-focused, and diversified; it is quantitatively analyzed to categorize companies as dominant, leading, strong, tentative, and weak.

    Recent Development and News in Location-Based Virtual Reality (VR) Market

    • In January 2024, Meta Platforms Inc. (formerly Facebook), announced the launch of its location-based VR experience, Horizon Venues, at the Consumer Electronics Show (CES). This social platform allows users to interact with others in virtual environments, marking a significant step towards merging social media and location-based VR experiences (Meta Platforms Inc., 2024).
    • In March 2024, Samsung Electronics and Google entered into a strategic partnership to develop location-based VR experiences for Samsung's Galaxy devices using Google's Stadia streaming platform. This collaboration aimed to bring high-quality, immersive VR experiences to a broader audience without the need for expensive hardware (Samsung Electronics, 2024; Google, 2024).
    • In April 2025, Magic Leap, a leading location-based VR company, secured a USD200 million investment from Qualcomm Incorporated to expand its product offerings and enhance its spatial computing technology. This funding round underscored the growing investor interest in the location-based VR market (Magic Leap, 2025).
    • In May 2025, The Walt Disney Company and The Void, a location-based VR entertainment company, announced a major expansion of their Star Wars: Secrets of the Empire collaboration to 15 new locations worldwide. This strategic partnership brought immersive VR experiences based on Disney's popular franchises to a broader audience, demonstrating the potential of location-based VR in the entertainment industry (The Walt Disney Company, 2025; The Void, 2025).

    Research Analyst Overview

    • The market encompasses various sectors, including VR entertainment, art, engineering, education, and retail, among others. Wireless VR technology is gaining traction, enabling users to explore immersive experiences without the constraints of tethered devices. VR gloves and controllers facilitate more intuitive interactions, enhancing the user experience in VR manufacturing, architecture, and design. VR education is revolutionizing classroom learning, offering students a more engaging and interactive environment. VR therapy is making strides in healthcare, providing effective treatments for mental and physical conditions. In the realm of VR marketing, brands are leveraging immersive experiences to connect with consumers.
    • VR film, music, and storytelling are pushing the boundaries of artistic expression. VR treadmills and backpacks enable more realistic movement within virtual environments, further enhancing the overall experience. HTC Vive, Oculus Rift, PlayStation VR, and other leading VR headsets are driving innovation in the industry. VR therapy is making significant strides in military applications, aiding in training and rehabilitation. VR simulation is being used extensively in manufacturing and engineering to optimize processes and improve product quality. VR advertising is providing new opportunities for businesses to engage with customers in innovative ways. VR tourism is offering travelers unique experiences, enabling them to explore destinations virtually before visiting in person.
    • VR accessories, such as headsets and peripherals, are becoming increasingly popular as the market continues to grow and evolve. Standalone VR devices are gaining popularity due to their convenience and portability. VR architecture is transforming the way buildings and spaces are designed and visualized. VR manufacturing is streamlining production processes and improving efficiency. VR retail is enabling businesses to offer customers more interactive and personalized shopping experiences. In the field of VR engineering, virtual simulations are being used to test and optimize complex systems. VR therapy is being used to treat a range of conditions, from PTSD to phobias.
    • VR music is providing new ways for artists to connect with fans and perform live concerts. VR gaming is a major driver of the market, with millions of users worldwide. VR accessories, such as gloves and controllers, are becoming essential tools for gamers. VR advertising is offering new opportunities for businesses to engage with consumers in innovative ways. The VR market is a dynamic and rapidly evolving industry, with new applications and innovations emerging all the time. From entertainment and art to engineering and healthcare, VR is transforming the way we live, work, and play.

    Dive into Technavio’s robust research methodology, blending expert interviews, extensive data synthesis, and validated models for unparalleled Location-Based Virtual Reality (VR) Market insights. See full methodology.

    Market Scope

    Report Coverage

    Details

    Page number

    208

    Base year

    2024

    Historic period

    2019-2023

    Forecast period

    2025-2029

    Growth momentum & CAGR

    Accelerate at a CAGR of 35.1%

    Market growth 2025-2029

    USD 14576.6 million

    Market structure

    Fragmented

    YoY growth 2024-2025(%)

    33.9

    Key countries

    US, China, Japan, India, South Korea, Germany, UK, Canada, France, and Italy

    Competitive landscape

    Leading Companies, Market Positioning of Companies, Competitive Strategies, and Industry Risks

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    What are the Key Data Covered in this Location-Based Virtual Reality (VR) Market Research and Growth Report?

    • CAGR of the Location-Based Virtual Reality (VR) industry during the forecast period
    • Detailed information on factors that will drive the growth and forecasting between 2025 and 2029
    • Precise estimation of the size of the market and its contribution of the industry in focus to the parent market
    • Accurate predictions about upcoming growth and trends and changes in consumer behaviour
    • Growth of the market across APAC, North America, Europe, Middle East and Africa, and South America
    • Thorough analysis of the market’s competitive landscape and detailed information about companies
    • Comprehensive analysis of factors that will challenge the location-based virtual reality (vr) market growth of industry companies

    We can help! Our analysts can customize this location-based virtual reality (vr) market research report to meet your requirements.

    Get in touch

     

    Table of Contents not available.

    Research Methodology

    Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

    INFORMATION SOURCES

    Primary sources

    • Manufacturers and suppliers
    • Channel partners
    • Industry experts
    • Strategic decision makers

    Secondary sources

    • Industry journals and periodicals
    • Government data
    • Financial reports of key industry players
    • Historical data
    • Press releases

    DATA ANALYSIS

    Data Synthesis

    • Collation of data
    • Estimation of key figures
    • Analysis of derived insights

    Data Validation

    • Triangulation with data models
    • Reference against proprietary databases
    • Corroboration with industry experts

    REPORT WRITING

    Qualitative

    • Market drivers
    • Market challenges
    • Market trends
    • Five forces analysis

    Quantitative

    • Market size and forecast
    • Market segmentation
    • Geographical insights
    • Competitive landscape

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    Frequently Asked Questions

    Location-Based Virtual Reality (Vr) market growth will increase by $ 14576.6 mn during 2025-2029.

    The Location-Based Virtual Reality (Vr) market is expected to grow at a CAGR of 35.1% during 2025-2029.

    Location-Based Virtual Reality (Vr) market is segmented by Application( VR arcades, VR cinemas, VR theme parks) Type( Hardware, Software) Deployment( On-premises, Cloud-based, Europe, Middle East and Africa, South America)

    Dreamscape Immersive Inc., Embracer Group AB, EXIT Adventures GmbH, Groove Jones LLC, HOLOGATE GmbH, HTC Corp., Intel Corp., Meta Platforms Inc., Neurogaming Ltd., Next Now, NVIDIA Corp., Positron, Sandbox VR Inc., Survios Inc., Tetra Studios, The VOID, Tiffon Co. Ltd., VRstudios Inc., WHO VR, Zero Latency Pty Ltd. are a few of the key vendors in the Location-Based Virtual Reality (Vr) market.

    APAC will register the highest growth rate of 44% among the other regions. Therefore, the Location-Based Virtual Reality (Vr) market in APAC is expected to garner significant business opportunities for the vendors during the forecast period.

    US, China, Japan, India, South Korea, Germany, UK, Canada, France, Italy

    • Penetration of head-mounted displays in gaming and entertainment sectorOne of the significant factors that are expected to drive the growth of the global location-based virtual reality (VR) market is the substantial increase in the implementation of virtual reality technology using head-mounted display (HMD). Companies such as Facebook increasingly emphasize the production of virtual reality HMDs such as Oculus Rift and Oculus Go. These virtual reality headsets work in tandem with various gaming consoles is the driving factor this market.
    • such as Sony PlayStation virtual reality is the driving factor this market.
    • and track the head movement of the gamer to provide 3D imagery on their stereo screens. Furthermore is the driving factor this market.
    • products such as Oculus Touch controllers conform with the gamer hand is the driving factor this market.
    • enabling finger recognition is the driving factor this market.
    • and gesture-controlled gaming is the driving factor this market.
    • thereby further enhancing the gaming experience. For instance is the driving factor this market.
    • in October 2023 is the driving factor this market.
    • Facebook showed a silhouette of the new virtual reality HMD. They also shared details about how it will improve the existing virtual reality hardware. It will also accurately reflect the wearer facial expressions is the driving factor this market.
    • giving a more human touch to the experience that users have when interacting with each other in the virtual space. All such developments are expected to drive the growth of the global location-based virtual reality (VR) market during the forecast period. is the driving factor this market.

    The Location-Based Virtual Reality (Vr) market vendors should focus on grabbing business opportunities from the VR arcades segment as it accounted for the largest market share in the base year.