Education Technology

Format: 2016-12-09
Format: 2016-12-09
December 08, 2016 | 58 Pages | SKU: IRTNTR11058

Overview of the global IWB market

The global IWB market is anticipated to grow at a steady rate and will post a CAGR of more than 6% during the forecast period. The increasing need for experiential learning will drive the growth prospects for the global IWB market until the end of 2020. At present, institutions are increasingly preparing students for employability across key industries such as manufacturing, healthcare, aerospace, and automotive. Also, most of these institutions are deploying hardware systems such as the interactive whiteboard (IWBs) to enhance teaching methods. As a result, the classroom’s environment is being incorporated into computer-based simulations, which directly impacts the learning methodology. Simulations can accurately recreate real world scenarios without involving any kind of execution risks. Moreover, the students gain experience in performing complicated technical operations apart from acquiring skills such as teamwork and communication.

The rising trend of education gamification will drive the growth prospects for the market for the next four years. Gamification allows students to learn their subjects while being engaged in effective educational games. It also revolutionizes the education system by increasing the rate of students’ engagement, creative skill development, and innovations. The various educational elements such as online video learning, the use of games, puzzles, and online questionnaires improve the student’s response. One of the major factors responsible for the rising video production and promotion is the emergence of better web resources and high bandwidth utilization at lower prices. Moreover, vendors are designing games for multiple subjects, which can be taught with the help of IWBs.

Competitive landscape and


December 06, 2016 | 56 Pages | SKU: IRTNTR11028

Global outlook of the document camera market for smart classrooms

Technavio’s market research analysts predict the global document camera market for smart classrooms to grow steadily during the forecast period and post a CAGR of more than 11% by 2020. This industry research report identifies the increasing demand for distance education to be one of the major factors that will have a positive impact on the growth of this market in the coming years. Due to its low-cost, distance education is increasingly being preferred by students among several countries across the globe. Additionally, distance learning also offers flexible learning opportunities as it is less bound by time and location. In addition to the increasing number of universities offering online courses, the evolution of virtual communication platforms also enables educational institutions to adopt online learning methods such as blended learning. This will result in the adoption of virtual classroom sessions and lecture videos, which, in turn, will spur the demand for document cameras in the coming years.

One of the major trends that will gain traction in this market is the rise in online education. With the digitalization of the education industry and the increased availability of digital content, virtual communication platforms, and mobile education applications, there will be a growing demand for e-learning in the coming years. Adopting various tools and learning specific software, e-learning enables the creation, delivery, and management of the virtual learning environment and will result in increasing student enrollments towards online courses.

Competitive landscape and key vendors


December 01, 2016 | 74 Pages | SKU: IRTNTR10977

Overview of the global digital classroom market

Technavio’s market research analyst predicts the global digital classroom market to grow at a CAGR of close to 13% between 2016 and 2020.  Educational institutions in the K-12 and higher education segments are increasingly formulating a structured and advanced knowledge delivery system, which involves the incorporation of better-quality learning strategies such as problem-based learning, project-based learning, inquiry-based learning, and experiential learning. The adoption of cloud computing and learning analytics in teaching are other factors that will propel the adoption of digital classrooms by educational institutions. Cloud computing service providers help users reduce IT overhead expenses through expandable and on-demand services and tools. Such advantages have prompted several educational institutions to use the cloud for backup, storage, and computing purposes. Also, the use of data science helps in finding ways to improve the quality of education, improve student retention, and enhance learning ways of students.  Institutions are also making efforts to adopt technologies to automate daily processes such as attendance and registration, and student performance assessments to improve student performance and retention. Moreover, the rise in the number of private international schools that emulate the education system of western countries will also lead to the adoption of digital classrooms.

The rapid surge in the adoption of mobile phone and tablets among students has led to the increase in several m-learning methods. Vendors in developed countries, such as the US and the UK, are implementing m-learning


November 30, 2016 | 58 Pages | SKU: IRTNTR10984

Overview of the online language learning market in the US

Market research analysts at Technavio have predicted that the online language learning market in the US will grow steadily during the next four years and post a CAGR of almost 9% by 2021. This market research analysis identifies the increased adoption of cloud-based language learning services as one of the primary growth factors for this market. This is mainly due to the availability of several software solutions that aid in creating and delivering language learning courses. The use of cloud-based content delivery allows learners to access online courses at any time and from any place. Additionally, cloud-based services also provide content authoring tools with advanced functionalities, which allows instructors to create high-quality content. Moreover, the growth of the m-learning and social learning markets there will also augment the demand for cloud-based learning models, which in turn, will drive the growth of the language learning market in the US in the coming years.

One of the latest trends that will gain traction in this market is the increased deployment of learning analytics. The increasing competition among content service providers will induce vendors to provide quality content according to the needs of the learner. The adoption of content analytics will help vendors


November 25, 2016 | 65 Pages | SKU: IRTNTR10917

Overview of the global digital education content market

Market research analysts at Technavio predict that the global digital education content market will grow steadily over the next four years and post a CAGR of more than 8% by 2020. This market research analysis identifies the emergence of digital learning libraries as one of the primary growth factors for this market. The focus of educational institutions to publish standard and customized digital content will result in the need to develop virtual libraries that will provide quality content to students. This, in turn, will significantly reduce the costs for procuring educational content for students and trainers. Additionally, virtual libraries will also provide opportunities for self-publishers to create and publish education content that can be accessed by students for a fee or subscription. Since these libraries store content in all formats, they can be used to provide adequate guidance to users to explore digital educational content.

This market study predicts that in terms of geographical regions, the Americas will be the major revenue contributor to the market throughout the next four years. The increased adoption of technological advances by the education sector in North America, especially the US and the demand for higher education for e-learning courses in platforms such as collaborative learning, social learning, and mobile learning, will drive the growth of the market in this region.

Competitive landscape and key vendors

The market is characterized by the presence of numerous education content providers and appears to be fragmented. Since all vendors


November 25, 2016 | 58 Pages | SKU: IRTNTR10918

Overview of the global education gamification market

The global education gamification market is anticipated to grow rapidly and will post a CAGR of more than 68% during the forecast period. The growing improvements in game development engines will drive the growth prospects for the global education gamification market during the forecast period. The purpose of the game engine is to develop games, which are developed using advanced technologies that target mobile, online, and desktop platforms. Also, since game engines provide a built-in functionality, developers can spend more time building the game and improving the nuances. Also, they also provide core functionalities such as the sound, animation, artificial intelligence, networking, and scripting. Furthermore, with the evolving game design engines, the vendors in the education gamification market obtains advanced tools to incorporate more functionalities and graphics into both serious and simulation games. For instance, the Unity 3D and Unreal Development Kit engines are used to for building games with better quality in features. Moreover, the increasing technological development in the gaming sector will encourage the small and medium-sized education gamification companies to enter the education market.

The rising use of augmented reality (AR) and virtual reality (VR) in the education gamification sector will drive the growth prospects for the global education gamification market during the forecast period. VR and AR applications are used to provide interactive and immersive experiences using digital platforms. Also, the education gamification in VR and AR will increase with the growing adoption of products like the Google Cardboard or Oculus Rift. Furthermore, they can enhance education by improving kinesthetic experiences, which can increase motivation, retention rates, and engagement in students.

Competitive landscape and key vendors


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