1 Executive Summary
- 1.1 Market overview
- Executive Summary - Chart on Market Overview
- Executive Summary - Data Table on Market Overview
- Executive Summary - Chart on Country Market Characteristics
- Executive Summary - Chart on Market Segmentation by Type
- Executive Summary - Chart on Market Segmentation by Device
- Executive Summary - Chart on Market Segmentation by Platform
- Executive Summary - Chart on Company Market Positioning
2 Technavio Analysis
- 2.1 Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
- Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
- 2.2 Criticality of inputs and Factors of differentiation
- Overview on criticality of inputs and factors of differentiation
- 2.3 Factors of disruption
- Overview on factors of disruption
- 2.4 Impact of drivers and challenges
- Impact of drivers and challenges in 2024 and 2029
3 Market Landscape
- 3.1 Market ecosystem
- Parent Market
- Data Table on - Parent Market
- 3.2 Market characteristics
- Market characteristics analysis
4 Market Sizing
- 4.1 Market definition
- Offerings of companies included in the market definition
- 4.2 Market segment analysis
- 4.4 Market outlook: Forecast for 2024-2029
- Chart on China - Market size and forecast 2024-2029 ($ billion)
- Data Table on China - Market size and forecast 2024-2029 ($ billion)
- Chart on China: Year-over-year growth 2024-2029 (%)
- Data Table on China: Year-over-year growth 2024-2029 (%)
5 Historic Market Size
- 5.1 Gaming Market in China 2019 - 2023
- Historic Market Size - Data Table on Gaming Market in China 2019 - 2023 ($ billion)
- 5.2 Type segment analysis 2019 - 2023
- Historic Market Size - Type Segment 2019 - 2023 ($ billion)
- 5.3 Device segment analysis 2019 - 2023
- Historic Market Size - Device Segment 2019 - 2023 ($ billion)
- 5.4 Platform segment analysis 2019 - 2023
- Historic Market Size - Platform Segment 2019 - 2023 ($ billion)
6 Qualitative Analysis
- 6.1 Impact of AI on Gaming Market in China
7 Five Forces Analysis
- 7.1 Five forces summary
- Five forces analysis - Comparison between 2024 and 2029
- 7.2 Bargaining power of buyers
- Bargaining power of buyers - Impact of key factors 2024 and 2029
- 7.3 Bargaining power of suppliers
- Bargaining power of suppliers - Impact of key factors in 2024 and 2029
- 7.4 Threat of new entrants
- Threat of new entrants - Impact of key factors in 2024 and 2029
- 7.5 Threat of substitutes
- Threat of substitutes - Impact of key factors in 2024 and 2029
- 7.6 Threat of rivalry
- Threat of rivalry - Impact of key factors in 2024 and 2029
- 7.7 Market condition
- Chart on Market condition - Five forces 2024 and 2029
8 Market Segmentation by Type
- 8.1 Market segments
- Chart on Type - Market share 2024-2029 (%)
- Data Table on Type - Market share 2024-2029 (%)
- 8.2 Comparison by Type
- Chart on Comparison by Type
- Data Table on Comparison by Type
- 8.3 Casual gaming - Market size and forecast 2024-2029
- Chart on Casual gaming - Market size and forecast 2024-2029 ($ billion)
- Data Table on Casual gaming - Market size and forecast 2024-2029 ($ billion)
- Chart on Casual gaming - Year-over-year growth 2024-2029 (%)
- Data Table on Casual gaming - Year-over-year growth 2024-2029 (%)
- 8.4 Professional gaming - Market size and forecast 2024-2029
- Chart on Professional gaming - Market size and forecast 2024-2029 ($ billion)
- Data Table on Professional gaming - Market size and forecast 2024-2029 ($ billion)
- Chart on Professional gaming - Year-over-year growth 2024-2029 (%)
- Data Table on Professional gaming - Year-over-year growth 2024-2029 (%)
- 8.5 Market opportunity by Type
- Market opportunity by Type ($ billion)
- Data Table on Market opportunity by Type ($ billion)
9 Market Segmentation by Device
- 9.1 Market segments
- Chart on Device - Market share 2024-2029 (%)
- Data Table on Device - Market share 2024-2029 (%)
- 9.2 Comparison by Device
- Chart on Comparison by Device
- Data Table on Comparison by Device
- 9.3 Mobile - Market size and forecast 2024-2029
- Chart on Mobile - Market size and forecast 2024-2029 ($ billion)
- Data Table on Mobile - Market size and forecast 2024-2029 ($ billion)
- Chart on Mobile - Year-over-year growth 2024-2029 (%)
- Data Table on Mobile - Year-over-year growth 2024-2029 (%)
- 9.4 Gaming console - Market size and forecast 2024-2029
- Chart on Gaming console - Market size and forecast 2024-2029 ($ billion)
- Data Table on Gaming console - Market size and forecast 2024-2029 ($ billion)
- Chart on Gaming console - Year-over-year growth 2024-2029 (%)
- Data Table on Gaming console - Year-over-year growth 2024-2029 (%)
- 9.5 PC - Market size and forecast 2024-2029
- Chart on PC - Market size and forecast 2024-2029 ($ billion)
- Data Table on PC - Market size and forecast 2024-2029 ($ billion)
- Chart on PC - Year-over-year growth 2024-2029 (%)
- Data Table on PC - Year-over-year growth 2024-2029 (%)
- 9.6 Market opportunity by Device
- Market opportunity by Device ($ billion)
- Data Table on Market opportunity by Device ($ billion)
10 Market Segmentation by Platform
- 10.1 Market segments
- Chart on Platform - Market share 2024-2029 (%)
- Data Table on Platform - Market share 2024-2029 (%)
- 10.2 Comparison by Platform
- Chart on Comparison by Platform
- Data Table on Comparison by Platform
- 10.3 Online - Market size and forecast 2024-2029
- Chart on Online - Market size and forecast 2024-2029 ($ billion)
- Data Table on Online - Market size and forecast 2024-2029 ($ billion)
- Chart on Online - Year-over-year growth 2024-2029 (%)
- Data Table on Online - Year-over-year growth 2024-2029 (%)
- 10.4 Offline - Market size and forecast 2024-2029
- Chart on Offline - Market size and forecast 2024-2029 ($ billion)
- Data Table on Offline - Market size and forecast 2024-2029 ($ billion)
- Chart on Offline - Year-over-year growth 2024-2029 (%)
- Data Table on Offline - Year-over-year growth 2024-2029 (%)
- 10.5 Market opportunity by Platform
- Market opportunity by Platform ($ billion)
- Data Table on Market opportunity by Platform ($ billion)
11 Customer Landscape
- 11.1 Customer landscape overview
- Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
12 Drivers, Challenges, and Opportunity/Restraints
- 12.3 Impact of drivers and challenges
- Impact of drivers and challenges in 2024 and 2029
- 12.4 Market opportunities/restraints
13 Competitive Landscape
- 13.2 Competitive Landscape
- Overview on criticality of inputs and factors of differentiation
- 13.3 Landscape disruption
- Overview on factors of disruption
- 13.4 Industry risks
- Impact of key risks on business
14 Competitive Analysis
- 14.2 Company ranking index
- 14.3 Market positioning of companies
- Matrix on companies position and classification
- 37 Interactive Entertainment Network Technology Group Co. Ltd.
- 37 Interactive Entertainment Network Technology Group Co. Ltd. - Overview
- 37 Interactive Entertainment Network Technology Group Co. Ltd. - Product / Service
- 37 Interactive Entertainment Network Technology Group Co. Ltd. - Key offerings
- SWOT
- 14.5 Bandai Namco Holdings Inc.
- Bandai Namco Holdings Inc. - Overview
- Bandai Namco Holdings Inc. - Business segments
- Bandai Namco Holdings Inc. - Key offerings
- Bandai Namco Holdings Inc. - Segment focus
- SWOT
- 14.6 Beijing Elex Technology Co. Ltd.
- Beijing Elex Technology Co. Ltd. - Overview
- Beijing Elex Technology Co. Ltd. - Product / Service
- Beijing Elex Technology Co. Ltd. - Key offerings
- SWOT
- 14.7 Electronic Arts Inc.
- Electronic Arts Inc. - Overview
- Electronic Arts Inc. - Product / Service
- Electronic Arts Inc. - Key offerings
- SWOT
- 14.8 Kunlun Wanwei Technology Co. Ltd.
- Kunlun Wanwei Technology Co. Ltd. - Overview
- Kunlun Wanwei Technology Co. Ltd. - Product / Service
- Kunlun Wanwei Technology Co. Ltd. - Key offerings
- SWOT
- 14.9 Microsoft Corp.
- Microsoft Corp. - Overview
- Microsoft Corp. - Business segments
- Microsoft Corp. - Key news
- Microsoft Corp. - Key offerings
- Microsoft Corp. - Segment focus
- SWOT
- 14.10 NetEase Inc.
- NetEase Inc. - Overview
- NetEase Inc. - Business segments
- NetEase Inc. - Key offerings
- NetEase Inc. - Segment focus
- SWOT
- 14.11 Nintendo Co. Ltd.
- Nintendo Co. Ltd. - Overview
- Nintendo Co. Ltd. - Product / Service
- Nintendo Co. Ltd. - Key offerings
- SWOT
- 14.12 Perfect World
- Perfect World - Overview
- Perfect World - Product / Service
- Perfect World - Key offerings
- SWOT
- 14.13 SEGA SAMMY CREATION INC.
- SEGA SAMMY CREATION INC. - Overview
- SEGA SAMMY CREATION INC. - Product / Service
- SEGA SAMMY CREATION INC. - Key offerings
- SWOT
- 14.14 Shanda
- Shanda - Overview
- Shanda - Product / Service
- Shanda - Key offerings
- SWOT
- 14.15 Sony Group Corp.
- Sony Group Corp. - Overview
- Sony Group Corp. - Business segments
- Sony Group Corp. - Key offerings
- Sony Group Corp. - Segment focus
- SWOT
- 14.16 Take Two Interactive Software Inc.
- Take Two Interactive Software Inc. - Overview
- Take Two Interactive Software Inc. - Product / Service
- Take Two Interactive Software Inc. - Key offerings
- SWOT
- 14.17 Tencent Holdings Ltd.
- Tencent Holdings Ltd. - Overview
- Tencent Holdings Ltd. - Business segments
- Tencent Holdings Ltd. - Key news
- Tencent Holdings Ltd. - Key offerings
- Tencent Holdings Ltd. - Segment focus
- SWOT
- 14.18 Virtuos
- Virtuos - Overview
- Virtuos - Product / Service
- Virtuos - Key offerings
- SWOT
15 Appendix
- 15.2 Inclusions and exclusions checklist
- Inclusions checklist
- Exclusions checklist
- 15.3 Currency conversion rates for US$
- Currency conversion rates for US$
- 15.4 Research methodology
- 15.7 Validation techniques employed for market sizing
- Validation techniques employed for market sizing
- 15.9 360 degree market analysis
- 360 degree market analysis
- 15.10 List of abbreviations