Gaming Simulators Market by End-user, Component, Type, and Geography - Forecast and Analysis 2021-2025

  • Published: Aug 2021
  • Pages: 120
  • SKU: IRTNTR41075
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The gaming simulators market has the potential to grow by USD 10.04 billion during 2021-2025, and the market’s growth momentum will accelerate at a CAGR of 17.92%.

This gaming simulators market research report provides valuable insights on the post COVID-19 impact on the market, which will help companies evaluate their business approaches. Furthermore, this report extensively covers market segmentation by end-user (commercial and residential), type (racing, shooting, and flight), component (hardware and software), and geography (North America, Europe, APAC, South America, and MEA). The gaming simulators market report also offers information on several market vendors, including 3D perception AS, BLUEHALO, CKAS Mechatronics Pty Ltd, Cruden, CXC Simulations, D-BOX Technologies Inc., GTR Simulators, Guillemot Corp. SA, Lean Games Ltd., and Sony Group Corp. among others.

What will the Gaming Simulators Market Size be in 2021?

Gaming-Simulators-Market-Market-Size-2020-2025

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Gaming Simulators Market: Key Drivers and Trends

Based on our research output, there has been a positive impact on the market growth during and post COVID-19 era. The gaming simulators integrated with VR headsets are notably driving the gaming simulators market growth, although factors such as the high cost of gaming simulators may impede market growth. To unlock information on the key market drivers and the COVID-19 pandemic impact on the gaming simulators industry get your FREE report sample now.

  • The increasing integration of gaming simulators with VR headsets will drive the growth of the gaming simulator market.
  • VR creates an immersive environment for the gamer and enhances the gaming experience. It allows gamers to be completely involved in the game without getting distracted.
  • VR headsets can act as a substitute for expensive LED screens.
  • With the growing penetration of VR headsets, consumers have become more aware of the functionality and usability of the headsets. Therefore, consumers will be more comfortable using VR headsets for gaming.
  • The gaming market is among the fastest-growing markets in terms of technology adoption and is the highest adopter of VR.
  • The increasing sophistication of games is expected to positively influence the growth of the market during the forecast period.
  • With a diverse group of consumers playing games for a variety of reasons, such as for entertainment, to escape from reality, or to relieve stress, the levels of sophistication of games vary.
  • The market has rapidly evolved, and several gaming titles in the market are designed for the adult consumer segment that demands more sophisticated and interactive games.
  • Its complex design and gameplay routine have encouraged more players to use gaming simulators.
  • A gaming simulator is a more viable option for adults that are willing to spend more time and money on an enhanced gaming experience.

This gaming simulators market analysis report also provides detailed information on other upcoming trends and challenges that will have a far-reaching effect on the market growth. Get detailed insights on the trends and challenges, which will help companies evaluate and develop growth strategies.

Who are the Major Gaming Simulators Market Vendors?

The report analyzes the market’s competitive landscape and offers information on several market vendors, including:

 

  • 3D perception AS
  • BLUEHALO
  • CKAS Mechatronics Pty Ltd
  • Cruden
  • CXC Simulations
  • D-BOX Technologies Inc.
  • GTR Simulators
  • Guillemot Corp. SA
  • Lean Games Ltd.
  • Sony Group Corp.

 

The gaming simulators market is fragmented and the vendors are deploying growth strategies such as monetizing their innovations to compete in the market. Click here to uncover other successful business strategies deployed by the vendors. 

To make the most of the opportunities and recover from post COVID-19 impact, market vendors should focus more on the growth prospects in the fast-growing segments, while maintaining their positions in the slow-growing segments.

Download a free sample of the gaming simulators market forecast report for insights on complete key vendor profiles. The profiles include information on the production, sustainability, and prospects of the leading companies. 

Which are the Key Regions for Gaming Simulators Market?

Gaming-Simulators-Market-Market-Share-by-Region-2020-2025

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45% of the market’s growth will originate from North America during the forecast period. The US is a key market for gaming simulators in North America. Market growth in this region will be faster than the growth of the market in Europe, MEA, and South America.

The high average disposable income and the growing investments and business strategies by gaming vendors will facilitate the gaming simulators market growth in North America over the forecast period. To garner further competitive intelligence and regional opportunities in store for vendors, view our sample report.

What are the Revenue-generating End-user Segments in the Gaming Simulators Market?

Gaming-Simulators-Market-Market-Share-by-End-2020-2025

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The gaming simulators market share growth by the commercial segment will be significant during the forecast period. The commercial users segment uses simulators as a capital investment. As the product is not affordable for the majority of the population, only interested people can experience simulation at commercial places. The market is growing as an increasing number of consumers are finding value in the product. 

Fetch actionable market insights on post COVID-19 impact on each segment. This report provides an accurate prediction of the contribution of all the segments to the growth of the gaming simulators market size.

 

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What are the Key Factors Covered in this Gaming Simulators Market Report?

  • CAGR of the market during the forecast period 2021-2025
  • Detailed information on factors that will drive gaming simulators market growth during the next five years
  • Precise estimation of the gaming simulators market size and its contribution to the parent market
  • Accurate predictions on upcoming trends and changes in consumer behavior
  • The growth of the gaming simulators industry across North America, Europe, APAC, South America, and MEA
  • A thorough analysis of the market’s competitive landscape and detailed information on vendors
  • Comprehensive details of factors that will challenge the growth of gaming simulators market vendors

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Research Framework

Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

TechnavioINFORMATION SOURCES

Primary sources

  • Manufacturers and suppliers
  • Channel partners
  • Industry experts
  • Strategic decision makers

Secondary sources

  • Industry journals and periodicals
  • Government data
  • Financial reports of key industry players
  • Historical data
  • Press releases
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TechnavioDATA ANALYSIS

Data Synthesis

  • Collation of data
  • Estimation of key figures
  • Analysis of derived insights

Data Validation

  • Triangulation with data models
  • Reference against proprietary databases
  • Corroboration with industry experts
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TechnavioREPORT WRITING

Qualitative

  • Market drivers
  • Market challenges
  • Market trends
  • Five forces analysis

Quantitative

  • Market size and forecast
  • Market segmentation
  • Geographical insights
  • Competitive landscape
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The gaming simulators market growth will increase by $8577.40 million during 2019-2024.
The gaming simulators market is expected to grow at a CAGR of 18.99% during 2019-2024.
Technavio has segmented the gaming simulators market by end user (Commercial and Residential) ,type (Racing, Shooting, and Flight) , and component (Hardware and Software).
3D perception Inc., CKAS Mechatronics Pty Ltd., Cruden BV, CXC Simulations Ltd., D-BOX Technologies Inc., GTR Simulators Inc., Guillemot Corporation SA, Lean Games Ltd., Sony Corp., The AEgis Technologies Group are a few of the key vendors in the gaming simulators market.
North America will register the highest growth rate of 44.60% among the other regions. Therefore, the gaming simulators market in North America is expected to garner significant business opportunities for the vendors during the forecast period.
The key factors driving the gaming simulators market growth are:
  • Gaming simulators integrated with VR headsets
  • Acceptance of 360-degree camera as next-generation technology in gaming simulator market
The gaming simulators market vendors should focus on grabbing business opportunities from the commercial segment as it accounted for the largest market share in the base year.
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