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The spatial computing market size is projected to increase by USD 259.9 billion at a CAGR of 27.72% between 2023 and 2028. The market's growth trajectory is influenced by various factors, notably the escalating demand for AR and VR technology, the surge in startup ventures within the global spatial computing arena, and the proliferation of AR and VR device introductions. As these trends converge, they contribute significantly to market expansion, fostering innovation and competition within the spatial computing landscape. With increasing adoption and advancements in these technologies, the market is poised for sustained growth, offering enhanced immersive experiences and transformative solutions across diverse sectors.
Moreover, the market growth and forecasting report includes key player's detailed analyses of the competitive landscape of the market and information about 20 market companies, including Apple Inc., Augtual Reality Pvt Ltd., Blippar Ltd., HTC Corp., Lenovo Group Ltd., Magic Leap Inc., Meta Platforms Inc., Microsoft Corp., NexTech AR Solutions Corp., Nimo Planet Inc., NVIDIA Corp., PlugXR Reality Pvt. Ltd., PTC Inc., Rokid., Samsung Electronics Co. Ltd., Seiko Epson Corp., Unity Software Inc., Weald Creative Ltd, Qualcomm Inc., and Sony Group Corp. Additionally, Apple Inc offers a spatial computing product called Apple Vision Pro, seamlessly blending digital content with the physical world while allowing users to stay present and connected to others.
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The market is driven by the growing demand in the healthcare sector, offering virtual wellness and enhancing doctor-patient interaction through technologies like augmented reality (AR) and virtual reality (VR). Medical practitioners and modern healthcare organizations are leveraging VR devices and computing advancements to improve patient care and training simulations. However, challenges include legacy hardware integration and the need for significant investment and funding to develop robust hardware and software infrastructure. Additionally, ensuring seamless customer experiences and addressing design and prototyping processes remain critical for market growth amidst increasing competition and evolving industry standards. Our researchers analyzed the market research and growth data with 2023 as the base year, along with the key market growth analysis, trends, and challenges. A holistic analysis of drivers, trends, and challenges will help companies refine their marketing strategies to gain a competitive advantage.
Growing demand for AR and VR technology is notably driving the market growth. Customers are increasingly adopting VR and AR technology, either for professional or private use. This adoption rate has increased significantly in the last decade. An increasing number of customers are actively requesting VR solutions for virtual experiences, whereas others are curious about VR and are seeking information about it. Therefore, the increasing demand for VR and AR technology will boost the growth of the market. Technological innovations will further drive the demand for augmented reality and virtual applications, as these applications will enable users to use the technology in a more user-friendly manner.
Additionally, wearable technology platforms will likely enhance the utility of AR in everyday life. The development of AR Android applications enables users to have a new experience, both for offline and online shopping. Virtual fitting rooms will help users choose the right size and decrease purchase returns. A similar benefit is associated with choosing a color for a new car or new furniture for the apartment. The growing application area of AR and VR technology in different fields, such as education, medical, retail, and training, will further boost the growth of the market during the forecast period.
Rising technological advancements in spatial computing are an emerging trend shaping market growth. Technological advancements in hardware and software are propelling the expansion of spatial computing into diverse industries, from automotive and aerospace to healthcare, education, and e-commerce. Companies like Tesla, Toyota, and Mercedes-Benz are leveraging spatial computing to enhance product development, staff training, and communication in the automotive and aerospace sectors. In architecture and real estate, spatial computing streamlines design processes, facilitates property sales and enables immersive experiences of new buildings before construction.
Similarly, in education and training, VR applications offer interactive learning experiences accessible to anyone with VR glasses or a smartphone. Healthcare professionals utilize VR for training, collaboration, and treatment of psychological disorders. E-commerce and advertising benefit from immersive experiences that engage customers more effectively. Meanwhile, the gaming industry thrives on VR technology, offering innovative and immersive gaming experiences. These diverse applications, fueled by ongoing technological advancements, will fuel the market growth during the forecast period.
Privacy concerns over spatial computing technology is a significant challenge hindering market growth. Spatial computing, which uses AR, collects and processes vast amounts of information about users and their environment. Privacy concerns, therefore, are a major challenge in the market. AR collects a lot of information from the user's social networking accounts. With the ability to gather sensitive user data such as biometrics (heart rate, eye tracking, and voiceprint) and bystander face photos and the ability to combine such data to infer even more sensitive user or bystander attributes, like health state, AR glasses raise privacy concerns. While third-party businesses and programs develop and supply the material, AR browsers make the process easier.
However, AR is still a relatively new field, and the methods for creating and transmitting authorized content are still being developed, which raises concerns about reliability. Hackers with advanced skills might replace a user's AR with their own, misleading users or spreading false information. User privacy can also be threatened if hackers gain access to the user's device. Moreover, there are privacy-related concerns associated with AR smart glasses. These glasses automatically screen and process the users environment, violating the privacy of the user and those around them. The privacy concern about such products may hamper the market growth during the forecast period.
In the rapidly evolving landscape of spatial computing, various sectors are witnessing transformative changes driven by innovative technologies and emerging trends. Healthcare, for instance, is embracing spatial computing to revolutionize patient care, with doctors utilizing VR and AR devices for enhanced diagnosis, treatment, and surgical procedures. Patients benefit from immersive experiences that promote virtual wellness and mental health. Meanwhile, fitness enthusiasts leverage spatial computing through HMDs, mobile phones, and other devices for personalized workouts and training simulations. In business opportunities, spatial computing facilitates interactive customer experiences, design processes, and prototyping in retail and various industries, fueled by continuous technological advancements and investments in hardware and software infrastructure.
The market share growth by the augmented reality segment will be significant during the forecast period. The AR segment is expected to grow at a high rate during the forecast period. This AR technology has the potential to digitally transform industrial enterprises by optimizing operations and enabling digitally augmented dimensional context for enterprise actions and interactions.
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The augmented reality was the largest segment and was valued at USD 15.57 billion in 2018. Further, AR is an experience that utilizes a camera to change or enhance the user's view of the real world. This experience can be app-based or web-based. The extensive application of AR in various fields increases its demand. Moreover, several vendors manufacture hardware, such as headsets, smart glasses, and lenses for AR technology. The rise in popularity of AR technology is driving its use in various sectors such as enterprise, retail, healthcare, media and entertainment, and education. Several industries are using AR for streamlining their processes, training and troubleshooting, advertising, marketing, and entertainment purposes. The rising adoption of AR technology in different application sectors is likely to propel the growth of the AR segment and the market during the forecast period.
A seamless integration of the virtual and physical worlds is achieved through spatial computing. In addition to projecting the real world, hardware allows real things to be rendered in three dimensions. For instance, before purchasing furniture, a person could virtually arrange it in their living space; similarly, manufacturing workers can superimpose technical documents on the machines they are constructing. This hardware relies on several technologies, such as AR, VR, and others, to mix the digital and physical worlds. For these pieces of gear to blend the digital and real worlds, multiple technologies are needed. The capacity of spatial computing to understand the surroundings is one of its main benefits. This enables interactions with virtual things to be realistic and natural. Such advantages of the spatial computing segment will drive the growth of the segment and market during the forecast period.
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North America is estimated to contribute 34% to the growth of the global market during the forecast period. Technavio's analysts have provided extensive insight into the market forecast, detailing the regional trends and drivers influencing the market's trajectory throughout the forecast period. Factors such as the presence of key vendors, growing investments in spatial technology from key vendors, rising adoption of technologically advanced applications among consumers, and strong research activities to increase the application of spatial technology are driving the growth of the market in the region. The US and Canada are the leading contributors to the revenue for the market in the region. The presence of key companies in the region is likely to augment the growth of the market in North America.
Additionally, several companies, such as Apple Inc., Meta Platforms Inc., Seiko Epson Corp., and Microsoft Corp., have established a strong presence in the US and are expanding in AR technology. For instance, in March 2020, Epson America, Inc., a division of Seiko Epson Corp. of Japan, partnered with 3D HoloGroup (US), a company that specializes in AR software architecture and systems integration, to sell Seiko Epson Corp.s AR glasses. Such partnerships are likely to enhance the technology and improve results provided by applications that use AR and VR and, in turn, spatial technology. Such development and advancements in technology will drive the growth of the regional market during the forecast period.
The market forecasting report includes the adoption lifecycle of the market research and growth, covering from the innovator’s stage to the laggard’s stage. It focuses on adoption rates in different regions based on penetration. Furthermore, the report also includes key purchase criteria and drivers of price sensitivity to help companies evaluate and develop their market growth and trends strategies.
Global Market Customer Landscape
Companies are implementing various strategies, such as strategic alliances, partnerships, mergers and acquisitions, geographical expansion, and product/service launches, to enhance their presence in the market.
Blippar Ltd. - The company offers a spatial computing platform, namely Blippar, accessible through the Blippar app, providing users with interactive and immersive AR experiences, often used for image recognition, brand engagement, and AR advertising campaigns.
Market analysis and report of qualitative and quantitative analysis of companies has been conducted to help clients understand the wider business environment as well as the strengths and weaknesses of key market players. Data is qualitatively analyzed to categorize companies as pure play, category-focused, industry-focused, and diversified; it is quantitatively analyzed to categorize companies as dominant, leading, strong, tentative, and weak.
The market research report forecasts market growth by revenue at global, regional & country levels and provides an analysis of the latest trends and growth opportunities from 2018 to 2028.
In the dynamic landscape of spatial computing, various industries are experiencing a profound transformation driven by innovative technologies and evolving trends. From tablets and computers to DIY VR devices, the proliferation of spatial computing solutions is reshaping traditional paradigms across sectors. Mixed reality (MR) technologies are driving forces behind immersive experiences, while economic fluctuations impact discretionary spending and VR headset adoption. In the aerospace & defense sector, spatial computing enhances safety protocols, offering simulated applications for flight training and weapon training. Additionally, advancements in AR/VR applications empower medical visualization and surgical training, ensuring real-time rendering and seamless remote collaboration. Amidst this convergence of technologies, the market continues to expand, offering tailored solutions for diverse industries and end-use segments.
Market Scope |
|
Report Coverage |
Details |
Page number |
171 |
Base year |
2023 |
Historic period |
2018-2022 |
Forecast period |
2024-2028 |
Growth momentum & CAGR |
Accelerate at a CAGR of 27.72% |
Market Growth 2024-2028 |
USD 259.9 billion |
Market structure |
Fragmented |
YoY growth 2023-2024(%) |
26.93 |
Regional analysis |
North America, APAC, Europe, Middle East and Africa, and South America |
Performing market contribution |
North America at 34% |
Key countries |
US, China, Japan, Germany, and UK |
Competitive landscape |
Leading Companies, Market Positioning of Companies, Competitive Strategies, and Industry Risks |
Key companies profiled |
Apple Inc., Augtual Reality Pvt Ltd., Blippar Ltd., HTC Corp., Lenovo Group Ltd., Magic Leap Inc., Meta Platforms Inc., Microsoft Corp., NexTech AR Solutions Corp., Nimo Planet Inc., NVIDIA Corp., PlugXR Reality Pvt. Ltd., PTC Inc., Rokid., Samsung Electronics Co. Ltd., Seiko Epson Corp., Unity Software Inc., Weald Creative Ltd , Qualcomm Inc., and Sony Group Corp. |
Market dynamics |
Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID 19 impact and recovery analysis and future consumer dynamics, Market condition analysis for forecast period |
Customization purview |
If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized. |
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1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation by Type
7 Market Segmentation by Solution
8 Customer Landscape
9 Geographic Landscape
10 Drivers, Challenges, and Trends
11 Vendor Landscape
12 Vendor Analysis
13 Appendix
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