The video game market in us size has the potential to grow by $ 16.56 mn during 2021-2025, and the market’s growth momentum will accelerate during the forecast period.
This report provides a detailed analysis of the market by type (Offline and Online) and platform (Mobile devices, Consoles, and Computing devices). Also, the report analyzes the market’s competitive landscape and offers information on several market vendors, including Activision Blizzard Inc., Alphabet Inc., Bluestack Systems Inc., Electronic Arts Inc., Microsoft Corp., Nintendo Co. Ltd., NVIDIA Corp., Sony Corp., Tencent Holdings Ltd., and Valve Corp..
Market Overview

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Market Competitive Analysis
The video game market in us is fragmented. Activision Blizzard Inc., Alphabet Inc., Bluestack Systems Inc., Electronic Arts Inc., Microsoft Corp., Nintendo Co. Ltd., NVIDIA Corp., Sony Corp., Tencent Holdings Ltd., and Valve Corp. are some of the major market participants. Factors such as rising penetration of smartphones and improving internet access will offer immense growth opportunities. However, growing cost of game development may impede market growth. To make the most of the opportunities, vendors should focus on growth prospects in the fast-growing segments, while maintaining their positions in the slow-growing segments.
To help clients improve their market position, this video game market in us forecast report provides a detailed analysis of the market leaders and offers information on the competencies and capacities of these companies. The report also covers details on the market’s competitive landscape and offers information on the products offered by various companies. Moreover, this video game market in us analysis report provides information on the upcoming trends and challenges that will influence market growth. This will help companies create strategies to make the most of future growth opportunities.
This report provides information on the production, sustainability, and prospects of several leading companies, including:
- Activision Blizzard Inc.
- Alphabet Inc.
- Bluestack Systems Inc.
- Electronic Arts Inc.
- Microsoft Corp.
- Nintendo Co. Ltd.
- NVIDIA Corp.
- Sony Corp.
- Tencent Holdings Ltd.
- Valve Corp.
Video Game Market In US Scope
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Report Coverage
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Details
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Page number
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120
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Base year
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2020
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Forecast period
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2021-2025
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Growth momentum & CAGR
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Accelerate at a CAGR of 11%
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Market growth 2021-2025
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$ 16.56 million
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Market structure
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Fragmented
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YoY growth (%)
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9.50
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Regional analysis
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Afghanistan, Algeria, and Americas
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Performing market contribution
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offline at 55%
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Key consumer countries
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Albania, Andorra, Azerbaijan, and Bangladesh
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Competitive landscape
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Leading companies, competitive strategies, consumer engagement scope
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Companies profiled
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Activision Blizzard Inc., Alphabet Inc., Bluestack Systems Inc., Electronic Arts Inc., Microsoft Corp., Nintendo Co. Ltd., NVIDIA Corp., Sony Corp., Tencent Holdings Ltd., and Valve Corp.
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Market Dynamics
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Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID 19 impact and future consumer dynamics, market condition analysis for forecast period,
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Customization purview
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Video Game Market in US: Segmentation by Geography

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The report offers an up-to-date analysis regarding the current US market scenario, latest trends and drivers, and the overall market environment. offline will offer several growth opportunities to market vendors during the forecast period. The evolution of pc gaming and gaming console market will significantly influence video game market in us's growth in this region.
55% of the market’s growth will originate from offline during the forecast period. Albania | Andorra | Azerbaijan | Bangladesh are the key markets for video game market in us in offline. This report provides an accurate prediction of the contribution of all segments to the growth of the video game market in us size.
Video Game Market in US: Key Highlights of the Report for 2021-2025
- CAGR of the market during the forecast period 2021-2025
- Detailed information on factors that will drive video game market in us growth during the next five years
- Precise estimation of the video game market in us size and its contribution to the parent market
- Accurate predictions on upcoming trends and changes in consumer behavior
- The growth of the video game market in us industry across Afghanistan, Algeria, and Americas
- A thorough analysis of the market’s competitive landscape and detailed information on vendors
- Comprehensive details of factors that will challenge the growth of video game market in us vendors
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Executive Summary
Market Landscape
- Market ecosystem
- Value chain analysis
Market Sizing
- Market definition
- Market segment analysis
- Market size 2020
- Market outlook: Forecast for 2020 - 2025
Five Forces Analysis
- Five forces analysis
- Bargaining power of buyers
- Bargaining power of suppliers
- Threat of new entrants
- Threat of substitutes
- Threat of rivalry
- Market condition
Market Segmentation by Type
- Market segments
- Comparison by Type
- Offline - Market size and forecast 2020-2025
- Online - Market size and forecast 2020-2025
- Impact of COVID-19 pandemic and recovery by type segment
- Market opportunity by Type
Market Segmentation by Platform
- Market segments
- Comparison by Platform
- Mobile devices - Market size and forecast 2020-2025
- Consoles - Market size and forecast 2020-2025
- Computing devices - Market size and forecast 2020-2025
- Market opportunity by Platform
Customer landscape
- Market drivers
- Market challenges
- Market trends
Vendor Landscape
- Vendor landscape
- Landscape disruption
Vendor Analysis
- Vendors covered
- Market positioning of vendors
- Activision Blizzard Inc.
- Alphabet Inc.
- Bluestack Systems Inc.
- Electronic Arts Inc.
- Microsoft Corp.
- Nintendo Co. Ltd.
- NVIDIA Corp.
- Sony Corp.
- Tencent Holdings Ltd.
- Valve Corp.
Appendix
- Scope of the report
- Currency conversion rates for US$
- Research methodology
- List of abbreviations
Research Framework
Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.
INFORMATION SOURCES
Primary sources
- Manufacturers and suppliers
- Channel partners
- Industry experts
- Strategic decision makers
Secondary sources
- Industry journals and periodicals
- Government data
- Financial reports of key industry players
- Historical data
- Press releases
DATA ANALYSIS
Data Synthesis
- Collation of data
- Estimation of key figures
- Analysis of derived insights
Data Validation
- Triangulation with data models
- Reference against proprietary databases
- Corroboration with industry experts
REPORT WRITING
Qualitative
- Market drivers
- Market challenges
- Market trends
- Five forces analysis
Quantitative
- Market size and forecast
- Market segmentation
- Geographical insights
- Competitive landscape