Gaming

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May 27, 2016 | 60 Pages | SKU: IRTNTR8675

Overview of the global cloud gaming market

Technavio’s market research analyst predicts the global cloud gaming market to grow exponentially at a CAGR of more than 29% during the forecast period. Reduction in the time for accessing games and cost of owning games is the primary growth driver for this market. Unlike gaming consoles, cloud gaming does not require physical copies, updates, and backups of games as they are stored on a cloud platform. This...

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January 20, 2016 | 54 Pages | SKU: IRTNTR8089

Market outlook of the global gaming consoles market

Technavio’s research analyst predicts the global gaming console market to decline at a CAGR of around 13% during the forecast period. The gaming console market is facing a numerous challenges, noteworthy among them being a shift from console gaming towards PC gaming, online gaming, mobile gaming and other alternative gaming platforms. This mainly due to the easy availability of video games...

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January 20, 2016 | 42 Pages | SKU: IRTNTR8524

Outlook of the casino gaming market in the US

Technavio’s market research analyst predicts the casino gaming market in the US to grow at a CAGR of around 5% during the forecast period. Recent growth observed in the online gambling environment is the primary growth driver for this market. Online gambling was not legal in the US, but since 2013, a number of states such as Nevada, New Jersey, and Delaware have legalized online gambling. The legalization of online...

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December 23, 2015 | 63 Pages | SKU: IRTNTR7576

Market outlook of the global gamification market

Gamification is the process of implementing game mechanics into a non-game context to drive user engagement. Points, badges, leader boards, challenges, and rewards are some examples of game mechanics. This market is expected to witness exponential growth during the forecast period and is envisaged to post a profound market growth rate of more than 48% by 2019. The growing need to improve customer interaction is a...

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December 23, 2015 | 57 Pages | SKU: IRTNTR7431

Market outlook of the global e-sports market

Technavio’s market research analyst has estimated the global market for e-sports to post a profound CAGR of more than 36% by 2019. High growth rate of this market during the forecast period can be attributed to factors such as the increasing number of sponsors and low entry barriers for gamers.

In this market research report, analysts estimate the Americas...

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December 09, 2015 | 81 Pages | SKU: IRTNTR7373

Market outlook of the global MMO games market

Massively multiplayer online (MMO) games are designed to be played on different network-capable platforms like video game consoles, smartphones, or PCs.  Rapid technological advancements that have led to the emergence of HD displays and audio devices having HDMI wireless network capabilities are some of the major growth promoting factors in this market during the forecast period....

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December 09, 2015 | 43 Pages | SKU: IRTNTR7569

Market outlook of the global sports turf market

Sports turf is used to cover the field or surface used for playing sports. It finds application in a variety of sports premises like rugby, football, golf, hockey, baseball, tennis, lacrosse, and athletics. Technavio’s market research analyst has estimated the global market for sports turf to post a healthy market growth rate of more than 11% by 2019. Innovations pertaining to...

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November 11, 2015 | 69 Pages | SKU: IRTNTR7886

Market outlook of the global gaming peripheral market

Technavio’s market research analyst has estimated the global market for gaming peripherals to post an impressive CAGR of more than 11% by 2019. The high market growth rate of the gaming peripherals market can be attributed to factors like the launch of next generation gaming consoles and the rising popularity of e-sports leagues.

In this market research report, analysts have...

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October 21, 2015 | 58 Pages | SKU: IRTNTR7609

Market outlook of the game market in APAC

Technavio’s market research analyst has estimated the market for games in APAC to reach close to USD 65 billion by 2019. This region is considered to be the largest market for gaming as most of the major vendors like Sony and Nintendo are present in this region. Additionally, factors like the availability of distinct devices with different varying screen sizes and graphics capabilities...

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October 21, 2015 | 57 Pages | SKU: IRTNTR7010

About social gaming
Social gaming is the activity of playing games on social media platforms, networking sites, or within social media applications. It gained popularity when the social networking major Facebook and Zynga collaborated in 2009 to offer Farmville on the social networking site. Following the success of Farmville on Facebook, social gaming became popular worldwide. 

Technavio's analysts forecast the global social gaming...

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October 21, 2015 | 73 Pages | SKU: IRTNTR7270

Market outlook of the global gaming headset market

The introduction and popularity of PCs and other electronic devices have resulted in the rapid development and commercialization of the gaming sector. Growth in the market for gaming headsets is heavily dependent on the global gaming market as many people have now adopted gaming as a full-time profession. The market for gaming headsets is expected to grow at a steady rate of...

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October 21, 2015 | 64 Pages | SKU: IRTNTR7273

Market outlook of the global online gambling market

Online gambling provides a medium for people to participate in global gambling activities through their smartphones, tablets, PC, and laptops. The market for online gambling is expected to witness a healthy market growth rate of more than 10% because of the deregulation of some of the rules pertaining to gambling. Additionally, the rise in demand for smartphones and tablets is...

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