Gaming Console Market by Type, Type of Gamer, and Geography - Forecast and Analysis 2021-2025
- Published: Mar 2021
- Pages: 120
- SKU: IRTNTR70487
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The gaming console market has the potential to grow by USD 14.59 billion during 2021-2025, and the market’s growth momentum will accelerate at a CAGR of 6.13%.
This gaming console market research report provides valuable insights on the post COVID-19 impact on the market, which will help companies evaluate their business approaches. Furthermore, this report extensively covers market segmentation by type (TV consoles and handheld consoles), type of gamer (casual gamers and hardcore gamers), and geography (APAC, North America, Europe, MEA, and South America). The gaming console market report also offers information on several market vendors, including Atari Inc, Dell Technologies Inc., Mad Catz Global Ltd., Mattel Inc., Microsoft Corp., Nintendo Co. Ltd., NVIDIA Corp., Razer Inc., Sony Corp., and Valve Corp. among others.
What will the Gaming Console Market Size be in 2021?
Browse TOC and LoE with selected illustrations and example pages of Gaming Console Market
Gaming Console Market: Key Drivers and Trends
The enhanced features of next-generation gaming consoles is notably driving the gaming console market growth, although factors such as low penetration of gaming consoles in the e-sports market may impede market growth. To unlock information on the key market drivers and the COVID-19 pandemic impact on the gaming console market industry get your FREE report sample now.
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This gaming console market analysis report also provides detailed information on other upcoming trends and challenges that will have a far-reaching effect on the market growth. Get detailed insights on the trends and challenges, which will help companies evaluate and develop growth strategies.
Who are the Major Gaming Console Market Vendors?
The report analyzes the market’s competitive landscape and offers information on several market vendors, including:
- Atari Inc
- Dell Technologies Inc.
- Mad Catz Global Ltd.
- Mattel Inc.
- Microsoft Corp.
- Nintendo Co. Ltd.
- NVIDIA Corp.
- Razer Inc.
- Sony Corp.
- Valve Corp.
The gaming console market is concentrated and the vendors are deploying growth strategies such as technological innovations to compete in the market. Click here to uncover other successful business strategies deployed by the vendors.
To make the most of the opportunities and recover from post COVID-19 impact, market vendors should focus more on the growth prospects in the fast-growing segments, while maintaining their positions in the slow-growing segments.
Download a free sample of the gaming console market forecast report for insights on complete key vendor profiles. The profiles include information on the production, sustainability, and prospects of the leading companies.
Which are the Key Regions for Gaming Console Market?
For more insights on the market share of various regions Request for a FREE sample now!
46% of the market’s growth will originate from APAC during the forecast period. China is one of the key markets for gaming console market in APAC. Market growth in this region will be faster than the growth of the market in other regions.
The increasing penetration of e-sports in developing countries will facilitate the gaming console market growth in APAC over the forecast period. To garner further competitive intelligence and regional opportunities in store for vendors, view our sample report.
What are the Revenue-generating Type Segments in the Gaming Console Market?
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The TV gaming console segment is the leading segment in the global gaming console market. The technology advances are the best in the industry with the last generation of Sony and Microsoft consoles with an 8 GB RAM, which is compatible with Blu-ray video, HDMI, and digital outputs. The market segment is expected to exhibit a fast growth rate during the forecast period.
Fetch actionable market insights on post COVID-19 impact on each segment. This report provides an accurate prediction of the contribution of all the segments to the growth of the gaming console market size.
What are the Key Factors Covered in this Gaming Console Market Report?
- CAGR of the market during the forecast period 2021-2025
- Detailed information on factors that will drive gaming console market growth during the next five years
- Precise estimation of the gaming console market size and its contribution to the parent market
- Accurate predictions on upcoming trends and changes in consumer behavior
- The growth of the gaming console industry across APAC, North America, Europe, MEA, and South America
- A thorough analysis of the market’s competitive landscape and detailed information on vendors
- Comprehensive details of factors that will challenge the growth of gaming console market vendors
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Gaming Console Market Scope |
|
Report Coverage |
Details |
Page number |
120 |
Base year |
2020 |
Forecast period |
2021-2025 |
Growth momentum & CAGR |
Accelerate at a CAGR of 6% |
Market growth 2021-2025 |
$ 14.59 billion |
Market structure |
Concentrated |
YoY growth (%) |
3.77 |
Regional analysis |
APAC, North America, Europe, MEA, and South America |
Performing market contribution |
APAC at 46% |
Key consumer countries |
US, China, South Korea (Republic of Korea), Germany, and UK |
Competitive landscape |
Leading companies, competitive strategies, consumer engagement scope |
Companies profiled |
Atari Inc, Dell Technologies Inc., Mad Catz Global Ltd., Mattel Inc., Microsoft Corp., Nintendo Co. Ltd., NVIDIA Corp., Razer Inc., Sony Corp., and Valve Corp. |
Market Dynamics |
Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID 19 impact and future consumer dynamics, market condition analysis for forecast period, |
Customization purview |
If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized. |
Executive Summary
Market Landscape
- Market ecosystem
- Value chain analysis
Market Sizing
- Market definition
- Market segment analysis
- Market size 2020
- Market outlook: Forecast for 2020 – 2025
Five Forces Analysis
- Five forces summary
- Bargaining power of buyers
- Bargaining power of suppliers
- Threat of new entrants
- Threat of substitutes
- Threat of rivalry
- Market condition
Market Segmentation by Type
- Market segments
- Comparison by Type
- TV consoles - Market size and forecast 2020-2025
- Handheld consoles - Market size and forecast 2020-2025
- Market opportunity by Type
Market Segmentation by type of gamer
- Market segments
- Comparison by type of gamer
- Casual gamers - Market size and forecast 2020-2025
- Hardcore gamers - Market size and forecast 2020-2025
- Market opportunity by type of gamer
Customer Landscape
Geographic Landscape
- Geographic segmentation
- Geographic comparison
- APAC - Market size and forecast 2020-2025
- North America - Market size and forecast 2020-2025
- Europe - Market size and forecast 2020-2025
- MEA - Market size and forecast 2020-2025
- South America - Market size and forecast 2020-2025
- Key leading countries
- Market opportunity by geography
- Market drivers
- Market challenges
- Market trends
Vendor Landscape
- Overview
- Vendor landscape
- Landscape disruption
Vendor Analysis
- Vendors covered
- Market positioning of vendors
- Atari Inc
- Dell Technologies Inc.
- Mad Catz Global Ltd.
- Mattel Inc.
- Microsoft Corp.
- Nintendo Co. Ltd.
- NVIDIA Corp.
- Razer Inc.
- Sony Corp.
- Valve Corp.
Appendix
- Scope of the report
- Currency conversion rates for US$
- Research methodology
- List of abbreviations
Research Framework
Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.
INFORMATION SOURCES
Primary sources
- Manufacturers and suppliers
- Channel partners
- Industry experts
- Strategic decision makers
Secondary sources
- Industry journals and periodicals
- Government data
- Financial reports of key industry players
- Historical data
- Press releases

DATA ANALYSIS
Data Synthesis
- Collation of data
- Estimation of key figures
- Analysis of derived insights
Data Validation
- Triangulation with data models
- Reference against proprietary databases
- Corroboration with industry experts

REPORT WRITING
Qualitative
- Market drivers
- Market challenges
- Market trends
- Five forces analysis
Quantitative
- Market size and forecast
- Market segmentation
- Geographical insights
- Competitive landscape
Frequently Asked Questions?
- US
- China
- South Korea (Republic of Korea)
- Germany
- UK
- Enhanced features of next-generation gaming consoles
- Vendors are manufacturing multipurpose gaming consoles
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