Casino Gaming Equipment Market Size 2025-2029
The casino gaming equipment market size is forecast to increase by USD 14.59 billion, at a CAGR of 5.2% between 2024 and 2029.
- The market is experiencing significant growth, driven by the increasing involvement of companies in the industry and the advent of innovative display solutions. However, the market is also faced with challenges, such as restrictions on gambling in various countries. The trend towards the integration of advanced technology in gaming equipment is a key growth factor, with manufacturers focusing on developing more interactive experiences for players. Additionally, the use of energy-efficient and sustainable materials in gaming machines is gaining popularity, as casinos seek to reduce their carbon footprint. High consumer spending on gaming accessories and digital payment alternatives, such as digital currencies, further bolsters market growth. Despite these opportunities, the market is subject to regulatory restrictions and ethical concerns, which may hinder its growth in certain regions.
What will be the Size of the Casino Gaming Equipment Market During the Forecast Period?

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- The market encompasses the supply of high-quality gaming equipment, including state-of-the-art gaming machines and traditional tables, to casinos and other gaming establishments worldwide. This market is driven by the growing popularity of gambling activities, fueled by the legalization of casinos in various nations and the expansion of gambling into shopping malls and entertainment venues.
- Regulations play a significant role in market dynamics, with nations implementing different policies regarding casino gambling. The market is continually evolving, with advancements in technology leading to innovative gaming machines and digital platforms, offering new opportunities for operators and consumers alike. Despite concerns regarding gambling addiction, the market is expected to maintain a strong growth trajectory.
How is this Casino Gaming Equipment Industry segmented and which is the largest segment?
The casino gaming equipment industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in "USD billion" for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.
- End-user
- Type
- Casino tables
- Slot machines
- Gaming chips
- Video poker machines
- Others
- Product Type
- Geography
- North America
- APAC
- China
- India
- Japan
- South Korea
- Europe
- South America
- Middle East and Africa
By End-user Insights
- The casinos segment is estimated to witness significant growth during the forecast period. Casinos and gaming establishments worldwide offer a variety of gambling activities, with high-quality gaming equipment being a crucial element. Slot machines, a popular casino game, account for approximately 70% of the average US casino income. State-of-the-art gaming machines, tables, and advanced technologies, such as virtual reality (VR) and augmented reality (AR), provide an interactive gaming experience. The global gambling industry's legalization in emerging economies has led to increased consumer spending on gaming equipment. Strict regulations ensure the operation of casinos remains compliant.
- High initial investment and the integration of advanced technologies necessitate collaboration and acquisitions among operators. Consumer behavior towards digital gaming, urbanization, and the middle-class population's growth are driving the market's technological evolution. Mobile gaming, cryptocurrencies, skill-based gaming, and poker are emerging trends. After-sales services, online casinos, and mobile gaming apps cater to consumers' evolving preferences. Casino interiors and operator costs are significant factors influencing money generation and cost reduction.

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The casinos segment was valued at USD 24.28 billion in 2019 and showed a gradual increase during the forecast period.
Regional Analysis
- North America is estimated to contribute 37% to the growth of the global market during the forecast period. Technavio's analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.

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The market experienced substantial growth in North America in 2024, accounting for the largest market share. The US, with nearly 90% of the demand, is the primary driver due to the legalization of gambling in states like Nevada and Louisiana, and 28 out of 32 states in Mexico. High-quality gaming equipment, including state-of-the-art gaming machines, tables, and accessories, are in high demand in North America's gambling industry. The market's expansion is fueled by the increasing preference for land-based casinos and the operation of these establishments, despite their high initial investment.
Further, advanced technologies, such as virtual reality (VR), augmented reality (AR), mobile gaming, and cryptocurrencies, are transforming the industry, offering interactive gaming experiences and skill-based gaming options. Companies are collaborating and acquiring each other to stay competitive, integrating touch screens, interactive interfaces, multiplayer capabilities, and after-sales services. Online casinos, mobile gaming apps, shopping malls, and entertainment venues are also significant contributors to the market's growth. Despite the technological evolution, stringent regulations and consumer spending patterns remain essential factors in the market's operation.
Market Dynamics
Our researchers analyzed the data with 2024 as the base year, along with the key drivers, trends, and challenges. A holistic analysis of drivers will help companies refine their marketing strategies to gain a competitive advantage.
What are the key market drivers leading to the rise in the adoption of the Casino Gaming Equipment Industry?
- Growing companies' involvement in the market is the key driver of the market. The market is experiencing growth due to the increasing number of casinos and gaming establishments worldwide. Companies in this sector are responding by introducing high-quality gaming equipment, such as state-of-the-art gaming machines and traditional casino tables, to cater to the demands of these establishments. In April 2024, International Game Technology launched compelling core video and Class II games for tribal casinos at the Indian Gaming Tradeshow and Convention. Similarly, in March 2024, Apex Pro Gaming introduced new slot machines at Grand Casino in Slovenia. These product launches represent the industry's focus on expanding product portfolios and increasing sales, ultimately boosting market shares.
- Advanced technologies, such as virtual reality (VR) and augmented reality (AR), are also being integrated into gaming equipment to provide interactive gaming experiences for consumers. Additionally, mobile gaming, cryptocurrencies, skill-based gaming, and poker are emerging trends In the market. Despite the high initial investment required for casino operations, casino gaming equipment companies are investing in research and development to offer advanced technologies and consumer-centric solutions. Strict regulations governing the operation of casinos in various nations necessitate collaboration and acquisitions among companies to offer comprehensive after-sales services and meet regulatory requirements. Online casinos, mobile gaming apps, shopping malls, and entertainment venues are also adopting casino gaming equipment to offer digital gaming experiences to consumers.
- The market dynamics are driven by consumer spending, technological evolution, and the growing middle-class population in emerging economies, particularly in urban areas. Casino interiors are being modernized with electronic gaming systems, operator costs are being reduced through cost-effective gaming machines, and games per hour are increasing to maximize money generation. Consumer behavior is shifting towards digital gaming, and companies are responding by offering advanced gaming accessories, such as touch screens, interactive interfaces, multiplayer capabilities, and after-sales services. Virtual slot machines, live dealer tables, virtual reality gaming, smartphones, and online casino operators are all part of this evolving landscape. Cryptocurrencies, such as Bitcoin and Ethereum, are also gaining popularity in the casino gaming industry, offering cost reduction and convenience to operators and consumers alike.
What are the market trends shaping the Casino Gaming Equipment Industry?
- The advent of innovative display solutions is the upcoming market trend. In the global gambling industry, casinos and gaming establishments continue to invest in high-quality gaming equipment to enhance the experience for their patrons. State-of-the-art gaming machines, such as slot machines, video poker machines, and electronic gaming tables, are increasingly popular due to their advanced technologies and user-friendly designs. For example, Everi's Empire Flex video platform showcases a 49-inch flexed display, 4K content, and industry-unique flexible integrated light bars. The legalization of casinos in emerging economies and the growing middle-class population, coupled with urbanization, have led to an increase in consumer spending on gaming activities.
- This trend is driving the demand for advanced gaming equipment, including virtual slot machines, live dealer tables, and virtual reality gaming. Moreover, the integration of technologies such as virtual reality (VR), augmented reality (AR), mobile gaming, cryptocurrencies, and skill-based gaming is transforming the casino industry. Operators are exploring collaborations and acquisitions to stay competitive, offering interactive gaming experiences through touch screens, interactive interfaces, multiplayer capabilities, and after-sales services. However, the operation of casinos comes with high initial investment costs, stringent regulations, and consumer behavior considerations, including gambling addiction. Despite these challenges, the technological evolution of casino gaming equipment continues to drive money generation and cost reduction for casino operators.
What challenges does the Casino Gaming Equipment Industry face during its growth?
- Restrictions on gambling in many countries are a key challenge affecting the industry growth. The market encompasses high-quality equipment for various gambling activities in casinos and gaming establishments. State-of-the-art gaming machines, such as slot machines, video poker machines, electronic gaming machines, and electronic gaming tables, are integral components of this market. Advanced technologies, including virtual reality (VR) and augmented reality (AR), are transforming the gaming experience, offering consumers an interactive environment. The legalization of casinos and the emergence of emerging economies contribute to the growth of the market. However, stringent regulations and high initial investment costs pose challenges for operators. The market is witnessing collaborations and acquisitions to introduce touch screens, interactive interfaces, multiplayer capabilities, and after-sales services.
- Virtual slot machines, live dealer tables, and virtual reality gaming are gaining popularity in both land-based casinos and online casinos. Smartphones and mobile gaming apps are also driving consumer spending, with digital gaming and skill-based gaming, such as poker, becoming increasingly popular. The market is evolving, with technological advancements including stepper slot cabinets, virtual player cards, cardless player tracking, and video lottery terminals. Consumer behavior, digital currencies, and the middle-class population are significant factors influencing market trends. Despite the challenges, the market offers opportunities for cost reduction and innovation in casino interiors. Consumer spending on gaming accessories, such as gaming chips and cards, is expected to increase as the market continues to grow.
Exclusive Customer Landscape
The casino gaming equipment market forecasting report includes the adoption lifecycle of the market, covering from the innovator's stage to the laggard's stage. It focuses on adoption rates in different regions based on penetration. Furthermore, the casino gaming equipment market report also includes key purchase criteria and drivers of price sensitivity to help companies evaluate and develop their market growth analysis strategies.

Customer Landscape
Key Companies & Market Insights
Companies are implementing various strategies, such as strategic alliances, casino gaming equipment market forecast, partnerships, mergers and acquisitions, geographical expansion, and product/service launches, to enhance their presence in the industry.
Ainsworth Game Technology Ltd. - The company offers casino gaming equipment such as A-star curve, A-star slant and A-star dual.
The industry research and growth report includes detailed analyses of the competitive landscape of the market and information about key companies, including:
- Abbiati Casino Equipment S.r.l.
- ALFASTREET
- AMATIC Industries GmbH
- APEX pro gaming s.r.o
- Aristocrat Leisure Ltd.
- Eclipse Gaming Systems
- Everi Holdings Inc.
- Incredible Technologies Inc.
- Interblock dd
- International Game Technology plc
- Jackpot Digital Inc.
- Konami Group Corp.
- MERKUR.COM AG
- NOVOMATIC AG
- PlayAGS Inc.
- Rye Park LLC
- Scientific Games LLC
- TCSJOHNHUXLEY
- Universal Entertainment Corp.
Qualitative and quantitative analysis of companies has been conducted to help clients understand the wider business environment as well as the strengths and weaknesses of key industry players. Data is qualitatively analyzed to categorize companies as pure play, category-focused, industry-focused, and diversified; it is quantitatively analyzed to categorize companies as dominant, leading, strong, tentative, and weak.
Research Analyst Overview
The market continues to evolve, driven by the demand for high-quality gaming equipment and state-of-the-art gaming machines in casinos and other gaming establishments. The market for gaming equipment is diverse, encompassing tables, slot machines, video poker machines, electronic gaming machines, and electronic gaming tables, among others. The industry's technological evolution is marked by the integration of advanced technologies such as virtual reality (VR) and augmented reality (AR), which offer interactive gaming experiences for consumers. VR and AR technologies enable players to step into a virtual world, interact with virtual objects, and engage in gaming activities in a more realistic and engaging way.
Further, mobile gaming is another emerging trend in the industry, with consumers increasingly relying on smartphones to access gaming content. Online casinos and mobile gaming apps have become popular alternatives to traditional land-based casinos, offering convenience and flexibility to players. Cryptocurrencies have also gained traction in the gambling industry, providing a new payment method for gaming transactions. The use of digital currencies offers several advantages, including anonymity, security, and faster transactions. Skill-based gaming is another trend gaining popularity in the industry. Poker, in particular, has seen a resurgence as a skill-based game, attracting a new generation of players.
In addition, gaming machines and tables are being designed to offer more interactive and engaging experiences, with touch screens, interactive interfaces, and multiplayer capabilities. The operation of casinos comes with a high initial investment, requiring significant resources to purchase gaming equipment and comply with stringent regulations. After-sales services are essential to ensure the smooth functioning of gaming equipment and maintain consumer satisfaction. The global gambling industry is subject to various regulations, which vary from nation to nation. The legalization of casinos in emerging economies has led to increased demand for gaming equipment, particularly in urban areas with large middle-class populations.
Market Scope
|
Report Coverage
|
Details
|
Page number
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217
|
Base year
|
2024
|
Historic period
|
2019-2023 |
Forecast period
|
2025-2029
|
Growth momentum & CAGR
|
Accelerate at a CAGR of 5.2%
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Market growth 2025-2029
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USD 14.59 billion
|
Market structure
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Fragmented
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YoY growth 2024-2025(%)
|
4.9
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Key countries
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US, China, Canada, UK, Japan, Germany, France, Italy, India, and South Korea
|
Competitive landscape
|
Leading Companies, Market Positioning of Companies, Competitive Strategies, and Industry Risks
|
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What are the Key Data Covered in this Casino Gaming Equipment Market Research and Growth Report?
- CAGR of the Casino Gaming Equipment industry during the forecast period
- Detailed information on factors that will drive the market growth and forecasting between 2025 and 2029
- Precise estimation of the size of the market and its contribution of the industry in focus to the parent market
- Accurate predictions about upcoming growth and trends and changes in consumer behaviour
- Growth of the market across North America, APAC, Europe, South America, and Middle East and Africa
- Thorough analysis of the market's competitive landscape and detailed information about companies
- Comprehensive analysis of factors that will challenge the casino gaming equipment market growth of industry companies
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1 Executive Summary
- 1.1 Market overview
- Executive Summary - Chart on Market Overview
- Executive Summary - Data Table on Market Overview
- Executive Summary - Chart on Global Market Characteristics
- Executive Summary - Chart on Market by Geography
- Executive Summary - Chart on Market Segmentation by End-user
- Executive Summary - Chart on Market Segmentation by Type
- Executive Summary - Chart on Market Segmentation by Product Type
- Executive Summary - Chart on Incremental Growth
- Executive Summary - Data Table on Incremental Growth
- Executive Summary - Chart on Company Market Positioning
2 Technavio Analysis
- 2.1 Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
- Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
- 2.2 Criticality of inputs and Factors of differentiation
- Overview on criticality of inputs and factors of differentiation
- 2.3 Factors of disruption
- Overview on factors of disruption
- 2.4 Impact of drivers and challenges
- Impact of drivers and challenges in 2024 and 2029
3 Market Landscape
- 3.1 Market ecosystem
- Parent Market
- Data Table on - Parent Market
- 3.2 Market characteristics
- Market characteristics analysis
4 Market Sizing
- 4.1 Market definition
- Offerings of companies included in the market definition
- 4.2 Market segment analysis
- 4.4 Market outlook: Forecast for 2024-2029
- Chart on Global - Market size and forecast 2024-2029 ($ million)
- Data Table on Global - Market size and forecast 2024-2029 ($ million)
- Chart on Global Market: Year-over-year growth 2024-2029 (%)
- Data Table on Global Market: Year-over-year growth 2024-2029 (%)
5 Historic Market Size
- 5.1 Global Casino Gaming Equipment Market 2019 - 2023
- Historic Market Size - Data Table on Global Casino Gaming Equipment Market 2019 - 2023 ($ million)
- 5.2 End-user segment analysis 2019 - 2023
- Historic Market Size - End-user Segment 2019 - 2023 ($ million)
- 5.3 Type segment analysis 2019 - 2023
- Historic Market Size - Type Segment 2019 - 2023 ($ million)
- 5.4 Product Type segment analysis 2019 - 2023
- Historic Market Size - Product Type Segment 2019 - 2023 ($ million)
- 5.5 Geography segment analysis 2019 - 2023
- Historic Market Size - Geography Segment 2019 - 2023 ($ million)
- 5.6 Country segment analysis 2019 - 2023
- Historic Market Size - Country Segment 2019 - 2023 ($ million)
6 Qualitative Analysis
- 6.1 The AI impact on casino gaming equipment market
7 Five Forces Analysis
- 7.1 Five forces summary
- Five forces analysis - Comparison between 2024 and 2029
- 7.2 Bargaining power of buyers
- Bargaining power of buyers - Impact of key factors 2024 and 2029
- 7.3 Bargaining power of suppliers
- Bargaining power of suppliers - Impact of key factors in 2024 and 2029
- 7.4 Threat of new entrants
- Threat of new entrants - Impact of key factors in 2024 and 2029
- 7.5 Threat of substitutes
- Threat of substitutes - Impact of key factors in 2024 and 2029
- 7.6 Threat of rivalry
- Threat of rivalry - Impact of key factors in 2024 and 2029
- 7.7 Market condition
- Chart on Market condition - Five forces 2024 and 2029
8 Market Segmentation by End-user
- 8.1 Market segments
- Chart on End-user - Market share 2024-2029 (%)
- Data Table on End-user - Market share 2024-2029 (%)
- 8.2 Comparison by End-user
- Chart on Comparison by End-user
- Data Table on Comparison by End-user
- 8.3 Casinos - Market size and forecast 2024-2029
- Chart on Casinos - Market size and forecast 2024-2029 ($ million)
- Data Table on Casinos - Market size and forecast 2024-2029 ($ million)
- Chart on Casinos - Year-over-year growth 2024-2029 (%)
- Data Table on Casinos - Year-over-year growth 2024-2029 (%)
- 8.4 Malls - Market size and forecast 2024-2029
- Chart on Malls - Market size and forecast 2024-2029 ($ million)
- Data Table on Malls - Market size and forecast 2024-2029 ($ million)
- Chart on Malls - Year-over-year growth 2024-2029 (%)
- Data Table on Malls - Year-over-year growth 2024-2029 (%)
- 8.5 Others - Market size and forecast 2024-2029
- Chart on Others - Market size and forecast 2024-2029 ($ million)
- Data Table on Others - Market size and forecast 2024-2029 ($ million)
- Chart on Others - Year-over-year growth 2024-2029 (%)
- Data Table on Others - Year-over-year growth 2024-2029 (%)
- 8.6 Market opportunity by End-user
- Market opportunity by End-user ($ million)
- Data Table on Market opportunity by End-user ($ million)
9 Market Segmentation by Type
- 9.1 Market segments
- Chart on Type - Market share 2024-2029 (%)
- Data Table on Type - Market share 2024-2029 (%)
- 9.2 Comparison by Type
- Chart on Comparison by Type
- Data Table on Comparison by Type
- 9.3 Casino tables - Market size and forecast 2024-2029
- Chart on Casino tables - Market size and forecast 2024-2029 ($ million)
- Data Table on Casino tables - Market size and forecast 2024-2029 ($ million)
- Chart on Casino tables - Year-over-year growth 2024-2029 (%)
- Data Table on Casino tables - Year-over-year growth 2024-2029 (%)
- 9.4 Slot machines - Market size and forecast 2024-2029
- Chart on Slot machines - Market size and forecast 2024-2029 ($ million)
- Data Table on Slot machines - Market size and forecast 2024-2029 ($ million)
- Chart on Slot machines - Year-over-year growth 2024-2029 (%)
- Data Table on Slot machines - Year-over-year growth 2024-2029 (%)
- 9.5 Gaming chips - Market size and forecast 2024-2029
- Chart on Gaming chips - Market size and forecast 2024-2029 ($ million)
- Data Table on Gaming chips - Market size and forecast 2024-2029 ($ million)
- Chart on Gaming chips - Year-over-year growth 2024-2029 (%)
- Data Table on Gaming chips - Year-over-year growth 2024-2029 (%)
- 9.6 Video poker machines - Market size and forecast 2024-2029
- Chart on Video poker machines - Market size and forecast 2024-2029 ($ million)
- Data Table on Video poker machines - Market size and forecast 2024-2029 ($ million)
- Chart on Video poker machines - Year-over-year growth 2024-2029 (%)
- Data Table on Video poker machines - Year-over-year growth 2024-2029 (%)
- 9.7 Others - Market size and forecast 2024-2029
- Chart on Others - Market size and forecast 2024-2029 ($ million)
- Data Table on Others - Market size and forecast 2024-2029 ($ million)
- Chart on Others - Year-over-year growth 2024-2029 (%)
- Data Table on Others - Year-over-year growth 2024-2029 (%)
- 9.8 Market opportunity by Type
- Market opportunity by Type ($ million)
- Data Table on Market opportunity by Type ($ million)
10 Market Segmentation by Product Type
- 10.1 Market segments
- Chart on Product Type - Market share 2024-2029 (%)
- Data Table on Product Type - Market share 2024-2029 (%)
- 10.2 Comparison by Product Type
- Chart on Comparison by Product Type
- Data Table on Comparison by Product Type
- 10.3 Floor mounted - Market size and forecast 2024-2029
- Chart on Floor mounted - Market size and forecast 2024-2029 ($ million)
- Data Table on Floor mounted - Market size and forecast 2024-2029 ($ million)
- Chart on Floor mounted - Year-over-year growth 2024-2029 (%)
- Data Table on Floor mounted - Year-over-year growth 2024-2029 (%)
- 10.4 Portable - Market size and forecast 2024-2029
- Chart on Portable - Market size and forecast 2024-2029 ($ million)
- Data Table on Portable - Market size and forecast 2024-2029 ($ million)
- Chart on Portable - Year-over-year growth 2024-2029 (%)
- Data Table on Portable - Year-over-year growth 2024-2029 (%)
- 10.5 Market opportunity by Product Type
- Market opportunity by Product Type ($ million)
- Data Table on Market opportunity by Product Type ($ million)
11 Customer Landscape
- 11.1 Customer landscape overview
- Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
12 Geographic Landscape
- 12.1 Geographic segmentation
- Chart on Market share by geography 2024-2029 (%)
- Data Table on Market share by geography 2024-2029 (%)
- 12.2 Geographic comparison
- Chart on Geographic comparison
- Data Table on Geographic comparison
- 12.3 North America - Market size and forecast 2024-2029
- Chart on North America - Market size and forecast 2024-2029 ($ million)
- Data Table on North America - Market size and forecast 2024-2029 ($ million)
- Chart on North America - Year-over-year growth 2024-2029 (%)
- Data Table on North America - Year-over-year growth 2024-2029 (%)
- 12.4 APAC - Market size and forecast 2024-2029
- Chart on APAC - Market size and forecast 2024-2029 ($ million)
- Data Table on APAC - Market size and forecast 2024-2029 ($ million)
- Chart on APAC - Year-over-year growth 2024-2029 (%)
- Data Table on APAC - Year-over-year growth 2024-2029 (%)
- 12.5 Europe - Market size and forecast 2024-2029
- Chart on Europe - Market size and forecast 2024-2029 ($ million)
- Data Table on Europe - Market size and forecast 2024-2029 ($ million)
- Chart on Europe - Year-over-year growth 2024-2029 (%)
- Data Table on Europe - Year-over-year growth 2024-2029 (%)
- 12.6 South America - Market size and forecast 2024-2029
- Chart on South America - Market size and forecast 2024-2029 ($ million)
- Data Table on South America - Market size and forecast 2024-2029 ($ million)
- Chart on South America - Year-over-year growth 2024-2029 (%)
- Data Table on South America - Year-over-year growth 2024-2029 (%)
- 12.7 Middle East and Africa - Market size and forecast 2024-2029
- Chart on Middle East and Africa - Market size and forecast 2024-2029 ($ million)
- Data Table on Middle East and Africa - Market size and forecast 2024-2029 ($ million)
- Chart on Middle East and Africa - Year-over-year growth 2024-2029 (%)
- Data Table on Middle East and Africa - Year-over-year growth 2024-2029 (%)
- 12.8 US - Market size and forecast 2024-2029
- Chart on US - Market size and forecast 2024-2029 ($ million)
- Data Table on US - Market size and forecast 2024-2029 ($ million)
- Chart on US - Year-over-year growth 2024-2029 (%)
- Data Table on US - Year-over-year growth 2024-2029 (%)
- 12.9 China - Market size and forecast 2024-2029
- Chart on China - Market size and forecast 2024-2029 ($ million)
- Data Table on China - Market size and forecast 2024-2029 ($ million)
- Chart on China - Year-over-year growth 2024-2029 (%)
- Data Table on China - Year-over-year growth 2024-2029 (%)
- 12.10 Canada - Market size and forecast 2024-2029
- Chart on Canada - Market size and forecast 2024-2029 ($ million)
- Data Table on Canada - Market size and forecast 2024-2029 ($ million)
- Chart on Canada - Year-over-year growth 2024-2029 (%)
- Data Table on Canada - Year-over-year growth 2024-2029 (%)
- 12.11 UK - Market size and forecast 2024-2029
- Chart on UK - Market size and forecast 2024-2029 ($ million)
- Data Table on UK - Market size and forecast 2024-2029 ($ million)
- Chart on UK - Year-over-year growth 2024-2029 (%)
- Data Table on UK - Year-over-year growth 2024-2029 (%)
- 12.12 Japan - Market size and forecast 2024-2029
- Chart on Japan - Market size and forecast 2024-2029 ($ million)
- Data Table on Japan - Market size and forecast 2024-2029 ($ million)
- Chart on Japan - Year-over-year growth 2024-2029 (%)
- Data Table on Japan - Year-over-year growth 2024-2029 (%)
- 12.13 Germany - Market size and forecast 2024-2029
- Chart on Germany - Market size and forecast 2024-2029 ($ million)
- Data Table on Germany - Market size and forecast 2024-2029 ($ million)
- Chart on Germany - Year-over-year growth 2024-2029 (%)
- Data Table on Germany - Year-over-year growth 2024-2029 (%)
- 12.14 France - Market size and forecast 2024-2029
- Chart on France - Market size and forecast 2024-2029 ($ million)
- Data Table on France - Market size and forecast 2024-2029 ($ million)
- Chart on France - Year-over-year growth 2024-2029 (%)
- Data Table on France - Year-over-year growth 2024-2029 (%)
- 12.15 Italy - Market size and forecast 2024-2029
- Chart on Italy - Market size and forecast 2024-2029 ($ million)
- Data Table on Italy - Market size and forecast 2024-2029 ($ million)
- Chart on Italy - Year-over-year growth 2024-2029 (%)
- Data Table on Italy - Year-over-year growth 2024-2029 (%)
- 12.16 India - Market size and forecast 2024-2029
- Chart on India - Market size and forecast 2024-2029 ($ million)
- Data Table on India - Market size and forecast 2024-2029 ($ million)
- Chart on India - Year-over-year growth 2024-2029 (%)
- Data Table on India - Year-over-year growth 2024-2029 (%)
- 12.17 South Korea - Market size and forecast 2024-2029
- Chart on South Korea - Market size and forecast 2024-2029 ($ million)
- Data Table on South Korea - Market size and forecast 2024-2029 ($ million)
- Chart on South Korea - Year-over-year growth 2024-2029 (%)
- Data Table on South Korea - Year-over-year growth 2024-2029 (%)
- 12.18 Market opportunity by geography
- Market opportunity by geography ($ million)
- Data Tables on Market opportunity by geography ($ million)
13 Drivers, Challenges, and Opportunity/Restraints
- 13.3 Impact of drivers and challenges
- Impact of drivers and challenges in 2024 and 2029
- 13.4 Market opportunities/restraints
14 Competitive Landscape
- 14.2 Competitive Landscape
- Overview on criticality of inputs and factors of differentiation
- 14.3 Landscape disruption
- Overview on factors of disruption
- 14.4 Industry risks
- Impact of key risks on business
15 Competitive Analysis
- 15.2 Company ranking index
- 15.3 Market positioning of companies
- Matrix on companies position and classification
- 15.4 Ainsworth Game Technology Ltd.
- Ainsworth Game Technology Ltd. - Overview
- Ainsworth Game Technology Ltd. - Business segments
- Ainsworth Game Technology Ltd. - Key offerings
- Ainsworth Game Technology Ltd. - Segment focus
- SWOT
- 15.5 ALFASTREET
- ALFASTREET - Overview
- ALFASTREET - Product / Service
- ALFASTREET - Key offerings
- SWOT
- 15.6 AMATIC Industries GmbH
- AMATIC Industries GmbH - Overview
- AMATIC Industries GmbH - Product / Service
- AMATIC Industries GmbH - Key offerings
- SWOT
- 15.7 APEX pro gaming s.r.o
- APEX pro gaming s.r.o - Overview
- APEX pro gaming s.r.o - Product / Service
- APEX pro gaming s.r.o - Key offerings
- SWOT
- 15.8 Aristocrat Leisure Ltd.
- Aristocrat Leisure Ltd. - Overview
- Aristocrat Leisure Ltd. - Business segments
- Aristocrat Leisure Ltd. - Key offerings
- Aristocrat Leisure Ltd. - Segment focus
- SWOT
- 15.9 Eclipse Gaming Systems
- Eclipse Gaming Systems - Overview
- Eclipse Gaming Systems - Product / Service
- Eclipse Gaming Systems - Key offerings
- SWOT
- 15.10 International Game Technology plc
- International Game Technology plc - Overview
- International Game Technology plc - Business segments
- International Game Technology plc - Key offerings
- International Game Technology plc - Segment focus
- SWOT
- 15.11 Jackpot Digital Inc.
- Jackpot Digital Inc. - Overview
- Jackpot Digital Inc. - Product / Service
- Jackpot Digital Inc. - Key offerings
- SWOT
- 15.12 Konami Group Corp.
- Konami Group Corp. - Overview
- Konami Group Corp. - Business segments
- Konami Group Corp. - Key offerings
- Konami Group Corp. - Segment focus
- SWOT
- 15.13 MERKUR.COM AG
- MERKUR.COM AG - Overview
- MERKUR.COM AG - Product / Service
- MERKUR.COM AG - Key offerings
- SWOT
- 15.14 NOVOMATIC AG
- NOVOMATIC AG - Overview
- NOVOMATIC AG - Business segments
- NOVOMATIC AG - Key offerings
- NOVOMATIC AG - Segment focus
- SWOT
- 15.15 PlayAGS Inc.
- PlayAGS Inc. - Overview
- PlayAGS Inc. - Business segments
- PlayAGS Inc. - Key offerings
- PlayAGS Inc. - Segment focus
- SWOT
- 15.16 Scientific Games LLC
- Scientific Games LLC - Overview
- Scientific Games LLC - Product / Service
- Scientific Games LLC - Key offerings
- SWOT
- 15.17 TCSJOHNHUXLEY
- TCSJOHNHUXLEY - Overview
- TCSJOHNHUXLEY - Product / Service
- TCSJOHNHUXLEY - Key offerings
- SWOT
- 15.18 Universal Entertainment Corp.
- Universal Entertainment Corp. - Overview
- Universal Entertainment Corp. - Business segments
- Universal Entertainment Corp. - Key offerings
- Universal Entertainment Corp. - Segment focus
- SWOT
16 Appendix
- 16.2 Inclusions and exclusions checklist
- Inclusions checklist
- Exclusions checklist
- 16.3 Currency conversion rates for US$
- Currency conversion rates for US$
- 16.4 Research methodology
- 16.7 Validation techniques employed for market sizing
- Validation techniques employed for market sizing
- 16.9 360 degree market analysis
- 360 degree market analysis
- 16.10 List of abbreviations