China Media And Entertainment Market Size 2025-2029
The media and entertainment market in China size is forecast to increase by USD 89 billion at a CAGR of 6.1% between 2024 and 2029.
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The media and entertainment market is experiencing significant growth, driven by several key trends. One notable trend is the increasing demand for culturally relevant content, as consumers seek out media that resonates with their identities and experiences. Another trend is the growing popularity of virtual reality (VR) and 360-degree videos, which offer experiences that traditional media cannot match. Pirated content, particularly in video streaming, remains a significant challenge. However, the market also faces challenges, including the illegal downloading and piracy of content, which undermines the value of intellectual property and hinders the growth of the industry. Overall, the media and entertainment landscape is evolving rapidly, presenting both opportunities and challenges for market participants.
What will be the Size of the market During the Forecast Period?

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The media and entertainment market encompasses a dynamic and evolving landscape, characterized by an abundance of content supply and diverse media channels. Digital access has transformed the media environment, enabling consumers to engage with content on-demand through various platforms, including streaming services, video on demand, and social media. Advertising spending continues to shift towards digital channels, fueling innovation in media monetization and content licensing. Media consumption patterns are increasingly fragmented, with audiences demanding personalized and engaging experiences. Media industry players are leveraging technology to enhance media infrastructure, improve media analytics, and facilitate media strategy. Media regulation and ethics are critical issues, as media impact on audiences and demographics continues to evolve.
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Media convergence and globalization have further disrupted traditional media models, necessitating a focus on media literacy and media studies. Content creation tools and content management systems enable media professionals to produce and distribute high-quality digital content, driving growth in media production and content marketing. Overall, the media market is experiencing significant change, driven by technological innovation, shifting consumer preferences, and evolving business models.
How is this market segmented and which is the largest segment?
The market research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in "USD billion" for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.
- Application
- Revenue
- Advertisement revenue
- Subscription revenue
- Others
- Type
- Film
- Music
- Social media
- Video and animation
- Others
- Distribution Channel
- Digital platforms
- Traditional media
- Geography
By Application Insights
- The wired segment is estimated to witness significant growth during the forecast period. The market incorporates various wired technologies for communication, data transfer, and signal transmission. Wired technology plays a crucial role in applications such as broadcasting and distribution of audio, video, and data signals from production studios to broadcasting stations. This technology ensures reliability and stability in critical operations, providing consistent performance with minimal latency and reduced susceptibility to interference. Wired connections are essential for uninterrupted media and entertainment services, delivering high-quality audiovisual experiences for production and live events. Key technologies include high-definition displays, powerful processors, enhanced connectivity, and real-time data transmission. The media and entertainment industry in China continues to evolve with advancements in digital transformation, streaming services, virtual reality, augmented reality, artificial intelligence, and experiences.
- Content consumption trends include mobile-centric platforms, online television services, podcasts, and niche streaming services. Intellectual property rights, copyrighted material, and data privacy are significant concerns, with ongoing efforts to address unlawful websites, pirated content, and illicit cyber activity. The market is driven by increasing smartphone penetration, online consumption, broadband initiatives, and subscription-based models. Strategic partnerships, content diversification, and distribution capabilities are key strategies for companies in this dynamic market.

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Market Dynamics
Our China Media And Entertainment Market researchers analyzed the data with 2024 as the base year, along with the key drivers, trends, and challenges. A holistic analysis of drivers will help companies refine their marketing strategies to gain a competitive advantage.
What are the key market drivers leading to the rise in adoption of China Media And Entertainment Market?
- The growing demand for culturally relevant content is the key driver of the market. The media and entertainment market is experiencing significant growth, driven by the increasing preference for locally produced content and the regulatory environment in key markets such as China. Domestic films, television, music, and gaming content accounted for 83% of China's overall ticket revenues in 2023, highlighting the strong demand for culturally relevant content. Media companies are responding by investing in content localization, enhancing their credibility and goodwill among consumers. This trend is also influenced by the regulatory environment, which prioritizes cultural relevance and localized content. Moreover, technological innovations such as digital transformation, streaming services, and virtual reality are transforming the media and entertainment landscape.
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High-speed internet and mobile-centric content consumption are driving the growth of mobile streaming services and gaming apps. Advanced technologies like artificial intelligence, experiences, and personalized content are also gaining popularity. The market dynamics are further influenced by factors such as intellectual property rights, copyrighted material, and the rise of unlawful websites and illicit cyber activity. However, direct-to-consumer initiatives, broadband initiatives, and subscription-based VOD services are providing high-quality videos, including 3D movies and 4K UHD content, to consumers. The market is also witnessing significant investments in content creation, distribution, and consumption.
What are the market trends shaping the China Media and Entertainment Market?
- The growing popularity of VR and 360-degree videos is the upcoming trend in the market. The media and entertainment market is undergoing a significant digital transformation, with technological innovations shaping the way content is created, distributed, and consumed. Virtual Reality (VR) and 360-degree videos are the latest additions to the digital media landscape, offering experiences in three dimensions. VR is revolutionizing the entertainment industry, particularly digital video content, by transporting users to virtual environments and enabling interactive exploration. High-definition displays, powerful processors, and enhanced connectivity are driving the demand for VR and 4K UHD content, from home theatres to mobile streaming services. Subscription-based models, such as OTT streaming and direct-to-consumer services, are gaining popularity due to the convenience and flexibility they offer.
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Broadband initiatives and high-speed internet connectivity are essential for the delivery of high-quality content, including 3D movies and niche streaming services. Intellectual property rights remain a critical concern, with copyrighted material frequently found on unlawful websites and subject to illicit cyber activity. Social media platforms and mobile devices are driving the consumption of on-demand and interactive content, with personalized recommendations and user-generated content becoming increasingly popular. The emergence of 5G networks and mobile-centric content consumption is expected to further accelerate the growth of the media and entertainment market. Strategic partnerships, content diversification, and localized offerings are key strategies for content providers to compete in this dynamic market.
What challenges does the China Media And Entertainment Market face during its growth?
- Illegal downloading and piracy of content a key challenges affecting the market growth. The market faces a significant challenge from piracy, which results in substantial revenue losses for content creators, distributors, and rights holders. Consumers accessing pirated content through unauthorized channels deny legitimate rights holders potential revenue streams, including box office sales, subscription fees, advertising revenue, and licensing fees. This loss of revenue may impede the financial sustainability of media and entertainment companies, limiting their capacity to invest in new content creation, enhanced production quality, and technological innovation. In response, entertainment channels and video streaming platforms in China are taking measures to minimize piracy and expand their viewership. Content creators and distributors are focusing on digital rights management, content censorship, and digital billboards with dynamic displays and real-time content to combat piracy.
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Additionally, they are exploring strategic partnerships, niche streaming services, and subscription-based models to offer exclusive content and enhance user experiences. The market dynamics include high-speed internet penetration, increasing smartphone penetration, and the growing popularity of mobile streaming services and gaming apps. The rise of virtual reality, augmented reality, and artificial intelligence is also driving the demand for experiences, personalized content, and on-demand content. As consumers increasingly seek high-resolution screens, powerful processors, and enhanced connectivity, media and entertainment companies must adapt to meet their evolving needs. Data privacy and security concerns are also crucial factors, as content creators and distributors must protect intellectual property rights and prevent unlawful cyber activity, such as pirated content and illicit streaming. With the increasing importance of digital transformation, media and entertainment companies must invest in technological innovation and stay updated on the latest communications technologies to remain competitive.
Exclusive Customer Landscape
The market forecasting report includes the adoption lifecycle of the market, covering from the innovator's stage to the laggard's stage. It focuses on adoption rates in different regions based on penetration. Furthermore, the market report also includes key purchase criteria and drivers of price sensitivity to help companies evaluate and develop their market growth analysis strategies.

Customer Landscape
Key Companies & Market Insights
Companies are implementing various strategies, such as strategic alliances, market forecast, partnerships, mergers and acquisitions, geographical expansion, and product/service launches, to enhance their presence in the market.
Alpha Group Animation - The company offers media and entertainment services through animated television series and films and digital content distribution.
The market research and growth report includes detailed analyses of the competitive landscape of the market and information about key companies, including:
- Alpha Group Animation
- Beijing Weiran Network Technology Co. Ltd.
- Bilibili Inc.
- iQIYI Inc.
- Kuaishou Technology
- NetEase Inc.
- Perfect World
- SINA Corp.
- Sohu.com Ltd.
- Tencent Music Entertainment Group
- Tik Tok
- Two Four Seven Group
- Wanda Film Co. Ltd.
- Warner Music Group Corp.
- Youku Tudou Inc.
- Zhihu Inc.
Qualitative and quantitative analysis of companies has been conducted to help clients understand the wider business environment as well as the strengths and weaknesses of key market players. Data is qualitatively analyzed to categorize companies as pure play, category-focused, industry-focused, and diversified; it is quantitatively analyzed to categorize companies as dominant, leading, strong, tentative, and weak.
Research Analyst Overview
The media and entertainment industry continues to evolve at an unprecedented pace, driven by technological innovations and shifting consumer preferences. Electronic platforms have emerged as a major force, transforming the way content is created, distributed, and consumed. Print media, once the dominant form of information dissemination, now faces stiff competition from digital media. Digital media, in turn, is expanding its reach through various channels such as electronic signage, mobile advertising, and streaming media. The proliferation of smartphones and high-speed internet has led to a significant increase in online consumption, with consumers demanding high-quality videos, 3D movies, and 4K UHD content.
Content creation and distribution have become more accessible than ever before, with user-generated content and niche streaming services gaining popularity. Virtual and augmented reality technologies offer experiences, while artificial intelligence enables personalized and interactive content. On-demand content and real-time data have become essential for consumer satisfaction. Communications technologies continue to advance, with the rollout of 5G networks promising enhanced connectivity and faster data transfer rates. Broadband initiatives and subscription-based VOD services have disrupted traditional media, with many players adopting subscription-based models to remain competitive. The digital transformation of the media and entertainment industry has not been without challenges.
Intellectual property rights and copyrighted material continue to be a concern, with unlawful websites and illicit cyber activity posing a significant threat. Data privacy and content censorship are also important issues, with digital rights management and data privacy regulations becoming increasingly important. The industry is also witnessing strategic partnerships and distribution capabilities to expand their reach and offer exclusive content. Localized content and content diversification are key strategies for player differentiation. The subscription segment has seen significant growth, with many players offering paid subscriptions for mobile devices and high-speed internet. The media and entertainment industry is a dynamic and complex ecosystem, with constant innovation and disruption. The future will see continued growth in mobile-centric content consumption, mobile gaming, and virtual and augmented reality experiences. The industry will also need to grapple with issues such as data privacy, content censorship, and digital rights management to ensure a sustainable and ethical business environment.
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Market Scope
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Report Coverage
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Details
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Page number
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172
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Base year
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2024
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Historic period
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2019-2023 |
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Forecast period
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2025-2029
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Growth momentum & CAGR
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Accelerate at a CAGR of 6.1%
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Market growth 2025-2029
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USD 89 billion
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Market structure
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Fragmented
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YoY growth 2024-2025(%)
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5.7
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Key countries
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China
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Competitive landscape
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Leading Companies, Market Positioning of Companies, Competitive Strategies, and Industry Risks
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What are the Key Data Covered in this Market Research and Growth Report?
- CAGR of the market during the forecast period
- Detailed information on factors that will drive the market growth and forecasting between 2025 and 2029
- Precise estimation of the size of the market and its contribution of the market in focus to the parent market
- Accurate predictions about upcoming market growth and trends and changes in consumer behaviour
- Growth of the market across China
- Thorough analysis of the market's competitive landscape and detailed information about companies
- Comprehensive analysis of factors that will challenge the growth of market companies
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1 Executive Summary
- 1.1 Market overview
- Executive Summary - Chart on Market Overview
- Executive Summary - Data Table on Market Overview
- Executive Summary - Chart on Country Market Characteristics
- Executive Summary - Chart on Market Segmentation by Application
- Executive Summary - Chart on Market Segmentation by Revenue
- Executive Summary - Chart on Market Segmentation by Type
- Executive Summary - Chart on Market Segmentation by Distribution Channel
- Executive Summary - Chart on Company Market Positioning
2 Technavio Analysis
- 2.1 Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
- Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
- 2.2 Criticality of inputs and Factors of differentiation
- Overview on criticality of inputs and factors of differentiation
- 2.3 Factors of disruption
- Overview on factors of disruption
- 2.4 Impact of drivers and challenges
- Impact of drivers and challenges in 2024 and 2029
3 Market Landscape
- 3.1 Market ecosystem
- Parent Market
- Data Table on - Parent Market
- 3.2 Market characteristics
- Market characteristics analysis
4 Market Sizing
- 4.1 Market definition
- Offerings of companies included in the market definition
- 4.2 Market segment analysis
- 4.4 Market outlook: Forecast for 2024-2029
- Chart on China - Market size and forecast 2024-2029 ($ billion)
- Data Table on China - Market size and forecast 2024-2029 ($ billion)
- Chart on China: Year-over-year growth 2024-2029 (%)
- Data Table on China: Year-over-year growth 2024-2029 (%)
5 Historic Market Size
- 5.1 Media And Entertainment Market in China 2019 - 2023
- Historic Market Size - Data Table on Media And Entertainment Market in China 2019 - 2023 ($ billion)
- 5.2 Application segment analysis 2019 - 2023
- Historic Market Size - Application Segment 2019 - 2023 ($ billion)
- 5.3 Revenue segment analysis 2019 - 2023
- Historic Market Size - Revenue Segment 2019 - 2023 ($ billion)
- 5.4 Type segment analysis 2019 - 2023
- Historic Market Size - Type Segment 2019 - 2023 ($ billion)
- 5.5 Distribution Channel segment analysis 2019 - 2023
- Historic Market Size - Distribution Channel Segment 2019 - 2023 ($ billion)
6 Qualitative Analysis
- 6.1 Impact of AI on media and entertainment market in China
7 Five Forces Analysis
- 7.1 Five forces summary
- Five forces analysis - Comparison between 2024 and 2029
- 7.2 Bargaining power of buyers
- Bargaining power of buyers - Impact of key factors 2024 and 2029
- 7.3 Bargaining power of suppliers
- Bargaining power of suppliers - Impact of key factors in 2024 and 2029
- 7.4 Threat of new entrants
- Threat of new entrants - Impact of key factors in 2024 and 2029
- 7.5 Threat of substitutes
- Threat of substitutes - Impact of key factors in 2024 and 2029
- 7.6 Threat of rivalry
- Threat of rivalry - Impact of key factors in 2024 and 2029
- 7.7 Market condition
- Chart on Market condition - Five forces 2024 and 2029
8 Market Segmentation by Application
- 8.1 Market segments
- Chart on Application - Market share 2024-2029 (%)
- Data Table on Application - Market share 2024-2029 (%)
- 8.2 Comparison by Application
- Chart on Comparison by Application
- Data Table on Comparison by Application
- 8.3 Wired - Market size and forecast 2024-2029
- Chart on Wired - Market size and forecast 2024-2029 ($ billion)
- Data Table on Wired - Market size and forecast 2024-2029 ($ billion)
- Chart on Wired - Year-over-year growth 2024-2029 (%)
- Data Table on Wired - Year-over-year growth 2024-2029 (%)
- 8.4 Wireless - Market size and forecast 2024-2029
- Chart on Wireless - Market size and forecast 2024-2029 ($ billion)
- Data Table on Wireless - Market size and forecast 2024-2029 ($ billion)
- Chart on Wireless - Year-over-year growth 2024-2029 (%)
- Data Table on Wireless - Year-over-year growth 2024-2029 (%)
- 8.5 Market opportunity by Application
- Market opportunity by Application ($ billion)
- Data Table on Market opportunity by Application ($ billion)
9 Market Segmentation by Revenue
- 9.1 Market segments
- Chart on Revenue - Market share 2024-2029 (%)
- Data Table on Revenue - Market share 2024-2029 (%)
- 9.2 Comparison by Revenue
- Chart on Comparison by Revenue
- Data Table on Comparison by Revenue
- 9.3 Advertisement revenue - Market size and forecast 2024-2029
- Chart on Advertisement revenue - Market size and forecast 2024-2029 ($ billion)
- Data Table on Advertisement revenue - Market size and forecast 2024-2029 ($ billion)
- Chart on Advertisement revenue - Year-over-year growth 2024-2029 (%)
- Data Table on Advertisement revenue - Year-over-year growth 2024-2029 (%)
- 9.4 Subscription revenue - Market size and forecast 2024-2029
- Chart on Subscription revenue - Market size and forecast 2024-2029 ($ billion)
- Data Table on Subscription revenue - Market size and forecast 2024-2029 ($ billion)
- Chart on Subscription revenue - Year-over-year growth 2024-2029 (%)
- Data Table on Subscription revenue - Year-over-year growth 2024-2029 (%)
- 9.5 Others - Market size and forecast 2024-2029
- Chart on Others - Market size and forecast 2024-2029 ($ billion)
- Data Table on Others - Market size and forecast 2024-2029 ($ billion)
- Chart on Others - Year-over-year growth 2024-2029 (%)
- Data Table on Others - Year-over-year growth 2024-2029 (%)
- 9.6 Market opportunity by Revenue
- Market opportunity by Revenue ($ billion)
- Data Table on Market opportunity by Revenue ($ billion)
10 Market Segmentation by Type
- 10.1 Market segments
- Chart on Type - Market share 2024-2029 (%)
- Data Table on Type - Market share 2024-2029 (%)
- 10.2 Comparison by Type
- Chart on Comparison by Type
- Data Table on Comparison by Type
- 10.3 Film - Market size and forecast 2024-2029
- Chart on Film - Market size and forecast 2024-2029 ($ billion)
- Data Table on Film - Market size and forecast 2024-2029 ($ billion)
- Chart on Film - Year-over-year growth 2024-2029 (%)
- Data Table on Film - Year-over-year growth 2024-2029 (%)
- 10.4 Music - Market size and forecast 2024-2029
- Chart on Music - Market size and forecast 2024-2029 ($ billion)
- Data Table on Music - Market size and forecast 2024-2029 ($ billion)
- Chart on Music - Year-over-year growth 2024-2029 (%)
- Data Table on Music - Year-over-year growth 2024-2029 (%)
- 10.5 Social media - Market size and forecast 2024-2029
- Chart on Social media - Market size and forecast 2024-2029 ($ billion)
- Data Table on Social media - Market size and forecast 2024-2029 ($ billion)
- Chart on Social media - Year-over-year growth 2024-2029 (%)
- Data Table on Social media - Year-over-year growth 2024-2029 (%)
- 10.6 Video and animation - Market size and forecast 2024-2029
- Chart on Video and animation - Market size and forecast 2024-2029 ($ billion)
- Data Table on Video and animation - Market size and forecast 2024-2029 ($ billion)
- Chart on Video and animation - Year-over-year growth 2024-2029 (%)
- Data Table on Video and animation - Year-over-year growth 2024-2029 (%)
- 10.7 Others - Market size and forecast 2024-2029
- Chart on Others - Market size and forecast 2024-2029 ($ billion)
- Data Table on Others - Market size and forecast 2024-2029 ($ billion)
- Chart on Others - Year-over-year growth 2024-2029 (%)
- Data Table on Others - Year-over-year growth 2024-2029 (%)
- 10.8 Market opportunity by Type
- Market opportunity by Type ($ billion)
- Data Table on Market opportunity by Type ($ billion)
11 Market Segmentation by Distribution Channel
- 11.1 Market segments
- Chart on Distribution Channel - Market share 2024-2029 (%)
- Data Table on Distribution Channel - Market share 2024-2029 (%)
- 11.2 Comparison by Distribution Channel
- Chart on Comparison by Distribution Channel
- Data Table on Comparison by Distribution Channel
- 11.3 Digital platforms - Market size and forecast 2024-2029
- Chart on Digital platforms - Market size and forecast 2024-2029 ($ billion)
- Data Table on Digital platforms - Market size and forecast 2024-2029 ($ billion)
- Chart on Digital platforms - Year-over-year growth 2024-2029 (%)
- Data Table on Digital platforms - Year-over-year growth 2024-2029 (%)
- 11.4 Traditional media - Market size and forecast 2024-2029
- Chart on Traditional media - Market size and forecast 2024-2029 ($ billion)
- Data Table on Traditional media - Market size and forecast 2024-2029 ($ billion)
- Chart on Traditional media - Year-over-year growth 2024-2029 (%)
- Data Table on Traditional media - Year-over-year growth 2024-2029 (%)
- 11.5 Market opportunity by Distribution Channel
- Market opportunity by Distribution Channel ($ billion)
- Data Table on Market opportunity by Distribution Channel ($ billion)
12 Customer Landscape
- 12.1 Customer landscape overview
- Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
13 Drivers, Challenges, and Opportunity/Restraints
- 13.3 Impact of drivers and challenges
- Impact of drivers and challenges in 2024 and 2029
- 13.4 Market opportunities/restraints
14 Competitive Landscape
- 14.2 Competitive Landscape
- Overview on criticality of inputs and factors of differentiation
- 14.3 Landscape disruption
- Overview on factors of disruption
- 14.4 Industry risks
- Impact of key risks on business
15 Competitive Analysis
- 15.2 Company ranking index
- 15.3 Market positioning of companies
- Matrix on companies position and classification
- 15.4 Alpha Group Animation
- Alpha Group Animation - Overview
- Alpha Group Animation - Product / Service
- Alpha Group Animation - Key offerings
- SWOT
- 15.5 Beijing Weiran Network Technology Co. Ltd.
- Beijing Weiran Network Technology Co. Ltd. - Overview
- Beijing Weiran Network Technology Co. Ltd. - Product / Service
- Beijing Weiran Network Technology Co. Ltd. - Key offerings
- SWOT
- 15.6 Bilibili Inc.
- Bilibili Inc. - Overview
- Bilibili Inc. - Product / Service
- Bilibili Inc. - Key offerings
- SWOT
- 15.7 iQIYI Inc.
- iQIYI Inc. - Overview
- iQIYI Inc. - Product / Service
- iQIYI Inc. - Key offerings
- SWOT
- 15.8 Kuaishou Technology
- Kuaishou Technology - Overview
- Kuaishou Technology - Product / Service
- Kuaishou Technology - Key offerings
- SWOT
- 15.9 NetEase Inc.
- NetEase Inc. - Overview
- NetEase Inc. - Business segments
- NetEase Inc. - Key offerings
- NetEase Inc. - Segment focus
- SWOT
- 15.10 Perfect World
- Perfect World - Overview
- Perfect World - Product / Service
- Perfect World - Key offerings
- SWOT
- 15.11 SINA Corp.
- SINA Corp. - Overview
- SINA Corp. - Product / Service
- SINA Corp. - Key offerings
- SWOT
- 15.12 Sohu.com Ltd.
- Sohu.com Ltd. - Overview
- Sohu.com Ltd. - Product / Service
- Sohu.com Ltd. - Key offerings
- SWOT
- 15.13 Tencent Music Entertainment Group
- Tencent Music Entertainment Group - Overview
- Tencent Music Entertainment Group - Product / Service
- Tencent Music Entertainment Group - Key news
- Tencent Music Entertainment Group - Key offerings
- SWOT
- 15.14 Tik Tok
- Tik Tok - Overview
- Tik Tok - Product / Service
- Tik Tok - Key offerings
- SWOT
- 15.15 Wanda Film Co. Ltd.
- Wanda Film Co. Ltd. - Overview
- Wanda Film Co. Ltd. - Product / Service
- Wanda Film Co. Ltd. - Key offerings
- SWOT
- 15.16 Warner Music Group Corp.
- Warner Music Group Corp. - Overview
- Warner Music Group Corp. - Business segments
- Warner Music Group Corp. - Key offerings
- Warner Music Group Corp. - Segment focus
- SWOT
- 15.17 Youku Tudou Inc.
- Youku Tudou Inc. - Overview
- Youku Tudou Inc. - Product / Service
- Youku Tudou Inc. - Key offerings
- SWOT
- 15.18 Zhihu Inc.
- Zhihu Inc. - Overview
- Zhihu Inc. - Product / Service
- Zhihu Inc. - Key offerings
- SWOT
16 Appendix
- 16.2 Inclusions and exclusions checklist
- Inclusions checklist
- Exclusions checklist
- 16.3 Currency conversion rates for US$
- Currency conversion rates for US$
- 16.4 Research methodology
- 16.7 Validation techniques employed for market sizing
- Validation techniques employed for market sizing
- 16.9 360 degree market analysis
- 360 degree market analysis
- 16.10 List of abbreviations
Research Framework
Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.
INFORMATION SOURCES
Primary sources
- Manufacturers and suppliers
- Channel partners
- Industry experts
- Strategic decision makers
Secondary sources
- Industry journals and periodicals
- Government data
- Financial reports of key industry players
- Historical data
- Press releases

DATA ANALYSIS
Data Synthesis
- Collation of data
- Estimation of key figures
- Analysis of derived insights
Data Validation
- Triangulation with data models
- Reference against proprietary databases
- Corroboration with industry experts

REPORT WRITING
Qualitative
- Market drivers
- Market challenges
- Market trends
- Five forces analysis
Quantitative
- Market size and forecast
- Market segmentation
- Geographical insights
- Competitive landscape