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Online Toys and Games Retailing Market by Product and Geography - Forecast and Analysis 2022-2026

  • Published: Aug 2022
  • Pages: 143
  • SKU: IRTNTR41307
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The online toys and games retailing market share is expected to increase by USD 16.04 billion from 2021 to 2026, and the market’s growth momentum will accelerate at a CAGR of 6.39%.

This online toys and games retailing market research report provide valuable insights on the post COVID-19 impact on the market, which will help companies evaluate their business approaches. Furthermore, this report extensively covers online toys and games retailing market segmentation by product (activity and ride-on toys, infant and pre-school toys, plush toys, games and puzzles, and others) and geography (North America, APAC, Europe, South America, and the Middle East and Africa). The online toys and games retailing market report also offer information on several market vendors, including Aldi Stores Ltd., Alibaba Group Holding Ltd., Amazon.com Inc., Fat Brain Holdings LLC, Fishpond Ltd, Hamleys of London Ltd., Kidding Around NYC, Kohls Inc, Le Toys Van Inc, Mary Arnold Toys, Nordstrom Inc, Overstock.com Inc, Qurate Retail Inc., Target Corp., The BFL Group, The Walt Disney Co., TinToyArcade.com LLC, Tru Kids Brand, UncommonGoods LLC, and Walmart Inc. among others.

What will the Online Toys and Games Retailing Market Size be During the Forecast Period?

Online Toys And Games Retailing Market Size

Download Report Sample to Unlock the Online Toys and Games Retailing Market Size for the Forecast Period and Other Important Statistics

 

Online Toys and Games Retailing Market: Key Drivers, Trends, and Challenges

The in-sync mobile and traditional games is notably driving the online toys and games retailing market growth, although factors such as strict government regulations may impede the market growth. Our research analysts have studied the historical data and deduced the key market drivers and the COVID-19 pandemic impact on the online toys and games retailing industry. The holistic analysis of the drivers will help in deducing end goals and refining marketing strategies to gain a competitive edge.

Key Online Toys and Games Retailing Market Driver

In-sync mobile and traditional games is one of the major drivers impacting the online toys and games retailing market growth. In recent times, tablets and smartphones have played an important role in the education and entertainment of children around the world. Although television is still a favorite pastime for children of all ages, smartphones, and tablets are increasingly becoming more significant. The interconnection between tablets and traditional toys and games has also increased. Several children are using these gadgets to play online games and interact with other players. These days even traditional games are integrated into mobile apps with added features. They can be played online by downloading more features and cartoons that support the game. For example, Invizimal action figures are the most popular toys that use integration technology. Another popular example is MyMonopoly, which is the mobile app for the board game Monopoly.

Key Online Toys and Games Retailing Market Trend

Emerging technologies is one of the major trends influencing the online toys and games retailing market growth. New interactive technologies such as NFC connections, holograms, augmented reality, and robotics are expected to be incorporated into traditional toys and games. The toys based on interactive technologies enable kids to be creative by allowing them to customize their own play experience. One such example includes the NAO robot from Aldebaran Robotics. Furthermore, sensory toys based on Autonomous Sensory Meridian Response (ASMR) platform allow kids to express their changing modes based on different lights. Such technology is expected to appear in scientific and educational toys as well. The Meccanoid build-it-yourself robot kit by Spin Master allows a user to create a Meccano-style robot and 'bring it to life.' Also, Lego Fusion enables children to build their toys using real Lego bricks and then use them to play through mobile apps.

Key Online Toys and Games Retailing Market Challenge

Strict government regulations is one of the major challenges impeding the online toys and games retailing market growth. Governments monitor the chemical, physical, and mechanical safety of toys, and manufacturers are legally required to meet the quality standards set by the governments. Strict government regulations can delay the launch of new products in the market, which can affect the vendors' or retailers' ability to maintain their profit margins. Some of the regulatory organizations include the Consumers Product Safety Commission, the Consumer Product Safety Improvement Act (CPSIA), and the Americas Society for Testing and Material (ASTM). CPSIA also includes regulations on safe manufacturing practices to ensure the safety and durability of toys. ASTM works toward the safe manufacturing of toys and games using better materials and products. Over 12,000 ASTM standards operate globally for all products.

This online toys and games retailing market analysis report also provides detailed information on other upcoming trends and challenges that will have a far-reaching effect on the market growth. The actionable insights on the trends and challenges will help companies evaluate and develop growth strategies for 2022-2026.

Parent Market Analysis

Technavio categorizes the global online toys and games retailing market as a part of the global leisure products market. Our research report has extensively covered external factors influencing the parent market growth potential in the coming years, which will determine the levels of growth of the online toys and games retailing market during the forecast period.

Who are the Major Online Toys and Games Retailing Market Vendors?

The report analyzes the market’s competitive landscape and offers information on several market vendors, including:

 

  • Aldi Stores Ltd.
  • Alibaba Group Holding Ltd.
  • Amazon.com Inc.
  • Fat Brain Holdings LLC
  • Fishpond Ltd
  • Hamleys of London Ltd.
  • Kidding Around NYC
  • Kohls Inc
  • Le Toys Van Inc
  • Mary Arnold Toys
  • Nordstrom Inc
  • Overstock.com Inc
  • Qurate Retail Inc.
  • Target Corp.
  • The BFL Group
  • The Walt Disney Co.
  • TinToyArcade.com LLC
  • Tru Kids Brand
  • UncommonGoods LLC
  • Walmart Inc.

 

This statistical study of the online toys and games retailing market encompasses successful business strategies deployed by the key vendors. The online toys and games retailing market is fragmented and the vendors are deploying organic and inorganic growth strategies to compete in the market.

Product Insights and News

  • Alibaba - The company offers online retailing of toys and games for both fun and educational purposes at various price ranges.

To make the most of the opportunities and recover from post COVID-19 impact, market vendors should focus more on the growth prospects in the fast-growing segments, while maintaining their positions in the slow-growing segments.

The online toys and games retailing market forecast report offers in-depth insights into key vendor profiles. The profiles include information on the production, sustainability, and prospects of the leading companies.

Online Toys and Games Retailing Market Value Chain Analysis

Our report provides extensive information on the value chain analysis for the online toys and games retailing market, which vendors can leverage to gain a competitive advantage during the forecast period. The end-to-end understanding of the value chain is essential in profit margin optimization and evaluation of business strategies. The data available in our value chain analysis segment can help vendors drive costs and enhance customer services during the forecast period.

Which are the Key Regions for Online Toys and Games Retailing Market?

Online Toys And Games Retailing Market Share by Geography

For more insights on the market share of various regions Request PDF Sample now!

36% of the market’s growth will originate from North America during the forecast period. The US is the key market for online toys and games retailing market in North America. Market growth in this region will be faster than the growth of the market in other regions.

The increasing number of consumers opting for online purchases of toys and games will facilitate the online toys and games retailing market growth in North America over the forecast period. This market research report entails detailed information on the competitive intelligence, marketing gaps, and regional opportunities in store for vendors, which will assist in creating efficient business plans.

COVID Impact and Recovery Analysis

The COVID-19 pandemic hurt the regional online toys and games retailing market as the governments of different countries imposed travel restrictions and lockdowns. This negatively impacted online toys and games retail platforms in terms of customer turnaround as toys, collectibles, and other merchandise based on TV and movie characters went unnoticed because of delays in anticipated movies in theaters, which would drive online advertisement.

What are the Revenue-generating Product Segments in the Online Toys and Games Retailing Market?

Online Toys And Games Retailing Market Share

To gain further insights on the market contribution of various segments Request a PDF Sample

The online toys and games retailing market share growth in the activity and ride-on toys segment will be significant during the forecast period. The activity and ride-on toys segment of the market is expected to grow at a significant pace during the forecast period. These toys primarily include outdoor, sport, and model vehicle toys such as frisbees, hula hoops, and twisters, which are used for recreation, fitness, sports, and juggling. These toys are intended for children aged two years and above and are bought for infants when they start walking or when they learn to walk.

This report provides an accurate prediction of the contribution of all the segments to the growth of the online toys and games retailing market size and actionable market insights on post COVID-19 impact on each segment.

 

Online Toys and Games Retailing Market Scope

Report Coverage

Details

Page number

120

Base year

2021

Forecast period

2022-2026

Growth momentum & CAGR

Accelerate at a CAGR of 6.39%

Market growth 2022-2026

$ 16.04 billion

Market structure

Fragmented

YoY growth (%)

4.48

Regional analysis

North America, APAC, Europe, South America, and the Middle East and Africa

Performing market contribution

North America at 36%

Key consumer countries

US, China, Japan, UK, and Germany

Competitive landscape

Leading companies, Competitive strategies, Consumer engagement scope

Key companies profiled

Aldi Stores Ltd., Alibaba Group Holding Ltd., Amazon.com Inc., Fat Brain Holdings LLC, Fishpond Ltd, Hamleys of London Ltd., Kidding Around NYC, Kohls Inc, Le Toys Van Inc, Mary Arnold Toys, Nordstrom Inc, Overstock.com Inc, Qurate Retail Inc., Target Corp., The BFL Group, The Walt Disney Co., TinToyArcade.com LLC, Tru Kids Brand, UncommonGoods LLC, and Walmart Inc. 

Market dynamics

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID 19 impact and recovery analysis and future consumer dynamics, and Market condition analysis for the forecast period.

Customization purview

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What are the Key Data Covered in this Online Toys and Games Retailing Market Report?

  • CAGR of the market during the forecast period 2022-2026
  • Detailed information on factors that will drive online toys and games retailing market growth during the next five years
  • Precise estimation of the online toys and games retailing market size and its contribution to the parent market
  • Accurate predictions on upcoming trends and changes in consumer behavior
  • The growth of the online toys and games retailing industry across North America, APAC, Europe, South America, the Middle East, and Africa
  • A thorough analysis of the market’s competitive landscape and detailed information on vendors
  • Comprehensive details of factors that will challenge the growth of online toys and games retailing market vendors

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1 Executive Summary

  • 1.1 Market overview
    • Exhibit 01: Executive Summary – Chart on Market Overview
    • Exhibit 02: Executive Summary – Data Table on Market Overview
    • Exhibit 03: Executive Summary – Chart on Global Market Characteristics
    • Exhibit 04: Executive Summary – Chart on Market by Geography
    • Exhibit 05: Executive Summary – Chart on Market Segmentation by Product
    • Exhibit 06: Executive Summary – Chart on Incremental Growth
    • Exhibit 07: Executive Summary – Data Table on Incremental Growth
    • Exhibit 08: Executive Summary – Chart on Vendor Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
    • Exhibit 09: Parent market
    • Exhibit 10: Market Characteristics

3 Market Sizing

  • 3.1 Market definition
    • Exhibit 11: Offerings of vendors included in the market definition
  • 3.2 Market segment analysis
    • Exhibit 12: Market segments
  • 3.3 Market size 2021
    • 3.4 Market outlook: Forecast for 2021-2026
      • Exhibit 13: Chart on Global - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 14: Data Table on Global - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 15: Chart on Global Market: Year-over-year growth 2021-2026 (%)
      • Exhibit 16: Data Table on Global Market: Year-over-year growth 2021-2026 (%)

    4 Five Forces Analysis

    • 4.1 Five forces summary
      • Exhibit 17: Five forces analysis - Comparison between 2021 and 2026
    • 4.2 Bargaining power of buyers
      • Exhibit 18: Chart on Bargaining power of buyers – Impact of key factors 2021 and 2026
    • 4.3 Bargaining power of suppliers
      • Exhibit 19: Bargaining power of suppliers – Impact of key factors in 2021 and 2026
    • 4.4 Threat of new entrants
      • Exhibit 20: Threat of new entrants – Impact of key factors in 2021 and 2026
    • 4.5 Threat of substitutes
      • Exhibit 21: Threat of substitutes – Impact of key factors in 2021 and 2026
    • 4.6 Threat of rivalry
      • Exhibit 22: Threat of rivalry – Impact of key factors in 2021 and 2026
    • 4.7 Market condition
      • Exhibit 23: Chart on Market condition - Five forces 2021 and 2026

    5 Market Segmentation by Product

    • 5.1 Market segments
      • Exhibit 24: Chart on Product - Market share 2021-2026 (%)
      • Exhibit 25: Data Table on Product - Market share 2021-2026 (%)
    • 5.2 Comparison by Product
      • Exhibit 26: Chart on Comparison by Product
      • Exhibit 27: Data Table on Comparison by Product
    • 5.3 Activity and ride-on toys - Market size and forecast 2021-2026
      • Exhibit 28: Chart on Activity and ride-on toys - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 29: Data Table on Activity and ride-on toys - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 30: Chart on Activity and ride-on toys - Year-over-year growth 2021-2026 (%)
      • Exhibit 31: Data Table on Activity and ride-on toys - Year-over-year growth 2021-2026 (%)
    • 5.4 Infant and pre-school toys - Market size and forecast 2021-2026
      • Exhibit 32: Chart on Infant and pre-school toys - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 33: Data Table on Infant and pre-school toys - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 34: Chart on Infant and pre-school toys - Year-over-year growth 2021-2026 (%)
      • Exhibit 35: Data Table on Infant and pre-school toys - Year-over-year growth 2021-2026 (%)
    • 5.5 Plush toys - Market size and forecast 2021-2026
      • Exhibit 36: Chart on Plush toys - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 37: Data Table on Plush toys - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 38: Chart on Plush toys - Year-over-year growth 2021-2026 (%)
      • Exhibit 39: Data Table on Plush toys - Year-over-year growth 2021-2026 (%)
    • 5.6 Games and puzzles - Market size and forecast 2021-2026
      • Exhibit 40: Chart on Games and puzzles - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 41: Data Table on Games and puzzles - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 42: Chart on Games and puzzles - Year-over-year growth 2021-2026 (%)
      • Exhibit 43: Data Table on Games and puzzles - Year-over-year growth 2021-2026 (%)
    • 5.7 Others - Market size and forecast 2021-2026
      • Exhibit 44: Chart on Others - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 45: Data Table on Others - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 46: Chart on Others - Year-over-year growth 2021-2026 (%)
      • Exhibit 47: Data Table on Others - Year-over-year growth 2021-2026 (%)
    • 5.8 Market opportunity by Product
      • Exhibit 48: Market opportunity by Product ($ billion)

    6 Customer Landscape

    • 6.1 Customer landscape overview
      • Exhibit 49: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

    7 Geographic Landscape

    • 7.1 Geographic segmentation
      • Exhibit 50: Chart on Market share by geography 2021-2026 (%)
      • Exhibit 51: Data Table on Market share by geography 2021-2026 (%)
    • 7.2 Geographic comparison
      • Exhibit 52: Chart on Geographic comparison
      • Exhibit 53: Data Table on Geographic comparison
    • 7.3 North America - Market size and forecast 2021-2026
      • Exhibit 54: Chart on North America - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 55: Data Table on North America - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 56: Chart on North America - Year-over-year growth 2021-2026 (%)
      • Exhibit 57: Data Table on North America - Year-over-year growth 2021-2026 (%)
    • 7.4 APAC - Market size and forecast 2021-2026
      • Exhibit 58: Chart on APAC - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 59: Data Table on APAC - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 60: Chart on APAC - Year-over-year growth 2021-2026 (%)
      • Exhibit 61: Data Table on APAC - Year-over-year growth 2021-2026 (%)
    • 7.5 Europe - Market size and forecast 2021-2026
      • Exhibit 62: Chart on Europe - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 63: Data Table on Europe - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 64: Chart on Europe - Year-over-year growth 2021-2026 (%)
      • Exhibit 65: Data Table on Europe - Year-over-year growth 2021-2026 (%)
    • 7.6 South America - Market size and forecast 2021-2026
      • Exhibit 66: Chart on South America - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 67: Data Table on South America - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 68: Chart on South America - Year-over-year growth 2021-2026 (%)
      • Exhibit 69: Data Table on South America - Year-over-year growth 2021-2026 (%)
    • 7.7 Middle East and Africa - Market size and forecast 2021-2026
      • Exhibit 70: Chart on Middle East and Africa - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 71: Data Table on Middle East and Africa - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 72: Chart on Middle East and Africa - Year-over-year growth 2021-2026 (%)
      • Exhibit 73: Data Table on Middle East and Africa - Year-over-year growth 2021-2026 (%)
    • 7.8 US - Market size and forecast 2021-2026
      • Exhibit 74: Chart on US - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 75: Data Table on US - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 76: Chart on US - Year-over-year growth 2021-2026 (%)
      • Exhibit 77: Data Table on US - Year-over-year growth 2021-2026 (%)
    • 7.9 China - Market size and forecast 2021-2026
      • Exhibit 78: Chart on China - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 79: Data Table on China - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 80: Chart on China - Year-over-year growth 2021-2026 (%)
      • Exhibit 81: Data Table on China - Year-over-year growth 2021-2026 (%)
    • 7.10 UK - Market size and forecast 2021-2026
      • Exhibit 82: Chart on UK - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 83: Data Table on UK - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 84: Chart on UK - Year-over-year growth 2021-2026 (%)
      • Exhibit 85: Data Table on UK - Year-over-year growth 2021-2026 (%)
    • 7.11 Japan - Market size and forecast 2021-2026
      • Exhibit 86: Chart on Japan - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 87: Data Table on Japan - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 88: Chart on Japan - Year-over-year growth 2021-2026 (%)
      • Exhibit 89: Data Table on Japan - Year-over-year growth 2021-2026 (%)
    • 7.12 Germany - Market size and forecast 2021-2026
      • Exhibit 90: Chart on Germany - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 91: Data Table on Germany - Market size and forecast 2021-2026 ($ billion)
      • Exhibit 92: Chart on Germany - Year-over-year growth 2021-2026 (%)
      • Exhibit 93: Data Table on Germany - Year-over-year growth 2021-2026 (%)
    • 7.13 Market opportunity by geography
      • Exhibit 94: Market opportunity by geography ($ billion)

    8 Drivers, Challenges, and Trends

    • 8.1 Market drivers
      • 8.2 Market challenges
        • 8.3 Impact of drivers and challenges
          • Exhibit 95: Impact of drivers and challenges in 2021 and 2026
        • 8.4 Market trends

          9 Vendor Landscape

          • 9.1 Overview
            • 9.2 Vendor landscape
              • Exhibit 96: Overview on Criticality of inputs and Factors of differentiation
            • 9.3 Landscape disruption
              • Exhibit 97: Overview on factors of disruption
            • 9.4 Industry risks
              • Exhibit 98: Impact of key risks on business

            10 Vendor Analysis

            • 10.1 Vendors covered
              • Exhibit 99: Vendors covered
            • 10.2 Market positioning of vendors
              • Exhibit 100: Matrix on vendor position and classification
            • 10.3 Alibaba Group Holding Ltd.
              • Exhibit 101: Alibaba Group Holding Ltd. - Overview
              • Exhibit 102: Alibaba Group Holding Ltd. - Business segments
              • Exhibit 103: Alibaba Group Holding Ltd. - Key offerings
              • Exhibit 104: Alibaba Group Holding Ltd. - Segment focus
            • 10.4 Amazon.com Inc.
              • Exhibit 105: Amazon.com Inc. - Overview
              • Exhibit 106: Amazon.com Inc. - Business segments
              • Exhibit 107: Amazon.com Inc. - Key news
              • Exhibit 108: Amazon.com Inc. - Key offerings
              • Exhibit 109: Amazon.com Inc. - Segment focus
            • 10.5 Fat Brain Holdings LLC
              • Exhibit 110: Fat Brain Holdings LLC - Overview
              • Exhibit 111: Fat Brain Holdings LLC - Key offerings
            • 10.6 Kohls Inc
              • Exhibit 112: Kohls Inc - Overview
              • Exhibit 113: Kohls Inc - Business segments
              • Exhibit 114: Kohls Inc - Key offerings
              • Exhibit 115: Kohls Inc - Segment focus
            • 10.7 Nordstrom Inc
              • Exhibit 116: Nordstrom Inc - Overview
              • Exhibit 117: Nordstrom Inc - Business segments
              • Exhibit 118: Nordstrom Inc - Key news
              • Exhibit 119: Nordstrom Inc - Key offerings
              • Exhibit 120: Nordstrom Inc - Segment focus
            • 10.8 Overstock.com Inc
              • Exhibit 121: Overstock.com Inc - Overview
              • Exhibit 122: Overstock.com Inc - Business segments
              • Exhibit 123: Overstock.com Inc - Key offerings
              • Exhibit 124: Overstock.com Inc - Segment focus
            • 10.9 Target Corp.
              • Exhibit 125: Target Corp. - Overview
              • Exhibit 126: Target Corp. - Product / Service
              • Exhibit 127: Target Corp. - Key news
              • Exhibit 128: Target Corp. - Key offerings
            • 10.10 The Walt Disney Co.
              • Exhibit 129: The Walt Disney Co. - Overview
              • Exhibit 130: The Walt Disney Co. - Business segments
              • Exhibit 131: The Walt Disney Co. - Key offerings
              • Exhibit 132: The Walt Disney Co. - Segment focus
            • 10.11 TinToyArcade.com LLC
              • Exhibit 133: TinToyArcade.com LLC - Overview
              • Exhibit 134: TinToyArcade.com LLC - Product / Service
              • Exhibit 135: TinToyArcade.com LLC - Key offerings
            • 10.12 Walmart Inc.
              • Exhibit 136: Walmart Inc. - Overview
              • Exhibit 137: Walmart Inc. - Business segments
              • Exhibit 138: Walmart Inc. - Key news
              • Exhibit 139: Walmart Inc. - Key offerings
              • Exhibit 140: Walmart Inc. - Segment focus

            11 Appendix

            • 11.1 Scope of the report
              • 11.2 Inclusions and exclusions checklist
                • Exhibit 141: Inclusions checklist
                • Exhibit 142: Exclusions checklist
              • 11.3 Currency conversion rates for US$
                • Exhibit 143: Currency conversion rates for US$
              • 11.4 Research methodology
                • Exhibit 144: Research methodology
                • Exhibit 145: Validation techniques employed for market sizing
                • Exhibit 146: Information sources
              • 11.5 List of abbreviations
                • Exhibit 147: List of abbreviations

              Research Framework

              Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

              TechnavioINFORMATION SOURCES

              Primary sources

              • Manufacturers and suppliers
              • Channel partners
              • Industry experts
              • Strategic decision makers

              Secondary sources

              • Industry journals and periodicals
              • Government data
              • Financial reports of key industry players
              • Historical data
              • Press releases
              Technavio

              TechnavioDATA ANALYSIS

              Data Synthesis

              • Collation of data
              • Estimation of key figures
              • Analysis of derived insights

              Data Validation

              • Triangulation with data models
              • Reference against proprietary databases
              • Corroboration with industry experts
              Technavio

              TechnavioREPORT WRITING

              Qualitative

              • Market drivers
              • Market challenges
              • Market trends
              • Five forces analysis

              Quantitative

              • Market size and forecast
              • Market segmentation
              • Geographical insights
              • Competitive landscape
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              Online Toys And Games Retailing market growth will increase by $16.04 billion during 2022-2026.
              The online toys and games retailing market is expected to grow at a CAGR of 6.39% during 2022-2026.
              Technavio has segmented the online toys and games retailing market by product (Activity and ride-on toys, Infant and pre-school toys, Plush toys, Games and puzzles, and Others) and geographic (North America, APAC, Europe, South America, and Middle East and Africa).
              Aldi Stores Ltd., Alibaba Group Holding Ltd., Amazon.com Inc., Fat Brain Holdings LLC, Fishpond Ltd, Hamleys of London Ltd., Kidding Around NYC, Kohls Inc, Le Toys Van Inc, Mary Arnold Toys, Nordstrom Inc, Overstock.com Inc, Qurate Retail Inc., Target Corp., The BFL Group, The Walt Disney Co., TinToyArcade.com LLC, Tru Kids Brand, UncommonGoods LLC, Walmart Inc. are a few of the key vendors in the online toys and games retailing market.
              North America will register the highest growth rate of 36.16% among the other regions. Therefore, the online toys and games retailing market in North America is expected to garner significant business opportunities for the vendors during the forecast period.
              The key factors driving the online toys and games retailing market growth are:
              • Multipurpose toys and games
              • Emerging technologies
              The online toys and games retailing market vendors should focus on grabbing business opportunities from the activity and ride-on toys segment as it accounted for the largest market share in the base year.
              • What are the key global market and the regional market share?
              • What are the revenue-generating key market segments?
              • What are the key factors driving and challenging this market’s growth?
              • Who are the key market vendors and their growth strategies?
              • What are the latest trends influencing the growth of this market?
              • What are the variables influencing the market growth in the primary regions?
              • What are the factors influencing the growth of the parent market?
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