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The subscription based gaming market size is forecast to increase by USD 7.79 billion at a CAGR of 12.17% between 2023 and 2028.
The subscription based gaming industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in "USD billion" for the period 2024-2028, as well as historical data from 2018-2022 for the following segments.
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The Action segment was valued at USD 1.61 billion in 2018 and showed a gradual increase during the forecast period.
Technavio's analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.
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The Subscription-based Gaming Market in APAC is projected to dominate the global landscape due to the region's expanding middle class, increasing smartphone penetration, and thriving gaming industry. Mobile gaming is a significant contributor to this growth, with major players like Tencent, Sony, and Nintendo leading the charge. companies are collaborating with telecom service providers to introduce cloud-based mobile gaming. The APAC region is home to a vast consumer base of mobile gamers. Key gaming genres include Action, Shooting, Sports, Adventure, Fighting, Role-playing, and Racing, with Action and Role-playing being particularly popular. The market's growth is further fueled by advancements in technologies like Augmented Reality (AR), Virtual Reality (VR), and Artificial Intelligence (AI).
The subscription-based business model offers monthly fees, additional benefits, and access to a vast library of games. The competitive landscape is shaped by key companies such as Google for Games, Microsoft, and Activision Blizzard, offering services like Xbox Cloud Gaming and Call of Duty, Warcraft, Overwatch, Crash Bandicoot, and Guitar Hero. The market's profitability is influenced by factors like device type, game type, and availability on various platforms like smartphones, gaming consoles, and PCs. The COVID-19 pandemic and subsequent lockdown regulations have accelerated the adoption of cloud-based subscription games and competitive games, leading to a rise in demand. The market's growth is also driven by the availability of IoT-enabled devices and high-end smartphones, which facilitate seamless gaming experiences.
SMEs and service providers are also capitalizing on the subscription economy to offer innovative gaming platforms and business models.
Our subscription based gaming market researchers analyzed the data with 2023 as the base year, along with the key drivers, trends, and challenges. A holistic analysis of drivers will help companies refine their marketing strategies to gain a competitive advantage.
Enhanced features of next-generation gaming consoles is the key driver of the market.
The emergence of mobile cloud video gaming is the upcoming market trend.
Impact of piracy on subscription based gaming is a key challenge affecting the industry growth.
The market forecasting report includes the adoption lifecycle of the market, covering from the innovator's stage to the laggard's stage. It focuses on adoption rates in different regions based on penetration. Furthermore, the subscription based gaming market report also includes key purchase criteria and drivers of price sensitivity to help companies evaluate and develop their market growth analysis strategies.
Customer Landscape
Companies are implementing various strategies, such as strategic alliances, subscription based gaming market forecast, partnerships, mergers and acquisitions, geographical expansion, and product/service launches, to enhance their presence In the industry.
The industry research and growth report includes detailed analyses of the competitive landscape of the market and information about key companies, including:
Qualitative and quantitative analysis of companies has been conducted to help clients understand the wider business environment as well as the strengths and weaknesses of key industry players. Data is qualitatively analyzed to categorize companies as pure play, category-focused, industry-focused, and diversified; it is quantitatively analyzed to categorize companies as dominant, leading, strong, tentative, and weak.
The subscription-based gaming market has emerged as a significant revenue stream for operators In the gaming industry. This business model allows players to access a library of games for a monthly fee, providing additional benefits beyond the initial purchase price. Subscription-based gaming services have gained traction due to their ability to engage audiences and offer flexibility in game selection. The subscription economy has seen exponential growth, driven by the increasing availability of high-speed internet and the proliferation of smart devices. The gaming sector, in particular, has witnessed a rise in demand for subscription-based services.
Moreover, the adoption of subscription-based gaming services is influenced by several factors. The gamer's perception of value plays a crucial role in decision-making skills. The convenience of having access to a vast library of games without the need for frequent purchases appeals to many consumers. Additionally, the competitive market dynamics have led to intense price competition among service providers, making subscriptions an attractive option for budget-conscious gamers. The pandemic and resulting lockdown regulations have further accelerated the growth of subscription-based gaming. With remote work environments becoming the norm, individuals have been seeking new ways to fill their leisure time.
Furthermore, subscription games have provided a cost-effective and convenient solution for gamers looking to stay entertained. The gaming industry is witnessing a shift towards cloud-based subscription games, which offer the added benefits of reduced hardware requirements and the ability to play games on multiple devices. The Internet of Things (IoT) has also played a role In the growth of subscription-based gaming, enabling players to access games on smartphones, tablets, and PCs. The competitive space In the subscription-based gaming market is crowded, with key companies offering various pricing models and additional benefits to differentiate themselves. Artificial intelligence (AI) has also emerged as a key trend In the market, with companies leveraging AI to enhance gaming experiences and provide personalized recommendations.
Subscription Based Gaming Market Scope |
|
Report Coverage |
Details |
Page number |
179 |
Base year |
2023 |
Historic period |
2018-2022 |
Forecast period |
2024-2028 |
Growth momentum & CAGR |
Accelerate at a CAGR of 12.17% |
Market Growth 2024-2028 |
USD 7.79 billion |
Market structure |
Fragmented |
YoY growth 2023-2024(%) |
11.03 |
Key countries |
US, China, Japan, South Korea, and Germany |
Competitive landscape |
Leading Companies, Market Positioning of Companies, Competitive Strategies, and Industry Risks |
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1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation by Genre
7 Market Segmentation by Device
8 Customer Landscape
9 Geographic Landscape
10 Drivers, Challenges, and Trends
11 Vendor Landscape
12 Vendor Analysis
13 Appendix
Research Framework
Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.
INFORMATION SOURCES
Primary sources
Secondary sources
DATA ANALYSIS
Data Synthesis
Data Validation
REPORT WRITING
Qualitative
Quantitative
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