Classroom wearables technology market overview in the US
According to classroom wearables technology market report, the market in the US will grow profoundly at a CAGR of nearly 46% by 2020. Wearable devices come in a wide array of shapes and sizes and have completely changed the way data is communicated, collected, and analyzed. In the US, factors such as the mass adoption of technological innovations like tablets and learning management systems (LMSs) by educational institutions will facilitate the penetration of wearable technology in classrooms. As an educational tool, wearable technology provides opportunities for students to enhance their learning and creative skills. Technologies like the Oculus Rift, which is a virtual reality device, helps students and teachers to get involved in experiential learning. Since these technologies help students to enhance their overall learning experience, their demand among end users in the educational sector will increase significantly over the next few years.
An important trend that will impel the prospects for growth in this market is the decreasing prices of wearable devices. Recently, it has been observed that the cost per function of ICs has been declining rapidly. This reduction in the cost of ICs has had a positive impact on the global system on chip (SoC) market, which in turn has reduced the price of wearable devices. This significant decline in the prices of wearable devices will augment its adoption rate among education institutions, which typically buy devices in bulk quantities.
Segmentation by product and analysis of the classroom wearables technology market in the US
- Wrist-worn equipment
- Headgear
Based on the classroom wearables technology market report, analysts have estimated the wrist-worn equipment product segment to account for more than 44% of the total market share by 2020. This product segment includes devices like the Apple Watch, Samsung smart watches, and fitness tracker bands that are offered by Fitbit and Garmin. Factors such as the increasing adoption of wrist-worn equipment by students taking up physical education classes and sports activities will lead to the strong growth of this market segment during the estimated period.
End-user segmentation of the classroom wearables technology market in the US
- Higher education institutions
- K-12 schools
The higher education institutions segment currently dominates this market and is envisaged to retain its hold over the market until 2020 owing to the large-scale adoption of smartphones, tablets, laptops, and Chromebooks by institutions offering higher education courses. Comprehensive market research carried out by the analysts at Technavio has shown that this end-user segment will grow significantly at a CAGR of around 45% by 2020.
Competitive landscape and key vendors
In the US, this market consists of well-diversified international and regional vendors. However, as international players are increasing their footprint in the market, regional vendors are finding it increasingly difficult to compete with them in terms of product quality, technology, and pricing. The vendors that have access to better technical and financial resources will gain a competitive edge over their peers.
Key vendors in the market are
- Apple
- Google
- Microsoft
- Samsung
Other prominent vendors analyzed in this market study are ASUS, Fitbit, Garmin, Jawbone, Motorola, Nike, Pebble, and Sony.
Key questions answered in the report include
- What will the market size and the growth rate be in 2020?
- What are the key factors driving the classroom wearables technology market in the US?
- What are the key market trends impacting the growth of the classroom wearables technology market in the US?
- What are the challenges to market growth?
- Who are the key vendors in the classroom wearables technology market in the US?
- What are the market opportunities and threats faced by the vendors in the classroom wearables technology market in the US?
- Trending factors influencing the market shares of the US.
- What are the key outcomes of the five forces analysis of the classroom wearables technology market in the US?
Technavio also offers customization on reports based on specific client requirement.
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Table of Contents
PART 01: Executive summary
PART 02: Scope of the report
- Market overview
- Top-vendor offerings
PART 03: Market research methodology
- Research methodology
- Economic indicators
PART 04: Introduction
PART 05: Market landscape
- Market overview
- Five forces analysis
PART 06: Market segmentation by product
- Market overview
- Classroom wearable technology by wrist-worn equipment
- Classroom wearables by head gear
- Classroom wearable technology market in the US by other accessories
PART 07: Market segmentation by end-user
- Classroom wearable market in the US by end-user
- Classroom wearable technology market in the US by higher education institutions
- Classroom wearables market in the US by K-12 schools
PART 08: Market drivers
- Product innovations
- Government initiatives
- Enhanced student engagement
- Improved collaboration
PART 09: Impact of drivers
PART 10: Market challenges
- Obligatory professional development
- Data security and privacy limitations
- Safety issues
- Integration challenges
PART 11: Impact of drivers and challenges
PART 12: Market trends
- Increased popularity of smartphones
- Strategic alliances
- Entry of new players
- Decreasing prices of wearable devices
PART 13: Vendor landscape
- Competitive scenario
- Market vendor analysis 2014
PART 14: Other prominent vendors
- ASUS
- Fitbit
- Garmin
- Jawbone
- Motorola
- Nike
- Pebble
- Sony
PART 15: Key vendor analysis
- Apple
- Google
- Microsoft
- Samsung
PART 16: Appendix
PART 17: Explore Technavio