Gaming Chair Market by Type, Price, and Geography - Forecast and Analysis 2021-2025

  • Published: Nov 2021
  • Pages: 120
  • SKU: IRTNTR41073
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The gaming chair market share is expected to increase by USD 130.77 million from 2020 to 2025, and the market’s growth momentum will accelerate at a CAGR of 5.49%.

This gaming chair market research report provides valuable insights on the post COVID-19 impact on the market, which will help companies evaluate their business approaches. Furthermore, this report extensively covers gaming chair market segmentation by type (table, hybrid, and platform), market landscape (mid-range, low-range, and high-range), and geography (APAC, North America, Europe, South America, and MEA). The gaming chair market report also offers information on several market vendors, including AKRacing America Inc., Arozzi North America, Corsair Gaming Inc., DXRacer USA LLC., GT Omega Racing Ltd., Impakt SA, NOBLECHAIRS, Raidmax, Thermaltake Technology Co. Ltd., and ThunderX3 among others.

What will the Gaming Chair Market Size be During the Forecast Period?

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Gaming Chair Market: Key Drivers, Trends, and Challenges

Based on our research output, there has been a negative impact on the market growth during and post COVID-19 era. The health-related benefits of using gaming chairs are notably driving the gaming chair market growth, although factors such as the increasing adoption of mobile games may impede the market growth. Our research analysts have studied the historical data and deduced the key market drivers and the COVID-19 pandemic impact on the gaming chair industry. The holistic analysis of the drivers will help in deducing end goals and refining marketing strategies to gain a competitive edge.

Key Gaming Chair Market Driver

The health-related benefits of using gaming chairs will drive market growth during the forecast period. A gaming chair with adjustable lumbar support and built with the right set of materials can help gamers prevent back injuries and torque back or wrist. A quality gaming chair allows gamers to maintain good posture. Such chairs are strategically developed to support the spine and keep the back of the user straight. Gamers who play for a long period are prone to risks such as cervical spondylosis and neck pain. Gaming chairs can help gamers reduce muscle stiffness and prevent neck problems. Gaming chairs can enable healthy blood flow through the body. It can lead to better cardiovascular function and reduced muscle stiffness. 

Key Gaming Chair Market Trend

 

The emergence of ergonomic gaming chairs is another factor supporting the gaming chair market share growth. An ergonomic gaming chair is designed to reduce discomfort and muscle strain a user may experience, which can lead to health conditions such as herniated lumbar discs. An ergonomic gaming chair is designed to suit a more natural hand position and sitting posture while playing, allowing the user to play in comfort for long hours. As such features will enhance demand for gaming chairs among individual gamers, vendors are encouraged to come up with such chairs. These chairs help gamers in improving their posture and increase their effective sitting time. Thus, the emergence of ergonomic gaming chairs will have a positive impact on the global gaming chair market.

Key Gaming Chair Market Challenge

The increasing adoption of mobile games will be a major challenge for the gaming chair market during the forecast period. The penetration of portable electronic devices such as smartphones and tablets increases the demand for mobile games. Smartphones contribute more than three-fourths of the revenue in the mobile game market, whereas the rest is contributed by tablets. Mobile games are becoming a major part of the gaming industry as many gaming companies are moving toward app design. The availability of gaming apps in smartphones has given access to users to play games from anywhere and at any time, as most gaming apps are completely free and do not require additional controllers. Gaming chairs are also not essential for additional comfort for these games. Thus, the rise in the adoption of mobile gaming will affect the market for gaming chairs.

This gaming chair market analysis report also provides detailed information on other upcoming trends and challenges that will have a far-reaching effect on the market growth. The actionable insights on the trends and challenges will help companies evaluate and develop growth strategies for 2021-2025.

Parent Market Analysis

Technavio categorizes the global gaming chair market as a part of the global leisure products market. Our research report has extensively covered external factors influencing the parent market growth potential in the coming years, which will determine the levels of growth of the gaming chair market during the forecast period.

Who are the Major Gaming Chair Market Vendors?

The report analyzes the market’s competitive landscape and offers information on several market vendors, including:

 

  • AKRacing America Inc.
  • Arozzi North America
  • Corsair Gaming Inc.
  • DXRacer USA LLC.
  • GT Omega Racing Ltd.
  • Impakt SA
  • NOBLECHAIRS
  • Raidmax
  • Thermaltake Technology Co. Ltd.
  • ThunderX3

 

This statistical study of the gaming chair market encompasses successful business strategies deployed by the key vendors. The gaming chair market is fragmented and the vendors are deploying organic and inorganic growth strategies to compete in the market.

Product Insights and News

  • AKRacing America Inc. - Under this segment, the company offers gaming chairs and accessories.

To make the most of the opportunities and recover from post COVID-19 impact, market vendors should focus more on the growth prospects in the fast-growing segments, while maintaining their positions in the slow-growing segments.

The gaming chair market forecast report offers in-depth insights into key vendor profiles. The profiles include information on the production, sustainability, and prospects of the leading companies.

Gaming Chair Market Value Chain Analysis

Our report provides extensive information on the value chain analysis for the gaming chair market, which vendors can leverage to gain a competitive advantage during the forecast period. The end-to-end understanding of the value chains is essential in profit margin optimization and evaluation of business strategies. The data available in our value chain analysis segment can help vendors drive costs and enhance customer services during the forecast period.

The value chain of the leisure products market includes the following core components:

  • Inputs
  • Inbound logistics
  • Operations
  • Marketing and sales
  • Service
  • Support activities
  • Innovation

The report has further elucidated on other innovative approaches being followed by manufacturers to ensure a sustainable market presence.

Which are the Key Regions for Gaming Chair Market?

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50% of the market’s growth will originate from APAC during the forecast period. China and Japan are the key markets for gaming chairs in APAC. Market growth in this region will b faster than the growth of the market in other regions.

The growth in emerging countries will facilitate the gaming chair market growth in APAC over the forecast period. This market research report entails detailed information on the competitive intelligence, marketing gaps, and regional opportunities in store for vendors, which will assist in creating efficient business plans.

COVID Impact and Recovery Analysis

The COVID-19 pandemic positively impacted the regional market in 2020. The pandemic restricted people in their homes and created a need for recreational activities, such as gaming. Thus, the adoption of gaming chairs due to lockdown measures increased in 2020. Besides, the growing adoption of online games in developing countries, such as India, and the regional expansion of vendors in the region are expected to drive the regional market growth. Thus, the growing penetration of the gaming industry in the region will drive the growth of the regional market in focus during the forecast period.

What are the Revenue-generating Type Segments in the Gaming Chair Market?

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The gaming chair market share growth by the table segment will be significant during the forecast period. The global table gaming chair market is expected to grow due to the strong demand for high-end PCs among gamers. The popularity of games such as PUBG and Fortnite is encouraging gamers to opt for high-end PCs for an enhanced gaming experience. Gamers also prefer gaming chairs as they can sit comfortably for long hours.

This report provides an accurate prediction of the contribution of all the segments to the growth of the gaming chair market size and actionable market insights on post COVID-19 impact on each segment.

 

Gaming Chair Market Scope

Report Coverage

Details

Page number

120

Base year

2020

Forecast period

2021-2025

Growth momentum & CAGR

Accelerate at a CAGR of 5.49%

Market growth 2021-2025

$ 130.77 million

Market structure

Fragmented

YoY growth (%)

2.40

Regional analysis

APAC, North America, Europe, South America, and MEA

Performing market contribution

APAC at 50%

Key consumer countries

US, China, Japan, Germany, and UK

Competitive landscape

Leading companies, Competitive strategies, Consumer engagement scope

Key companies profiled

AKRacing America Inc., Arozzi North America, Corsair Gaming Inc., DXRacer USA LLC., GT Omega Racing Ltd., Impakt SA, NOBLECHAIRS, Raidmax, Thermaltake Technology Co. Ltd., and ThunderX3

Market dynamics

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID 19 impact and recovery analysis and future consumer dynamics, Market condition analysis for the forecast period

Customization purview

If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.

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What are the Key Data Covered in this Gaming Chair Market Report?

  • CAGR of the market during the forecast period 2021-2025
  • Detailed information on factors that will drive gaming chair market growth during the next five years
  • Precise estimation of the gaming chair market size and its contribution to the parent market
  • Accurate predictions on upcoming trends and changes in consumer behavior
  • The growth of the gaming chair industry across APAC, North America, Europe, South America, and MEA
  • A thorough analysis of the market’s competitive landscape and detailed information on vendors
  • Comprehensive details of factors that will challenge the growth of gaming chair market vendors

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Executive Summary

    Market Landscape

    • Market ecosystem
    • Value chain analysis

    Market Sizing

    • Market definition
    • Market segment analysis
    • Market size 2020
    • Market outlook: Forecast for 2020 - 2025

    Five Forces Analysis

    • Bargaining power of buyers
    • Bargaining power of suppliers
    • Threat of new entrants
    • Threat of substitutes
    • Threat of rivalry
    • Market condition

    Market Segmentation by Type

    • Market segments
    • Comparison by Type
    • Table - Market size and forecast 2020-2025
    • Hybrid - Market size and forecast 2020-2025
    • Platform - Market size and forecast 2020-2025
    • Market opportunity by Type

    Market Segmentation by Price

    • Market segments
    • Comparison by Price
    • Mid-range - Market size and forecast 2020-2025
    • Low-range - Market size and forecast 2020-2025
    • High-range - Market size and forecast 2020-2025
    • Market opportunity by Price

    Customer landscape

      Geographic Landscape

      • Geographic segmentation
      • Geographic comparison
      • APAC - Market size and forecast 2020-2025
      • North America - Market size and forecast 2020-2025
      • Europe - Market size and forecast 2020-2025
      • South America - Market size and forecast 2020-2025
      • MEA - Market size and forecast 2020-2025
      • Key leading countries
      • Market opportunity by geography
      • Market drivers
      • Market challenges
      • Market trends

      Vendor Landscape

      • Overview
      • Landscape disruption

      Vendor Analysis

      • Vendors covered
      • Market positioning of vendors
      • AKRacing America Inc.
      • Arozzi North America
      • Corsair Gaming Inc.
      • DXRacer USA LLC.
      • GT Omega Racing Ltd.
      • Impakt SA
      • NOBLECHAIRS
      • Raidmax
      • Thermaltake Technology Co. Ltd.
      • ThunderX3

      Appendix

      • Scope of the report
      • Currency conversion rates for US$
      • Research methodology
      • List of abbreviations

      Research Framework

      Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

      TechnavioINFORMATION SOURCES

      Primary sources

      • Manufacturers and suppliers
      • Channel partners
      • Industry experts
      • Strategic decision makers

      Secondary sources

      • Industry journals and periodicals
      • Government data
      • Financial reports of key industry players
      • Historical data
      • Press releases
      Technavio

      TechnavioDATA ANALYSIS

      Data Synthesis

      • Collation of data
      • Estimation of key figures
      • Analysis of derived insights

      Data Validation

      • Triangulation with data models
      • Reference against proprietary databases
      • Corroboration with industry experts
      Technavio

      TechnavioREPORT WRITING

      Qualitative

      • Market drivers
      • Market challenges
      • Market trends
      • Five forces analysis

      Quantitative

      • Market size and forecast
      • Market segmentation
      • Geographical insights
      • Competitive landscape
      Interested in this report?
      Get your FREE sample now!
      The gaming chair market growth will increase by $130.77 million during 2020-2025.
      The gaming chair market is expected to grow at a CAGR of 5.49% during 2020-2025.
      Technavio has segmented the gaming chair market by type (Table, Hybrid, and Platform) and geographic (APAC, North America, Europe, South America, MEA, APAC, North America, Europe, South America, and MEA).
      AKRacing America Inc., Arozzi North America, Corsair Gaming Inc., DXRacer USA LLC., GT Omega Racing Ltd., Impakt SA, NOBLECHAIRS, Raidmax, Thermaltake Technology Co. Ltd., ThunderX3 are a few of the key vendors in the gaming chair market.
      APAC will register the highest growth rate of 50.19% among the other regions. Therefore, the gaming chair market in APAC is expected to garner significant business opportunities for the vendors during the forecast period.
      The key factors driving the gaming chair market growth are:
      • Health-related benefits of using gaming chairs
      • Introduction of VR and motion gaming
      The gaming chair market vendors should focus on grabbing business opportunities from the table segment as it accounted for the largest market share in the base year.
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