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The gaming chair market size is estimated to grow by USD 545.8 million at a CAGR of 8.8% between 2023 and 2028. The growth of the market depends on several factors, including the increased awareness of the health-related benefits of using gaming chairs, the rising PC gaming and gaming console market, and the growing number of eSports tournaments. Enhanced awareness about ergonomic benefits drives demand as consumers seek to improve posture and reduce health issues during long gaming sessions. The expanding PC and console gaming market further boosts demand for specialized gaming chairs designed for comfort and support. Additionally, the proliferation of eSports tournaments highlights the need for professional-grade gaming setups, including high-quality gaming chairs, to ensure optimal performance and comfort for competitive gamers. These factors collectively contribute to the market's expansion.
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The market caters to the needs of video game enthusiasts and professional gamers with various options like PC Gaming Chair, Hybrid Gaming Chair, and Platform Gaming Chair. These chairs are used in both residential and commercial settings, available through Home Centers and Specialty Stores. Start-ups are innovating with features like ergonomic support, caster wheels, armrests, and swiveling bases for enhanced comfort during long gaming sessions. Different variants include Racer Chair, Recliner Gaming Chair, Rocker Gaming Chair, Pedestal Gaming Chair, and Beanbag Gaming Chair, with models with wheel and without wheel. Additional accessories like built-in speakers are also popular. The market thrives on providing adjustment settings to ensure customizable support for gamers. Our researchers analyzed the data with 2023 as the base year, along with the key drivers, trends, and challenges. A holistic analysis of drivers will help companies refine their marketing strategies to gain a competitive advantage.
The health-related benefits of using gaming chairs are the key factor driving the market growth. Due to poor posture, playing games on computers or TVs for a long time can have an adverse effect on players' health. Such gamers tend to develop medical issues, such as carpal tunnel syndrome, in which the person feels numbness and tingling in the arms and hands. By using the correct gaming chair, they could avoid such medical problems.
However, a gaming chair with adjustable lumbar support and built with the right type of materials can help gamers prevent back injuries and torque-related back or wrist injuries such as sprains. Such factors will positively impact the growth of the market during the forecast period.
The emergence of ergonomic gaming chairs will fuel the market growth. The back muscles and fingers may feel pain when seated in a traditional chair. With ergonomic gaming chairs, gamers enjoy the relaxation and resting of their postural muscles when recovering from lengthy gameplay. Some ergonomic gaming chairs have swivel and tilt capabilities, seat-side control, and neck pillows to help gamers sit in a relaxed position. The market players should be encouraged to produce such chairs, given that these features are expected to raise demand for gaming chairs among various gamers.
Moreover, these chairs are intended to help the player achieve a better posture and increase efficiency. In addition, the chairs offer total lumbar support that allows gamers of all sizes to hang out for hours without having an adverse effect on their spine health. Thus, the emergence of ergonomic gaming chairs will have a positive impact on the market during the forecast period.
The increasing adoption of mobile games is a major challenge to the market growth. Over the past few years, there's been an increased adoption of multimedia and smart devices. Demand for mobile games is boosted by the growing popularity of mobility devices, such as smartphones and tablets. Smartphones contribute more than three-fourths of the revenue in the mobile game market, whereas the rest is contributed by tablets. As more and more gaming companies begin to develop applications, mobile games are becoming an important part of the gaming industry.
Among users, games are a major contributor to the use of smartphones. The availability of mobile gaming apps has made it possible for users to play games from anywhere and at any time without requiring additional controllers, thanks to the fact that most applications are completely free. Gaming chairs are also not essential for additional comfort while playing these games. Thus, the rise in the adoption of mobile gaming will adversely affect the market for gaming chairs during the forecast period.
The market forecasting report includes the adoption lifecycle of the market, covering from the innovator’s stage to the laggard’s stage. It focuses on adoption rates in different regions based on penetration. Furthermore, the report also includes key purchase criteria and drivers of price sensitivity to help companies evaluate and develop their market growth analysis strategies.
Customer Landscape
Companies are implementing various strategies, such as strategic alliances, partnerships, mergers and acquisitions, geographical expansion, and product/service launches, to enhance their presence in the market.
AKRacing America Inc. - The company offers gaming chairs such as the AkRacing Masters Series Pro Gaming Chair.
The market research and growth report also includes detailed analyses of the competitive landscape of the market and information about key companies, including:
Qualitative and quantitative analysis of companies has been conducted to help clients understand the wider business environment as well as the strengths and weaknesses of key market players. Data is qualitatively analyzed to categorize companies as pure play, category-focused, industry-focused, and diversified; it is quantitatively analyzed to categorize companies as dominant, leading, strong, tentative, and weak.
The market share growth by the mid-range segment is estimated to witness significant growth during the forecast period. The most popular segment of the market consists of mid-range priced products. Mid-range priced gaming chairs are equipped with proper armrests that help in reducing shoulder and arm pain. Owing to their slightly higher price, they are equipped with decent-quality audio systems and sizable subwoofers.
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The mid-range price segment was the largest and was valued at USD 221.801 billion in 2018. The average selling price (ASP) of mid-priced gaming chairs is approximately USD 150. Chairs in this section seem to be the same as office chairs. However, they have a height that is slightly lower than office chairs. The height of these gaming chairs can be adjusted to some extent, according to the height of the television or media device. This helps in reducing the strain on the neck. As these chairs have a lower height than office chairs, it becomes difficult for players to use them with a desktop gaming PC. The above-mentioned factors will increase the market growth during the forecast period.
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APAC is estimated to contribute 42% to the growth of the global market during the forecast period. Technavio’s analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.
APAC, especially the Eastern region, is considered a gaming hub that has been witnessing a high demand for gaming chairs. The majority of the innovations in gaming technologies happen in Japan. Most of the leading hardware vendors, including Sony and Nintendo, are present in Japan. Producers of gaming chairs prefer that they be made to accommodate the new gaming machines which have been released by a number of large gaming equipment manufacturers. A large gaming community in the region has a significant impact on the market. Nevertheless, the high cost of gaming chairs is having a slight impact on growth. This scenario is fast changing as the buying power of the middle-class population is rapidly increasing in the region.
The market research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in "USD million " for the period 2024-2028, as well as historical data from 2018 - 2022 for the following segments.
Gaming Accessories Market: Gaming Accessories Market Analysis North America, Europe, APAC, South America, Middle East and Africa - US, China, Germany, UK, France - Size and Forecast
Ergonomic Chairs Market: Ergonomic Chairs Market Analysis North America, APAC, Europe, South America, Middle East and Africa - US, China, India, UK, Germany - Size and Forecast
Chair Market: Chair Market by Distribution Channel, Type, and Geogrpahy - Forecast and Analysis
The market is booming, catering to the demands of PC games, e-games, and online gaming. High-quality chairs enhance the player experience with features like padded backrest, height-adjustable armrests, and 135-degree adjustable backrests. Options like 4D armrests, retractable footrests, and built-in massage units address prolonged sitting, reducing postural stress and muscle complications. Materials such as PU Leather and PVC Leather provide durability and comfort, while RGB lighting systems and various colors and designs appeal to gamers' aesthetics. Available through supermarkets and hypermarkets, and online stores, these chairs are essential for gaming center facilities and personal computers setups. Additionally, gaming peripherals and motion in virtual reality games are supported by these ergonomically designed chairs, ensuring steady support during intense gaming sessions.
Market Scope |
|
Report Coverage |
Details |
Page number |
163 |
Base year |
2023 |
Historic period |
2018 - 2022 |
Forecast period |
2024-2028 |
Growth momentum & CAGR |
Accelerate at a CAGR of 8.8% |
Market growth 2024-2028 |
USD 545.8 million |
Market structure |
Fragmented |
YoY growth 2023-2024(%) |
7.49 |
Regional analysis |
APAC, North America, Europe, South America, and Middle East and Africa |
Performing market contribution |
APAC at 42% |
Key countries |
US, China, Japan, Germany, and UK |
Competitive landscape |
Leading Companies, Market Positioning of Companies, Competitive Strategies, and Industry Risks |
Key companies profiled |
Ace Casual Furniture, Aerocool Advanced Technologies Inc., AKRacing America Inc., AndaSeat, Arozzi North America, BRAZEN GAMING CHAIRS, Caseking GmbH, Clutch Chairz USA Ltd., Corsair Gaming Inc., DXRacer USA LLC., GT Omega Racing Ltd., MillerKnoll Inc., Impakt SA, LF Gaming, NOBLECHAIRS, Playseat BV, Raidmax, Roto VR Ltd., Secretlab SG Pte. Ltd., Thermaltake Technology Co. Ltd., ThunderX3, and Vertagear Inc |
Market dynamics |
Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and recovery analysis and future consumer dynamics, Market condition analysis for market forecast period |
Customization purview |
If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized. |
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation by Price
7 Market Segmentation by Type
8 Customer Landscape
9 Geographic Landscape
10 Drivers, Challenges, and Opportunity/Restraints
11 Competitive Landscape
12 Competitive Analysis
13 Appendix
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