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The gaming GPU market size is estimated to grow by USD 49.2 billion at a CAGR of 20.94% between 2023 and 2028. The increasing demand for PC games and gaming consoles, fueled by the release of new titles and advancements in gaming technology, is driving market growth. The rising popularity of eSports tournaments, which attract millions of viewers and offer substantial prize pools, is also driving growth in the gaming industry. Additionally, the increasing popularity of mobile games, driven by the widespread adoption of smartphones and tablets, is expanding the gaming market to a broader audience. Overall, these factors are creating new opportunities for game developers, publishers, and hardware manufacturers in the gaming industry. It also includes an in-depth analysis of drivers, trends, and challenges. Furthermore, the market forecasting report includes historic market data from 2018 to 2022.
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The mobile devices segment is estimated to witness significant growth during the forecast period. One of the key factors driving the growth of the mobile segment is the increase in penetration of the Internet and mobile devices such as smartphones and tablets. Over the years, the mobile segment has become a significant part of the gaming industry as several gaming companies are moving toward app design.
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The mobile devices segment was the largest segment and was valued at USD 6.70 billion in 2018. There is a growing popularity of mobile gaming as several game developers are adopting the freemium model wherein the initial level of a game is offered free of cost, and users are required to pay to access the advanced levels. Factors such as the increasing penetration of smartphone devices and the availability of easy updates for mobile games are significantly contributing to the growth of the mobile segment, which in turn will drive market growth during the forecast period.
The improved features of gaming consoles are expected to fuel the dedicated graphic cards segment growth during the forecast period. A dedicated graphics card can be referred to as those graphic cards which have their own dedicated memory and a processor that is completely independent of the central processing unit (CPU). One of the main features of this dedicated graphics card is that it can perform better but consume more power. The key functionality of this segment while playing games is that this helps to free up resources for the CPU to process data and helps prevent frame rate issues. Thus, the advancements in these consoles is expected to drive the demand for dedicated graphics card segments, which in turn will drive the market growth during the forecast period.
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North America is estimated to contribute 32% to the growth of the global market during the forecast period. Technavio’s analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period. One of the main factors for the significant growth of the market in North America is due to factors such as the increase in demand for console games. Several game developers and companies in the region are innovating newer games or upgrading existing ones to meet the growing demand for console games. Even though personal computer games contribute a significant market share as well as revenue to the market in North America, the revenue generated from the sales of console games is increasing rapidly. As a result, game developers in North America are increasingly focusing on console games which are expected to drive the market growth during the forecast period.
The market is driven by the increasing demand for rendering images and 3D graphics in graphic-intensive applications and gaming. As software developers continue to push the boundaries of visual quality and productivity, the need for durable GPUs in portable electronic devices like tablets, laptops, and AR systems is growing. This market is characterized by factors such as the power consumption of GPUs, the competitive intensity among competitors, and the bargaining power of both suppliers and buyers. The market's dynamics are influenced by the threat of new entrants and substitutes, making innovation and performance key factors for success.
The increase in demand for PC games and gaming consoles is driving the market growth. The gaming industry has undergone a significant transformation from traditional board games to a technology-driven sector, largely due to the rise of personal and community gaming. The introduction and popularity of consoles like Xbox and PlayStation have played a major role in shaping the modern video game industry. Leading companies such as Dell Inc. have adapted their PC configurations to cater to the market, while many companies now offer downloadable games, eliminating the need for physical discs.
Thus, such a trend reflects the industry's focus on optimizing hardware and software for gaming, including aspects such as cores, threads, CPUs, cache memory, plug-in cards, chipsets, motherboards, RAM, transistors, and 3D graphics. These advancements contribute to enhanced gaming experiences and performance. These games are readily accessible on digital distribution platforms like Steam by Valve Corp. Overall. These developments are anticipated to fuel market growth in the foreseeable future.
The launch of new gaming GPU is expected to have a positive impact on the market in the coming years. Several prominent companies in the market highly rely on innovative products to sustain themselves in the market. For instance, some of the major market players in the gaming industry, such as Intel, NVIDIA, and AMD, have recently launched the GPU's new products to dominate the market.
Further, some of the key product launches in the market include AMD Radeon RX 5600 series graphics products such as AMD Radeon RX 5600M GPU and AMD Radeon RX 5700M GPU. Hence, such product innovations and launches by several companies in the market are expected to drive the market during the forecast period.
The threat of cybercrime in gaming will be a major challenge for the market during the forecast period. The significant popularity of online gaming has led to an increase in the number of cybercrime cases in the last five years. It has increasingly become easy for hackers to access the personal data of gamers as online gamers access connected platforms that have limited security features.
Additionally, as some online gamers are required to save their credit card details on websites for the purchase of games and allied merchandise, they are more prone to hacking and other cyber security threats. Several methods, as well as software such as Trojans and ransomware, are used by hackers to access the account details of gamers and carry out financial frauds. Hence, such factors are expected to hinder the market during the forecast period.
The market industry report includes the adoption lifecycle of the market, covering from the innovator’s stage to the laggard’s stage. It focuses on adoption rates in different regions based on penetration. Furthermore, the report also includes key purchase criteria and drivers of price sensitivity to help companies evaluate and develop their growth strategies.
Global Market Customer Landscape
Companies are implementing various strategies, such as strategic alliances, partnerships, mergers and acquisitions, geographical expansion, and product/service launches, to enhance their presence in the market.
Advanced Micro Devices Inc: The company offers gaming GPU such as Radeon RX 6900 Series, Radeon RX 6800 Series, and Radeon RX 6700 Series.
Arm Ltd: The company offers gaming GPU such as Immortalis-G715 and Mali-G715.
ASUSTeK Computer Inc: The company offers gaming GPU such as ROG Matrix and ROG Strix.
The research report also includes detailed analyses of the competitive landscape of the market and information about 11 market companies, including:
Qualitative and quantitative analysis of companies has been conducted to help clients understand the wider business environment as well as the strengths and weaknesses of key market players. Data is qualitatively analyzed to categorize companies as pure play, category-focused, industry-focused, and diversified; it is quantitatively analyzed to categorize companies as dominant, leading, strong, tentative, and weak.
The market research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in "USD Billion " for the period 2024-2028, as well as historical data from 2018-2022 for the following segments.
The market is integral to the gaming industry, powering the immersive experiences demanded by gamers worldwide. GPUs, originally designed for graphics add-in boards in personal computing devices like personal computers (PCs) and portable computing devices, have evolved into sophisticated GPU technology that supports AI speech engines and specialized processors for complex mathematical calculations. This industry is closely tied to micro-processing companies and computing products, integrating advanced processor technologies into 3D content and animation-based games. Data center GPUs utilize PCI Express slots on motherboards to deliver high-performance 2D and 3D graphics, 3D gaming console catering not only to gamers but also industries like the real estate sector and automotive sector for visual simulations. As electronic machines, GPUs in video cards enhance gaming realism, pushing boundaries in visual fidelity and gameplay responsiveness, thus driving innovation in the gaming industry and beyond.
Further, the market is at the forefront of driving immersive experiences across various platforms, from desktop PCs to gaming consoles, virtual reality headsets, and even 5G smartphones. This market thrives on innovations in GPU computing and graphic applications, powering high-performance gaming applications and cloud gaming experiences. Key players like Ericsson and smartphone makers are integrating GPUs into AI-enabled smartphones and advanced driver assistance systems (ADAS) in automobiles, leveraging AI-powered solutions for enhanced performance in big data analytics and decision intelligence. The rise of Arc GPU series and advancements in semiconductor chips support the increasing demand for machine learning and artificial intelligence (AI) applications in gaming and beyond. With a strong presence in consumer electronics and IT and telecommunication, GPUs continue to redefine visual graphics, making significant impacts in media and entertainment, defense, and intelligence applications globally.
Market Scope |
|
Report Coverage |
Details |
Page number |
155 |
Base year |
2023 |
Historic period |
2018 - 2022 |
Forecast period |
2024-2028 |
Growth momentum & CAGR |
Accelerate at a CAGR of 20.94% |
Market growth 2024-2028 |
USD 49.2 billion |
Market structure |
Concentrated |
YoY growth 2023-2024(%) |
17.1 |
Regional analysis |
North America, Europe, APAC, South America, and Middle East and Africa |
Performing market contribution |
North America at 32% |
Key countries |
US, China, South Korea, Germany, and Japan |
Competitive landscape |
Leading Companies, Market Positioning of Companies, Competitive Strategies, and Industry Risks |
Key companies profiled |
Advanced Micro Devices Inc., Arm Ltd., ASUSTeK Computer Inc., EVGA Corp., Gigabyte Technology Co. Ltd., Imagination Technologies Ltd., Intel Corp., Micro Star International Co. Ltd., NVIDIA Corp., PC Partner Group Ltd., and Qualcomm Inc. |
Market dynamics |
Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, Market growth and Forecasting, COVID 19 impact and recovery analysis and future consumer dynamics, Market condition analysis for the market forecast period |
Customization purview |
If our market report has not included the data that you are looking for, you can reach out to our analysts and get segments customized. |
We can help! Our analysts can customize this market research report to meet your requirements.
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation by End-user
7 Market Segmentation by Type
8 Customer Landscape
9 Geographic Landscape
10 Drivers, Challenges, and Opportunity/Restraints
11 Competitive Landscape
12 Competitive Analysis
13 Appendix
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